Big Bang Beat Revolve/Kamui: Difference between revisions
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Control space with your enormous 5C until you get bored and decide to skip neutral with your massively plus-on-block teleporting hitgrab on 214A. If you get hit (how did this happen?), just wake up with 2B—your frame one invulnerable safe-on-block normal. Your offense boils down to basic strike-throw, but 2C is a frame 17 overhead that leaves you completely safe on block and leads into massive damage if you manage to open someone up with it. | Control space with your enormous 5C until you get bored and decide to skip neutral with your massively plus-on-block teleporting hitgrab on 214A. If you get hit (how did this happen?), just wake up with 2B—your frame one invulnerable safe-on-block normal. Your offense boils down to basic strike-throw, but 2C is a frame 17 overhead that leaves you completely safe on block and leads into massive damage if you manage to open someone up with it. | ||
Despite everything we've learned about this character so far, he does have two "weaknesses" to speak of. For one, he has no attacks in the air outside of j.41236D, making it impossible to take advantage of his amazing jump arc and teleporting airdash. The other weakness he has is his inability to cancel his normals on block. This makes his offense somewhat predictable, and he's forced to run a very basic strike | Despite everything we've learned about this character so far, he does have two "weaknesses" to speak of. For one, he has no attacks in the air outside of j.41236D, making it impossible to take advantage of his amazing jump arc and teleporting airdash. The other weakness he has is his inability to cancel his normals on block. This makes his offense somewhat predictable, and he's forced to run a very basic strike/throw gameplan with normals that are pretty unremarkable at close range. | ||
== Character-Specific Notes == | == Character-Specific Notes == |
Revision as of 22:38, 10 June 2024
Under Construction
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Introduction
Kamui is the strongest character in the lore, and might as well be the strongest character in the game. Between his gigantic hitboxes, incredible mobility, and insane damage output, it's genuinely hard to lose with him.
Kamui is the game's dedicated boss character, and isn't selectable during regular gameplay.
General Strategy
Control space with your enormous 5C until you get bored and decide to skip neutral with your massively plus-on-block teleporting hitgrab on 214A. If you get hit (how did this happen?), just wake up with 2B—your frame one invulnerable safe-on-block normal. Your offense boils down to basic strike-throw, but 2C is a frame 17 overhead that leaves you completely safe on block and leads into massive damage if you manage to open someone up with it.
Despite everything we've learned about this character so far, he does have two "weaknesses" to speak of. For one, he has no attacks in the air outside of j.41236D, making it impossible to take advantage of his amazing jump arc and teleporting airdash. The other weakness he has is his inability to cancel his normals on block. This makes his offense somewhat predictable, and he's forced to run a very basic strike/throw gameplan with normals that are pretty unremarkable at close range.
Character-Specific Notes
- Passively generates B-Stocks.
- Cannot perform B-Counter, B-Escape, B-Steal, or enter Big Bang Mode.
- Cannot cancel normals on block.
- Has no air normals.
Normal Moves
Standing Normals
5A
5A
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5B
5B
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5C
5C
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Crouching Normals
2A
2A
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2B
2B
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2C
2C
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Command Normals
6A
6A
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6B
6B
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6C
6C
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Universal Mechanics
Throw
Throw
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Special Moves
214A
214A
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22X
22X
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41236A
41236A
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41236C
41236C
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41236EX
41236EX
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j41236EX
j41236EX
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