Big Bang Beat Revolve/Manbou: Difference between revisions
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|caption= | |caption= | ||
|name=5A | |name=5A | ||
|input={{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=5B | |name=5B | ||
|input={{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=5C | |name=5C | ||
|input={{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=2A | |name=2A | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=2B | |name=2B | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=2C | |name=2C | ||
|input={{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|caption= | |caption= | ||
|name=jA | |name=jA | ||
|input=jump {{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= Shares the same animation as Manbou's 5A, and has similar properties. Not a very useful button overall. | |description=Shares the same animation as Manbou's 5A, and has similar properties. Not a very useful button overall. | ||
}} | }} | ||
}} | }} | ||
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|caption= | |caption= | ||
|name=jB | |name=jB | ||
|input=jump {{NotationIcon-BBBR|B}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= | |description=Uses the same animation as Manbou's 5B. It also maintains the property of moving you forward, which allows this to be a pretty decent air stall to trip up your opponent's anti-air game. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=BBBR_Manbou_5C.png | |image=BBBR_Manbou_5C.png | ||
|caption= | |||
|name=jC | |name=jC | ||
|input=jump {{NotationIcon-BBBR|C}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|advBlock= | |advBlock= | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description= | |description=Emulates the appearance of Manbou's 5C. This is a great jump-in button, if a bit slow. Like the other air normals, this one keeps a lot of the properties of its grounded counterpart. | ||
}} | }} | ||
}} | }} | ||
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|caption= | |caption= | ||
|name=6A | |name=6A | ||
|subtitle=Dorsal Fin Blade | |||
|input={{NotationIcon-BBBR|6}}{{NotationIcon-BBBR|A}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|advBlock=-6 | |advBlock=-6 | ||
|cancel=J, N, Sp, Su | |cancel=J, N, Sp, Su | ||
|description=Good damage is about all this command normal has going for it. Overall it's a rather slow button | |description=Good damage is about all this command normal has going for it. Overall, it's a rather slow button that also has deceptive range, needing to be surprisingly close for it to even hit. | ||
}} | }} | ||
}} | }} | ||
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|caption= | |caption= | ||
|name=6B | |name=6B | ||
|subtitle=Slip | |||
|input={{NotationIcon-BBBR|}}{{NotationIcon-BBBR|}} | |||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|advBlock=-12 | |advBlock=-12 | ||
|cancel=N, Sp, Su | |cancel=N, Sp, Su | ||
|description=Manbou goes flat and slides. This is a pretty decent slide to trip up your opponent, and the startup can avoid some moves the opponent throws out. However, the long recovery time means you should be careful when using it. The low profile is very belligerent, allowing it to even anti air if | |description=Manbou goes flat and slides. This is a pretty decent slide to trip up your opponent, and the startup can avoid some moves the opponent throws out. However, the long recovery time means you should be careful when using it. The low profile is very belligerent, allowing it to even anti-air if Manbou reads it. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=BBBR_Manbou_Child.png | |image=BBBR_Manbou_Child.png | ||
|name= | |name=Egg Lay | ||
|input=5/ | |input={{NotationIcon-BBBR|5}}/{{NotationIcon-BBBR|2}}{{NotationIcon-BBBR|D}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=5D | |version=5D | ||
|damage=400 | |subtitle=Egg Lay (Ground) | ||
|guard= | |damage=400 | ||
|guard=Mid | |||
|property= | |property= | ||
|startup= | |startup= | ||
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|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description=Manbou drops an egg | |description=Manbou drops an egg that hatches into a small Manbou, who shoots a drop of water horizontally. This works similarly to Manbou's own special, but having it be a separate entity allows for pressure and setup potential, making it fairly strong. | ||
}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=2D | |version=2D | ||
|damage=400 | |subtitle=Egg Lay (Air) | ||
|guard= | |damage=400 | ||
|guard=Mid | |||
|property= | |property= | ||
|startup= | |startup= | ||
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|caption= | |caption= | ||
|name=Throw | |name=Throw | ||
|input=5/ | |input={{NotationIcon-BBBR|5}}/{{NotationIcon-BBBR|4}}{{NotationIcon-BBBR|A}}{{NotationIcon-BBBR|B}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|advBlock= | |advBlock= | ||
|cancel=NC | |cancel=NC | ||
|description=Manbou makes a surprised face and the opponent just kinda... gets grabbed? It's good for mixing block happy opponents. | |description=Manbou makes a surprised face and the opponent just kinda... gets grabbed? It's good for mixing block-happy opponents. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=BBBR_Manbou_ThrowWhiff.png | |image=BBBR_Manbou_ThrowWhiff.png | ||
|caption= | |caption=They love reusing sprites with this fish... | ||
|name=Big Bang Mode | |name=Big Bang Mode | ||
|input= | |input={{NotationIcon-BBBR|BBM}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|advBlock= | |advBlock= | ||
|cancel= | |cancel= | ||
|description=Universal Big Bang Mode activation. Requires 3 bars and can be done anytime you have control on the ground. Lasts for about 7 seconds. Manbou | |description=Universal Big Bang Mode activation. Requires 3 bars and can be done anytime you have control on the ground. Lasts for about 7 seconds. During Big Bang Mode, Manbou fills the stage with water, slowing the opponent down. This allows for combos not previously possible and makes it one of the strongest BBMs in the game. | ||
}} | }} | ||
}} | }} | ||
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|image=BBBR_Manbou_236A.png | |image=BBBR_Manbou_236A.png | ||
|caption= | |caption= | ||
|name= | |name=Water Gun | ||
|input= | |input={{NotationIcon-BBBR|236}}{{NotationIcon-BBBR|A}}/{{NotationIcon-BBBR|B}}/{{NotationIcon-BBBR|C}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=A | |version=A | ||
|damage=600 | |damage=600 | ||
|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
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{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=B | |version=B | ||
|damage=600 | |damage=600 | ||
|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
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{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=C | |version=C | ||
|damage=600 | |damage=600 | ||
|guard=Mid | |guard=Mid | ||
|property= | |property= | ||
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|image=BBBR_Manbou_214X.png | |image=BBBR_Manbou_214X.png | ||
|caption= | |caption= | ||
|name= | |name=Waterspout | ||
|input= | |input={{NotationIcon-BBBR|214}}{{NotationIcon-BBBR|A}}/{{NotationIcon-BBBR|B}}/{{NotationIcon-BBBR|C}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|version=A | |version=A | ||
|damage=400 | |damage=400 | ||
|guard= | |guard=Mid | ||
|property= | |property= | ||
|startup=20 | |startup=20 | ||
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|recovery= | |recovery= | ||
|advBlock=-3 | |advBlock=-3 | ||
|cancel= | |cancel=NC | ||
|description=Manbou creates a column of water | |description=Manbou creates a column of water right next to it. Useful anti-air tool potentially, as well as a way to get out of sticky situations. | ||
}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|version=B | |version=B | ||
|damage=400 | |damage=400 | ||
|guard= | |guard=Mid | ||
|property= | |property= | ||
|startup=26 | |startup=26 | ||
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|recovery= | |recovery= | ||
|advBlock=+3 | |advBlock=+3 | ||
|cancel= | |cancel=NC | ||
|description=Manbou creates a column of water | |description=Manbou creates a column of water a little further away. Also an useful anti-air, and a good way to check an opponent's approach. | ||
}} | }} | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|version=C | |version=C | ||
|damage=400 | |damage=400 | ||
|guard= | |guard=Mid | ||
|property= | |property= | ||
|startup=26 | |startup=26 | ||
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|advBlock=+3 | |advBlock=+3 | ||
|cancel=NC | |cancel=NC | ||
|description=Manbou creates a column of water | |description=Manbou creates a column of water far away from it. A good way to keep your opponent on their toes, no matter where they are. | ||
}} | }} | ||
}} | }} | ||
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|image=BBBR_Manbou_214D.png | |image=BBBR_Manbou_214D.png | ||
|caption= | |caption= | ||
|name= | |name=Grand Waterspout | ||
|input= | |input={{NotationIcon-BBBR|214}}{{NotationIcon-BBBR|D}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
|damage=2080 | |damage=2080 | ||
|guard= | |guard=Mid | ||
|property= | |property= | ||
|startup=5+21 | |startup=5+21 | ||
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|recovery= | |recovery= | ||
|advBlock=+56 | |advBlock=+56 | ||
|cancel= | |cancel=NC | ||
|description=Manbou creats a water column around itself. | |description=Manbou creats a water column around itself. Pretty good but far from Manbou's best use of meter. It can still be used as a solid get-off-me tool, though. | ||
}} | }} | ||
}} | }} | ||
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|image=BBBR_Manbou_BBB.png | |image=BBBR_Manbou_BBB.png | ||
|name=Manbou and His Friends | |name=Manbou and His Friends | ||
|input= | |input={{NotationIcon-BBBR|BBB}} | ||
|data= | |data= | ||
{{AttackData-BBBR | {{AttackData-BBBR | ||
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|recovery= | |recovery= | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel=NC | ||
|description=Manbou traps the opponent in a bubble and summons a school of other Manbou, ending with a giant Manbou crashing into the opponent. Good as a combo ender when in Big Bang Mode, especially if you're aiming to kill. Ends Big Bang Mode instantly. | |description=Manbou traps the opponent in a bubble and summons a school of other Manbou, ending with a giant Manbou crashing into the opponent. Good as a combo ender when in Big Bang Mode, especially if you're aiming to kill. Ends Big Bang Mode instantly. | ||
}} | }} |
Revision as of 14:06, 12 June 2024
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Introduction
Manbou is an odd character, but surprisingly strong for a presumed joke character. Manbou has good normals, some interesting moves, and a lot of ways to control space. Playing this character may take some getting used to, but with on of the best BBMs in the game, you'll be drowning your opponent in no time.
Manbou is based on a generic enemy that shows up in Daibanchou. The enemy that the playable Manbou is based on doesn't have a consistent name, but in Big Bang Beat Revolve simply uses the Japanese name of the mola mola or ocean sunfish, which is the type of fish that it resembles.
General Strategy
Manbou has a lot of great normals and command normals to play with, as well as various spacing tools. Mid-range is where Manbou gets the most usage out of its specials, so the general strategy is to secure a knockdown in mid to long range, then start pressure with Manbou's pretty good buttons.
Normal Moves
Standing Normals
5A
5A
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5B
5B
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5C
5C
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Crouching Normals
2A
2A
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2B
2B
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2C
2C
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Air Normals
jA
jA
jump ![]() |
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jB
jB
jump ![]() |
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jC
jC
jump ![]() |
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Command Normals
6A
6A
Dorsal Fin Blade ![]() ![]() |
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6B
6B
Slip |
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Universal Mechanics
5/2D
Egg Lay
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Throw
Throw
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Big Bang Mode
Big Bang Mode ![]() ![]() ![]() They love reusing sprites with this fish... They love reusing sprites with this fish...
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Special Moves
236X
Water Gun
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214X
Waterspout
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B-Power Arts
214D
Grand Waterspout
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Big Bang Break
41236ABC
Manbou and His Friends
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Combos
Combo Theory
- Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.