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| ==Colors== | | ==Colors== |
| {{ColorGallery | filePrefix=BBBR_Rouga_Color_ | colors= | | {{ColorGallery | filePrefix=BBBR_Daigo_Color_ | colors= |
| {{ColorGallery/Color|1| text= A Color}} | | {{ColorGallery/Color|1| text= A Color}} |
| {{ColorGallery/Color|2| text= B Color}} | | {{ColorGallery/Color|2| text= B Color}} |
Revision as of 17:44, 10 June 2024
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Under Construction
- This page is a work in progress.
- Please be patient and check back later for additional changes.
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Daigo
Estimated Health (After Scaling): 11785
Introduction
Daigo is an up close brawler with a unique stock mechanic, where some moves give you a stock while others use it. Using this mechanic in a smart way leads to a very strong up close character, that can stick to the opponent like glue.
Daigo is a student at Makoto Academy. He's an acquaintance of Kongomaru Sanzou and his sister, Kongomaru Aya. Daigo also has a crush on Aya, but she does not reciprocate his feelings.
General Strategy
The goal with Daigo is to open up the opponent and end up with more stocks than you started with. Stocks give you access to Daigo's more powerful moves, and allow for much more damage. Stick to that opponent and keep the pressure up with his myriad of plus on block buttons, and try to build enough stocks to end the match.
Normal Moves
Standing Normals
5A
5A
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
100
|
Mid
|
-
|
5
|
-
|
-
|
+2
|
J, N, Sp, Su
|
A solid standard jab. It's air unblockable, but it whiffs on crouching opponents so keep that in mind when using this button.
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5B
5B
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
500
|
Mid
|
-
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8
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-
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-
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0
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J, N, Sp, Su
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This is also air unblockable, and has a great startup as well as good range. It's a pretty good normal for Daigo.
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5C
5C
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Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
800
|
Mid
|
-
|
11
|
-
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-
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+1
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J, N, Sp, Su
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A strong roundhouse. This is very strong and overall a very good normal, especially in combos because of the damage.
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Crouching Normals
2A
2A
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
150
|
Mid
|
-
|
8
|
-
|
-
|
+2
|
N, Sp, Su
|
A fast low jab. This has higher damage than his 5A, making it a pretty good normal to use as a close range poke.
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2B
2B
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
600
|
Mid
|
-
|
11
|
-
|
-
|
-7
|
J, N, Sp, Su
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A crouching uppercut. This is forward moving, and a decent anti air, but overall not a great normal.
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2C
2C
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Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
850
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Low
|
-
|
11
|
-
|
-
|
+4
|
N, Sp, Su
|
A low sweep. This is Daigo's only low normal, and it's a pretty good sweep with good range, if a bit slow.
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Air Normals
jA
jA
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
200
|
High
|
-
|
5
|
-
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-
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-
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N, Sp, Su
|
A fast air jab. This button is best used as an air-to-air, as it doesn't have much combo potential and is an unreliable jump-in.
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jB
jB
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
500
|
High
|
-
|
8
|
-
|
-
|
-
|
N, Sp, Su
|
A long reaching air kick. Another good air-to-air since it goes completely horizontal, and does decent damage.
|
|
jC
jC
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
850
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High
|
-
|
10
|
-
|
-
|
-
|
N, Sp, Su
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A kick up from the air. This is Daigo's best jump normal, and launches the opponent on hit for a full combo.
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Command Normals
6B
6B
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
400
|
Low
|
-
|
14
|
-
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-
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+1
|
N, Sp, Su
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A low stomp. This is a pretty decent low and is relatively fast. Definitely something worth using.
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Universal Mechanics
Throw
Throw 4/5AB
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
1100
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Unblockable
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-
|
-
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-
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-
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-
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NC
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Daigo grabs the opponent and hits them, causing knockdown. Always a good option to trip up blocking opponents.
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Big Bang Mode
Big Bang Mode ABC
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
N/A
|
N/A
|
-
|
-
|
-
|
-
|
-
|
-
|
Universal Big Bang Mode activation. Requires 3 bars and can be done anytime you have control on the ground. Lasts for about 7 seconds. During Big Bang Mode, Daigo gains infinite stocks, allowing him to use his stronger moves a lot more.
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Special Moves
236X
Fire Hurricane! 22A
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
600
|
All
|
-
|
24
|
-
|
-
|
-1
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J, Su
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Gives 1 Stock on hit. A swinging kick. This will groundbounce an aerial opponent, making it a good combo tool.
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214A
Fire Savate! 214A
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Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
800
|
Mid
|
-
|
18
|
-
|
-
|
+1
|
-
|
Gives 1 Stock on hit. A fiery roundhouse kick. It's not great but it can build stocks in a pinch.
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214B
Fire Summer! (j)623A
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
1000
|
Mid
|
-
|
11
|
-
|
-
|
-11
|
-
|
Gives 1 Stock on hit. A standard DP. This is a good reward for properly anti airing, as you'll gain a stock every time.
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214C
Fire Fist! 236A
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
900
|
Mid
|
-
|
-
|
-
|
-
|
-
|
Su
|
Gives 1 Stock on hit. Daigo steps forward and hits the opponent. This is chargeable to delay the move and catch an opponent off guard. It's decent, but nothing all that special.
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22C
Dragon Impact! 22C
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
1000
|
High
|
-
|
-
|
-
|
-
|
-
|
Sp, Su
|
Costs 3 Stocks. A strong overhead kick. This will groundbounce the opponent on hit, allowing for combos, as well as being a decent overhead, although it does cost a few stocks.
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|
214C
Dragon Savate! 214C
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
1500
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
Costs 3 Stocks. Daigo does a powered up Savate. This is strong, and wallbounces on hit too, allowing for some very strong combos.
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|
41236X
Dragon Summer! (j)623C
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
1600
|
Mid
|
-
|
-
|
-
|
-
|
-
|
U
|
Costs 3 Stocks. A powered up DP. This is a very strong option when you have the stocks for it, and can even allow for combos afterwards.
|
|
236C
Dragon Fist! 236C
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
1200
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
Costs 3 Stocks. A powered up Fire Fist. A lot faster and stronger, and bounces for a combo, making it strong but pricey stock wise.
|
|
41236C
Dragon Fire! (j)41236C
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
1100
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
Costs 3 Stocks. A flying kick. This is a pretty strong move, like most that use Stocks. It will wallbounces and can be cancelled in the air into a lot.
|
|
B-Power Arts
623D
Final Dragon Summer! (j)623D
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
600+500+1000
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
Give 3 Stocks on hit. Daigo performs a 3 hit DP. This is your best metered combo ender by far due to its Stock refund. Use this whenever you get the chance.
|
|
41236D
Final Dragon Fire! (j)41236D
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
3600
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
Costs 9 Stocks. Yes you read that damage right. If you somehow have enough for this super, it's worth using, since it does the same damage as some Big Bang Breaks in the game. It will cost you all your stocks though, so it's best used as a round closer.
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|
Big Bang Break
41236ABC
The Last Dragon 41236ABC
|
Damage
|
Guard
|
Property
|
Startup
|
Active
|
Recovery
|
Block Adv
|
Cancel
|
3419
|
All
|
-
|
-
|
-
|
-
|
-
|
-
|
Daigo does his Fire Fist across the stage, DPs, then launches into the air with an energy dragon. It scales hard for Daigo but is still a decent combo ender. Ends Big Bang Mode instantly.
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Combos
Combo Theory
- Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.
Midscreen
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