Pocket Bravery: Difference between revisions

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Line 35: Line 35:
   | abbreviation = PB
   | abbreviation = PB
   | image        = PB Banner.jpeg
   | image        = PB Banner.jpeg
   | version      = 1.28
   | version      = 1.30
   | developer    = Statera Studio
   | developer    = Statera Studio
   | system      = PC - 31/08/23<br>
   | system      = PC - 31/08/23<br>

Latest revision as of 14:35, 8 June 2024


PB Logo.png

🇧🇷 PT

The game


Inspired by classic fighting games from the 90's such as Street Fighter, Fatal Fury and The King of Fighters, 'Pocket Bravery' channels the 'Neo Geo Pocket' aesthetic for a modern fighting game with a retro twist!

With original characters, vibrant colours and an impressive combat system, 'Pocket Bravery' is designed with high-level players in mind, while making it easily accessible for beginners to pick-up-and-play!

-From the Steam store page

Lore


In Pocket Bravery, a strange phenomenon happened in the world. But only a few people are able to feel and manifest it. There are those who throw energy through their hands, others reinforce their muscles, while certain specialists transfer their essence to objects and weapons. Nobody understands exactly what is happening and everyone tries to discover this mystery in their own way. In the middle of all this, Matilha, a criminal organization, wants to steal ancient artifacts and relics that involve several nations and notable individuals.

The basics


System Mechanics


Pocket Bravery
(PB)
PB Banner.jpeg
Version

1.30

Developers

Statera Studio

Systems

PC - 31/08/23

Official Websites

http://staterastudio.com

Online Play

Online Rollback

Community Channels

Discord Server

Wiki Roadmap

30% complete
In Progress / Completed To-do

Completed

  • Basic wiki structure and routing
  • Templates done
  • Images uploaded sans moves/framedata
  • Language Toggle fully working
  • Pages structure done

In Progress

  • Getting images for everyone
  • Actually writing strategy, combos and displaying resources, and translating it
  • Make the characters page and presentation be consistent with each other

Needs to be done

  • Fill the pages with useful information
  • Make sure info is up to date with the game's current version
  • Prepare a guide on how to edit for both languages (Contact stellaefz or soldebangurj on discord for now)

Planned

  • Clean move images and make separate hitbox/non hitbox images
  • Might migrate framedata to a cargo solution


General

Controls
HUD
System
FAQ
Changelog
Malika
Ndidi
Jorge
Sebastian
Hadassa