Big Bang Beat Revolve/M. Heita: Difference between revisions
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== General Strategy == | == General Strategy == | ||
Mecha Heita is hit-and-run-type character. His fast step dash, combined with strong specials and buttons for up close make him a menace, but once the opponent starts getting the hang of it, he can back off and use his projectile tools to keep the opponent right where he wants them, before securing a chance at more up close damage. | Mecha Heita is a hit-and-run-type character. His fast step dash, combined with strong specials and buttons for up close make him a menace, but once the opponent starts getting the hang of it, he can back off and use his projectile tools to keep the opponent right where he wants them, before securing a chance at more up close damage. | ||
== Normal Moves == | == Normal Moves == | ||
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|caption= | |caption= | ||
|name=5A | |name=5A | ||
|input={{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=5B | |name=5B | ||
|input={{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=5C | |name=5C | ||
|input={{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=2A | |name=2A | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=2B | |name=2B | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=2C | |name=2C | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=jA | |name=jA | ||
|input=jump {{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=jB | |name=jB | ||
|input=jump {{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|image=BBBR_MHeita_jC.png | |image=BBBR_MHeita_jC.png | ||
|name=jC | |name=jC | ||
|input=jump {{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=6A | |name=6A | ||
|subtitle=ROUNDHOUSE KICK | |||
|input={{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description=Mecha Heita does a kick up. This can launch the opponent, but it's not a high. It's pretty mediocre as far as command normals go. The same as Heita's. | |description=Mecha Heita does a kick up. This can launch the opponent, but it's not a high. It's pretty mediocre as far as command normals go. The same as Heita's. | ||
}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=6[A] | |version=6[A] | ||
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|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description=Now this is different. Mecha Heita has a charge version with knocks the opponent down and allows for combos after. A pretty useful tool, although the charge can take a while. | |description=Now this is different. Mecha Heita has a charge version with knocks the opponent down and allows for combos after. A pretty useful tool, although the charge can take a while. | ||
}} | }} | ||
}} | }} | ||
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|caption= | |caption= | ||
|name=Throw | |name=Throw | ||
|input=5/ | |input={{NotationIcon-BBBR|5}}/{{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|A}}{{NotationIcon-BBBR|B}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|cancel=NC | |cancel=NC | ||
|description=Mecha Heita grabs the opponent and throws them to the ground. This is the same as Heita's grab with a little more damage. | |description=Mecha Heita grabs the opponent and throws them to the ground. This is the same as Heita's grab with a little more damage. | ||
}} | }} | ||
}} | }} | ||
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|caption= | |caption= | ||
|name=Big Bang Mode | |name=Big Bang Mode | ||
|input= | |input={{NotationIcon-BBBR|A}}{{NotationIcon-BBBR|B}}{{NotationIcon-BBBR|C}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description=Universal Big Bang Mode activation. Requires 3 bars and can be done anytime you have control on the ground. Lasts for about 7 seconds. Mecha Heita gains an insane speed | |description=Universal Big Bang Mode activation. Requires 3 bars and can be done anytime you have control on the ground. Lasts for about 7 seconds. During Big Bang Mode, Mecha Heita gains an insane speed boost (to the point where it can feel like the game is moving in fast motion), which is very powerful but very dangerous unless you have a good grasp of the new speed. | ||
}} | }} | ||
}} | }} | ||
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|caption= | |caption= | ||
|name=Heita Vulcan | |name=Heita Vulcan | ||
|input= | |input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|1}}{{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|A}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=Heita Missile | |name=Heita Missile | ||
|input= | |input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|3}}{{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|C}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage=400 ( | |damage=400 (High Missile)<br>600 (Low Missile) | ||
|guard=All | |guard=All | ||
|property= | |property= | ||
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|advBlock=+6 | |advBlock=+6 | ||
|cancel= | |cancel= | ||
|description=Mecha Heita poses and launches two missiles out of his back | |description=Mecha Heita poses and launches two missiles out of his back, one going up high and the other going low. These are very good space tools and have a pretty fast recovery, making them good mid-range and long range options to keep the opponent blocking. | ||
}} | }} | ||
}} | }} | ||
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|caption= | |caption= | ||
|name=Heita Copter | |name=Heita Copter | ||
|input=( | |input={{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|3}}{{NotationIcon-BBBR|C}} (Air OK) | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">421C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_MHeita_421C.png | |image=BBBR_MHeita_421C.png | ||
|caption= | |caption= | ||
|name=Heita Collider | |name=Heita Collider | ||
|input= | |input={{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|1}}{{NotationIcon-BBBR|C}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=Heita Boost | |name=Heita Boost | ||
|input= | |input={{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|1}}{{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|3}}{{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|A}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=Full Fire! | |name=Full Fire! | ||
|input= | |input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|3}}{{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|D}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|advBlock=+16 | |advBlock=+16 | ||
|cancel= | |cancel= | ||
|description=Mecha Heita launches 6 missiles from his back. This is the easiest way to rack up | |description=Mecha Heita launches 6 missiles from his back. This is the easiest way to rack up damage, and in Big Bang Mode you can easily build 6k combos with this as the damage base. | ||
}} | }} | ||
}} | }} | ||
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|image=BBBR_MHeita_41236A.png | |image=BBBR_MHeita_41236A.png | ||
|name=Bomber Attack! | |name=Bomber Attack! | ||
|input= | |input={{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|1}}{{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|3}}{{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|A}}{{NotationIcon-BBBR|B}}{{NotationIcon-BBBR|C}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description=Mecha Heita does his Boost. If it lands, he launches into the air and explodes himself and the opponent. Good as a combo ender when in Big Bang | |description=Mecha Heita does his Boost. If it lands, he launches into the air and explodes himself and the opponent. Good as a combo ender when in Big Bang Mode, especially if you're aiming to kill. '''''This kills Mecha Heita, so be sure you're killing when using this!''''' | ||
}} | }} | ||
}} | }} |
Revision as of 23:37, 11 June 2024
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Under Construction
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Introduction
Mecha Heita is a tricky character with a lot of odd attacks. He has a lot of projectile options to space the opponent out with, as well as some decent pressure and oki tools. He's not a complicated character, but he can be an interesting robot when you get the hang of him.
General Strategy
Mecha Heita is a hit-and-run-type character. His fast step dash, combined with strong specials and buttons for up close make him a menace, but once the opponent starts getting the hang of it, he can back off and use his projectile tools to keep the opponent right where he wants them, before securing a chance at more up close damage.
Normal Moves
Standing Normals
5A
5A
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5B
5B
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5C
5C
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Crouching Normals
2A
2A
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2B
2B
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2C
2C
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Air Normals
jA
jA
jump ![]() |
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jB
jB
jump ![]() |
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jC
jC
jump ![]() |
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Command Normals
6A
6A
ROUNDHOUSE KICK ![]() ![]() |
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Universal Mechanics
Throw
Throw
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Big Bang Mode
Big Bang Mode
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Special Moves
236A
Heita Vulcan
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236C
Heita Missile
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623C
Heita Copter
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421C
Heita Collider
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41236A
Heita Boost
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B-Power Arts
236D
Full Fire!
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Big Bang Break
41236ABC
Bomber Attack!
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Combos
Combo Theory
- Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.