5A
![]() ![]() |
|
---|
Big Bang Beat Revolve/Hanny: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
Line 17: | Line 17: | ||
|image=BBBR_Hanny_S5A.png | |image=BBBR_Hanny_S5A.png | ||
|caption= | |caption= | ||
|name=5A | |name=5A | ||
|input={{NotationIcon-BBBR|HannySword}}{{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 35: | Line 36: | ||
|image=BBBR_Hanny_W5A.png | |image=BBBR_Hanny_W5A.png | ||
|caption= | |caption= | ||
|name=5A | |name=5A | ||
|input={{NotationIcon-BBBR|HannyWand}}{{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 57: | Line 59: | ||
|image=BBBR_Hanny_S5B.png | |image=BBBR_Hanny_S5B.png | ||
|caption= | |caption= | ||
|name=5B | |name=5B | ||
|input={{NotationIcon-BBBR|HannySword}}{{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 75: | Line 78: | ||
|image=BBBR_Hanny_W5B.png | |image=BBBR_Hanny_W5B.png | ||
|caption= | |caption= | ||
|name=5B | |name=5B | ||
|input={{NotationIcon-BBBR|HannyWand}}{{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 97: | Line 101: | ||
|image=BBBR_Hanny_S5C.png | |image=BBBR_Hanny_S5C.png | ||
|caption= | |caption= | ||
|name=5C | |name=5C | ||
|input={{NotationIcon-BBBR|HannySword}}{{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 115: | Line 120: | ||
|image=BBBR_Hanny_W5C.png | |image=BBBR_Hanny_W5C.png | ||
|caption= | |caption= | ||
|name=5C | |name=5C | ||
|input={{NotationIcon-BBBR|HannyWand}}{{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 126: | Line 132: | ||
|advBlock= | |advBlock= | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description=One of Hanny's best tools, it's a projectile that travels fullscreen. | |description=One of Hanny's best tools, it's a projectile that travels fullscreen. Being pretty fast and only requiring one button, this is your best long range tool, period. | ||
}} | }} | ||
}} | }} | ||
Line 137: | Line 143: | ||
|caption= | |caption= | ||
|name=2A | |name=2A | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 156: | Line 163: | ||
|caption= | |caption= | ||
|name=2B | |name=2B | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 166: | Line 174: | ||
|advBlock= | |advBlock= | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description=Hanny does a forward moving headbutt. Since this is a universal button it's a great option for a forward moving poke in mid | |description=Hanny does a forward moving headbutt. Since this is a universal button, it's a great option for a forward-moving poke in mid-to-close range. | ||
}} | }} | ||
}} | }} | ||
Line 175: | Line 183: | ||
|caption= | |caption= | ||
|name=2C | |name=2C | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 196: | Line 205: | ||
|image=BBBR_Hanny_S5A.png | |image=BBBR_Hanny_S5A.png | ||
|caption= | |caption= | ||
|name=jA | |name=jA | ||
|input={{NotationIcon-BBBR|HannySword}}jump {{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 214: | Line 224: | ||
|image=BBBR_Hanny_W5A.png | |image=BBBR_Hanny_W5A.png | ||
|caption= | |caption= | ||
|name=jA | |name=jA | ||
|input={{NotationIcon-BBBR|HannyWand}}jump {{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 236: | Line 247: | ||
|image=BBBR_Hanny_S5B.png | |image=BBBR_Hanny_S5B.png | ||
|caption= | |caption= | ||
|name=jB | |name=jB | ||
|input={{NotationIcon-BBBR|HannySword}}jump {{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 247: | Line 259: | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description=An aerial sword slash. This is a pretty good air-to-air, | |description=An aerial sword slash. This is a pretty good air-to-air, as well as a decent jump in (although it's not active for long). | ||
}} | }} | ||
}} | }} | ||
Line 254: | Line 266: | ||
|image=BBBR_Hanny_W5B.png | |image=BBBR_Hanny_W5B.png | ||
|caption= | |caption= | ||
|name=jB | |name=jB | ||
|input={{NotationIcon-BBBR|HannyWand}}jump {{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 265: | Line 278: | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description=A pretty good jump in tool, and basically an aerial version of Hanny's 5B | |description=A pretty good jump in tool, and basically an aerial version of Hanny's 5B that only hits once. | ||
}} | }} | ||
}} | }} | ||
Line 276: | Line 289: | ||
|image=BBBR_Hanny_SjC.png | |image=BBBR_Hanny_SjC.png | ||
|caption= | |caption= | ||
|name=jC | |name=jC | ||
|input={{NotationIcon-BBBR|HannySword}}jump {{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 294: | Line 308: | ||
|image=BBBR_Hanny_WjC.png | |image=BBBR_Hanny_WjC.png | ||
|caption= | |caption= | ||
|name=jC | |name=jC | ||
|input={{NotationIcon-BBBR|HannyWand}}jump {{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 316: | Line 331: | ||
|caption= | |caption= | ||
|name=6A | |name=6A | ||
|subtitle=Our Noisy Race | |||
|input={{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 326: | Line 343: | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description=A launcher and a pretty good anti air. It's air unblockable, and has a pretty good hitbox too, making it all around a very useful command normal. | |description=A launcher and a pretty good anti air. It's air-unblockable, and has a pretty good hitbox too, making it all around a very useful command normal. | ||
}} | }} | ||
}} | }} | ||
Line 335: | Line 352: | ||
|caption= | |caption= | ||
|name=6B | |name=6B | ||
|subtitle=Horse Back Kick | |||
|input={{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage=1100 | |damage=1100 | ||
|guard= | |guard=Mid | ||
|property= | |property= | ||
|startup= | |startup= | ||
Line 345: | Line 364: | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description=Hanny turns into a horse, runs up, and kicks the opponent. | |description=Hanny turns into a horse, runs up, and kicks the opponent. Its high damage is offset by its horribly long startup. Not really worth using in any situation. | ||
}} | }} | ||
}} | }} | ||
Line 353: | Line 372: | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Hanny_SwordStance.png | |image=BBBR_Hanny_SwordStance.png | ||
|caption=Sword Stance | |||
|image2=BBBR_Hanny_WandStance.png | |image2=BBBR_Hanny_WandStance.png | ||
|caption2=Wand Stance | |caption2=Wand Stance | ||
|name=Weapon Switch | |name=Weapon Switch | ||
|input= | |input={{NotationIcon-BBBR|D}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 377: | Line 396: | ||
|caption= | |caption= | ||
|name=Throw | |name=Throw | ||
|input=5/ | |input={{NotationIcon-BBBR|5}}/{{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|A}}{{NotationIcon-BBBR|B}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 397: | Line 416: | ||
|caption= | |caption= | ||
|name=Big Bang Mode | |name=Big Bang Mode | ||
|input= | |input={{NotationIcon-BBBR|BBM}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 413: | Line 432: | ||
== Special Moves == | == Special Moves == | ||
<tabber> | |||
|-|Sword= | |||
====== <font style="visibility:hidden" size="0">S214C</font> ====== | ====== <font style="visibility:hidden" size="0">S214C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Hanny_S214C.png | |image=BBBR_Hanny_S214C.png | ||
|caption= | |caption= | ||
|name= | |name=Double Spin Slash | ||
| | |input={{NotationIcon-BBBR|HannySword}}{{NotationIcon-BBBR|214}}{{NotationIcon-BBBR|C}} (Air OK) | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=Ground | |||
|damage=400*2 | |||
|guard=High, Low | |||
|property= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advBlock= | |||
|cancel=Su | |||
|description=Hanny does a fiery flip that hits twice. Hanny takes a step back beforehand, making it good for avoiding attacks. | |||
}} | |||
{{AttackData-BBBR | |||
|version=Air | |||
|damage=400*2 | |damage=400*2 | ||
|guard=High | |guard=High, All | ||
|property= | |property= | ||
|startup= | |startup= | ||
Line 428: | Line 462: | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel=Su | ||
|description= | |description=Unlike the ground version, the second hit can be blocked while standing. In return, Hanny comes down immediately, which grants more favorable framedata. | ||
}} | }} | ||
}} | }} | ||
Line 437: | Line 471: | ||
|image=BBBR_Hanny_623C.png | |image=BBBR_Hanny_623C.png | ||
|caption= | |caption= | ||
|name= | |name=Flame Slash | ||
| | |input={{NotationIcon-BBBR|HannySword}}{{NotationIcon-BBBR|623}}{{NotationIcon-BBBR|C}} (Air OK) | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 449: | Line 483: | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description=A standard uppercut. This makes a good anti air, as well as being the best meterless combo ender in | |description=A standard uppercut. This makes a good anti-air, as well as being the best meterless combo ender in Sword Stance. | ||
}} | }} | ||
}} | }} | ||
|-|Wand= | |||
====== <font style="visibility:hidden" size="0">W214C</font> ====== | ====== <font style="visibility:hidden" size="0">W214C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBBR_Hanny_W214C.png | |image=BBBR_Hanny_W214C.png | ||
|caption= | |caption= | ||
|name= | |name=Landmine | ||
| | |input={{NotationIcon-BBBR|HannyWand}}{{NotationIcon-BBBR|214}}{{NotationIcon-BBBR|C}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 477: | Line 511: | ||
|image=BBBR_Hanny_236C.png | |image=BBBR_Hanny_236C.png | ||
|caption= | |caption= | ||
|name= | |name=Stun Blitz | ||
| | |input={{NotationIcon-BBBR|HannyWand}}{{NotationIcon-BBBR|236}}{{NotationIcon-BBBR|C}} (Air OK) | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 492: | Line 526: | ||
}} | }} | ||
}} | }} | ||
</tabber> | |||
====== <font style="visibility:hidden" size="0">63214A</font> ====== | ====== <font style="visibility:hidden" size="0">63214A</font> ====== | ||
Line 498: | Line 533: | ||
|caption= | |caption= | ||
|name=Run Away! | |name=Run Away! | ||
|input= | |input={{NotationIcon-BBBR|63214}}{{NotationIcon-BBBR|A}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage= | |damage=N/A | ||
|guard= | |guard=N/A | ||
|property= | |property= | ||
|startup= | |startup= | ||
Line 508: | Line 543: | ||
|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel=N, U, Sp, Su | ||
|description=A command run backwards. | |description=A command run backwards. Can be canceled into other moves after about 1/3 of the total distance. Beyond gimmicky blockstrings and disengaging, literally ever other option Hanny has for moving back is better. | ||
}} | }} | ||
}} | }} | ||
Line 519: | Line 554: | ||
|caption= | |caption= | ||
|name=Mysterious Rays | |name=Mysterious Rays | ||
|input= | |input={{NotationIcon-BBBR|41236}}{{NotationIcon-BBBR|D}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
Line 539: | Line 574: | ||
|image=BBBR_Hanny_41236ABC.png | |image=BBBR_Hanny_41236ABC.png | ||
|name=Haniwakami | |name=Haniwakami | ||
|input= | |input={{NotationIcon-BBBR|BBB}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR |
Revision as of 13:37, 12 June 2024
![]() |
Under Construction
|
Introduction
Hanny is a stance character who utilizes a wand for long range and a
sword for close range. Getting the hang of stance switching can be difficult, but this character has a lot to help you, especially in the height department.
General Strategy
The essential thing to learn as Hanny is how to effectively switch between your stances. In wand stance Hanny has access to a few long range tools, but most notably his 5C becomes a projectile, which is just incredible. In sword stance Hanny has access to a lot of strong pressure tools that are good for up close. Hanny works best when you zone the opponent, secure a knockdown, and then use a combination of wand stance's traps and sword stance's pressure to keep the opponent locked down until you can combo.
Normal Moves
Standing Normals
5A
5B
5C
Crouching Normals
2A
2A
![]() ![]() |
---|
2B
2B
![]() ![]() |
---|
2C
2C
![]() ![]() |
---|
Air Normals
jA
jB
5C
Command Normals
6A
6A
Our Noisy Race ![]() ![]() |
---|
6B
6B
Horse Back Kick ![]() ![]() |
---|
Universal Mechanics
5D
Weapon Switch ![]() Sword Stance Sword Stance Wand Stance Wand Stance
|
---|
Throw
Throw
![]() ![]() ![]() ![]() |
---|
Big Bang Mode
Big Bang Mode
![]() ![]() ![]() |
---|
Special Moves
63214A
Run Away!
![]() ![]() ![]() ![]() ![]() ![]() |
---|
B-Power Arts
41236D
Mysterious Rays
![]() ![]() ![]() ![]() ![]() ![]() |
---|
Big Bang Break
41236ABC
Haniwakami
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
---|
Combos
Combo Theory
- Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.