Big Bang Beat Revolve/Manbou: Difference between revisions

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[[File:BBBR_Manbou_Portrait.png|thumb|right|<center><font size="4"><b>Manbou</b></font><br>'''Estimated Health (After Scaling): 10000'''</center>]]
[[File:BBBR_Manbou_Portrait.png|thumb|right|<center><font size="4"><b>Manbou</b></font><br>'''Estimated Health (After Scaling): 10000'''</center>]]


== Introduction ==  
==Introduction==
'''Manbou''' is an odd character, but surprisingly strong for a presumed joke character. Manbou has good normals, some interesting moves, and a lot of ways to control space. Playing this character may take some getting used to, but with on of the best BBMs in the game, you'll be drowning your opponent in no time.
'''Manbou''' is an odd character, but surprisingly strong for a presumed joke character. Manbou has good normals, some interesting moves, and a lot of ways to control space. Playing this character may take some getting used to, but with on of the best BBMs in the game, you'll be drowning your opponent in no time.


Manbou is based on a generic enemy that shows up in Daibanchou. The enemy that the playable Manbou is based on doesn't have a consistent name, but in Big Bang Beat Revolve simply uses the Japanese name of the mola mola or ocean sunfish, which is the type of fish that it resembles.
Manbou is based on a generic enemy that shows up in Daibanchou. The enemy that the playable Manbou is based on doesn't have a consistent name, but in Big Bang Beat Revolve simply uses the Japanese name of the mola mola or ocean sunfish, which is the type of fish that it resembles.


== General Strategy ==
==General Strategy==
Manbou has a lot of great normals and command normals to play with, as well as various spacing tools. Mid-range is where Manbou gets the most usage out of its specials, so the general strategy is to secure a knockdown in mid to long range, then start pressure with Manbou's pretty good buttons.
Manbou has a lot of great normals and command normals to play with, as well as various spacing tools. Mid-range is where Manbou gets the most usage out of its specials, so the general strategy is to secure a knockdown in mid to long range, then start pressure with Manbou's pretty good buttons.


== Normal Moves ==
==Normal Moves==
=== Standing Normals ===
===Standing Normals===
====== <font style="visibility:hidden" size="0">5A</font> ======
======<font style="visibility:hidden" size="0">5A</font>======
{{MoveData
{{MoveData
|image=BBBR_Manbou_5A.png
|image=BBBR_Manbou_5A.png
Line 33: Line 33:
}}
}}


====== <font style="visibility:hidden" size="0">5B</font> ======
======<font style="visibility:hidden" size="0">5B</font>======
{{MoveData
{{MoveData
|image=BBBR_Manbou_5B.png
|image=BBBR_Manbou_5B.png
Line 53: Line 53:
}}
}}


====== <font style="visibility:hidden" size="0">5C</font> ======
======<font style="visibility:hidden" size="0">5C</font>======
{{MoveData
{{MoveData
|image=BBBR_Manbou_5C.png
|image=BBBR_Manbou_5C.png
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}}
}}


=== Crouching Normals ===
===Crouching Normals===
====== <font style="visibility:hidden" size="0">2A</font> ======
======<font style="visibility:hidden" size="0">2A</font>======
{{MoveData
{{MoveData
|image=BBBR_Manbou_2A.png
|image=BBBR_Manbou_2A.png
Line 95: Line 95:
}}
}}


====== <font style="visibility:hidden" size="0">2B</font> ======
======<font style="visibility:hidden" size="0">2B</font>======
{{MoveData
{{MoveData
|image=BBBR_Manbou_2B.png
|image=BBBR_Manbou_2B.png
Line 115: Line 115:
}}
}}


====== <font style="visibility:hidden" size="0">2C</font> ======
======<font style="visibility:hidden" size="0">2C</font>======
{{MoveData
{{MoveData
|image=BBBR_Manbou_2C.png
|image=BBBR_Manbou_2C.png
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}}
}}


=== Air Normals ===
===Air Normals===
====== <font style="visibility:hidden" size="0">jA</font> ======
======<font style="visibility:hidden" size="0">jA</font>======
{{MoveData
{{MoveData
|image=BBBR_Manbou_5A.png
|image=BBBR_Manbou_5A.png
Line 156: Line 156:
}}
}}


====== <font style="visibility:hidden" size="0">jB</font> ======
======<font style="visibility:hidden" size="0">jB</font>======
{{MoveData
{{MoveData
|image=BBBR_Manbou_5B.png
|image=BBBR_Manbou_5B.png
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}}
}}


====== <font style="visibility:hidden" size="0">jC</font> ======
======<font style="visibility:hidden" size="0">jC</font>======
{{MoveData
{{MoveData
|image=BBBR_Manbou_5C.png
|image=BBBR_Manbou_5C.png
Line 196: Line 196:
}}
}}


== Command Normals ==
==Command Normals==
====== <font style="visibility:hidden" size="0">6A</font> ======
======<font style="visibility:hidden" size="0">6A</font>======
{{MoveData
{{MoveData
|image=BBBR_Manbou_6A.png
|image=BBBR_Manbou_6A.png
Line 218: Line 218:
}}
}}


====== <font style="visibility:hidden" size="0">6B</font> ======
======<font style="visibility:hidden" size="0">6B</font>======
{{MoveData
{{MoveData
|image=BBBR_Manbou_6B.png
|image=BBBR_Manbou_6B.png
Line 239: Line 239:
}}
}}


== Universal Mechanics ==
==Universal Mechanics==
====== <font style="visibility:hidden" size="0">5/2D</font> ======
======<font style="visibility:hidden" size="0">5/2D</font>======
{{MoveData
{{MoveData
|image=BBBR_Manbou_Child.png
|image=BBBR_Manbou_Child.png
Line 274: Line 274:
}}
}}


====== <font style="visibility:hidden" size="0">Throw</font> ======
======<font style="visibility:hidden" size="0">Throw</font>======
{{MoveData
{{MoveData
|image=BBBR_Manbou_ThrowWhiff.png
|image=BBBR_Manbou_ThrowWhiff.png
Line 294: Line 294:
}}
}}


====== <font style="visibility:hidden" size="0">Big Bang Mode</font> ======
======<font style="visibility:hidden" size="0">Big Bang Mode</font>======
{{MoveData
{{MoveData
|image=BBBR_Manbou_ThrowWhiff.png
|image=BBBR_Manbou_ThrowWhiff.png
Line 314: Line 314:
}}
}}


== Special Moves ==
==Special Moves==
====== <font style="visibility:hidden" size="0">236X</font> ======
======<font style="visibility:hidden" size="0">236X</font>======
{{MoveData
{{MoveData
|image=BBBR_Manbou_236A.png
|image=BBBR_Manbou_236A.png
Line 360: Line 360:
}}
}}


====== <font style="visibility:hidden" size="0">214X</font> ======
======<font style="visibility:hidden" size="0">214X</font>======
{{MoveData
{{MoveData
|image=BBBR_Manbou_214X.png
|image=BBBR_Manbou_214X.png
Line 407: Line 407:
}}
}}


== B-Power Arts ==
==B-Power Arts==
====== <font style="visibility:hidden" size="0">214D</font> ======
======<font style="visibility:hidden" size="0">214D</font>======
{{MoveData
{{MoveData
|image=BBBR_Manbou_214D.png
|image=BBBR_Manbou_214D.png
Line 428: Line 428:
}}
}}


== Big Bang Break ==
==Big Bang Break==
====== <font style="visibility:hidden" size="0">41236ABC</font> ======
======<font style="visibility:hidden" size="0">41236ABC</font>======
{{MoveData
{{MoveData
|image=BBBR_Manbou_BBB.png
|image=BBBR_Manbou_BBB.png
Line 448: Line 448:
}}
}}


== Combos ==
==Combos==
{| class="mw-collapsible mw-collapsed" width="100%"
{| class="mw-collapsible mw-collapsed" width="100%"
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |'''Combo Legend'''
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |'''Combo Legend'''
Line 463: Line 463:
==Colors==
==Colors==
{{ColorGallery | filePrefix=BBBR_Manbou_Color_ | colors=
{{ColorGallery | filePrefix=BBBR_Manbou_Color_ | colors=
  {{ColorGallery/Color|1|  text= A Color}}
  {{ColorGallery/Color|1|  text=A Color}}
  {{ColorGallery/Color|2|  text= B Color}}
  {{ColorGallery/Color|2|  text=B Color}}
  {{ColorGallery/Color|3|  text= C Color}}
  {{ColorGallery/Color|3|  text=C Color}}
  {{ColorGallery/Color|4|  text= D Color}}
  {{ColorGallery/Color|4|  text=D Color}}
}}
}}


== BBBR Navigation ==
==BBBR Navigation==
{{Navbox-BBBR}}
{{Navbox-BBBR}}
[[Category:Manbou]]
[[Category:Big Bang Beat Revolve]]
[[Category:Big Bang Beat Revolve]]
[[Category:Manbou]]

Revision as of 14:58, 19 June 2024

Manbou
Estimated Health (After Scaling): 10000

Introduction

Manbou is an odd character, but surprisingly strong for a presumed joke character. Manbou has good normals, some interesting moves, and a lot of ways to control space. Playing this character may take some getting used to, but with on of the best BBMs in the game, you'll be drowning your opponent in no time.

Manbou is based on a generic enemy that shows up in Daibanchou. The enemy that the playable Manbou is based on doesn't have a consistent name, but in Big Bang Beat Revolve simply uses the Japanese name of the mola mola or ocean sunfish, which is the type of fish that it resembles.

General Strategy

Manbou has a lot of great normals and command normals to play with, as well as various spacing tools. Mid-range is where Manbou gets the most usage out of its specials, so the general strategy is to secure a knockdown in mid to long range, then start pressure with Manbou's pretty good buttons.

Normal Moves

Standing Normals

5A
5A
BBBR A Button.png
BBBR Manbou 5A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
150 Ground - 8 - - -1 J, N, Sp, Su

Standard jab. It's quick, has a decent hitbox, and is air unblockable. Pretty decent range, making for a good quick poke

5B
5B
BBBR B Button.png
BBBR Manbou 5B.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
300 Mid - 10 - - -9 J, N, Sp, Su

A reasonably fast poke from Manbou's fin. Good in neutral, although it is a little slower than one might like, but it also moves you forward.

5C
5C
BBBR C Button.png
BBBR Manbou 5C.png
Version Damage Guard Property Startup Active Recovery Block Adv Cancel
5C 700*2 (1192) All - 10 - - -4 J, N, Sp, Su

A downwards fin swing that hits twice. This is easily Manbou's best normal, and you can use it to bully your opponent whether it be in combo or catching a mash.

Crouching Normals

2A
2A
BBBR Down.pngBBBR A Button.png
BBBR Manbou 2A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
120 Low - 8 - - +2 N, Sp, Su

A quick low poke. Has decent range for a low poke and is the only true low in Manbou's normals, so it's good for catching standing opponents.

2B
2B
BBBR Down.pngBBBR B Button.png
BBBR Manbou 2B.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
300 All - 7 - - +9 J, N, Sp, Su

Manbou does a poke similar to its 5B. It looks like it should be low, but it hits mid, and it's not a great button outside of poking while avoiding a higher attack.

2C
2C
BBBR Down.pngBBBR C Button.png
BBBR Manbou 2C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
700 All - 11 - - +4 N, Sp, Su

A large swipe from Manbou's fin. This is another mid, but it's a strong tool, especially for combos.

Air Normals

jA
jA
jump BBBR A Button.png
BBBR Manbou 5A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
100 High - 8 - - - N, Sp, Su

Shares the same animation as Manbou's 5A, and has similar properties. Not a very useful button overall.

jB
jB
jump BBBR B Button.png
BBBR Manbou 5B.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
400 High - 10 - - - N, Sp, Su

Uses the same animation as Manbou's 5B. It also maintains the property of moving you forward, which allows this to be a pretty decent air stall to trip up your opponent's anti-air game.

jC
jC
jump BBBR C Button.png
BBBR Manbou 5C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
510 High - 10 - - - N, Sp, Su

Emulates the appearance of Manbou's 5C. This is a great jump-in button, if a bit slow. Like the other air normals, this one keeps a lot of the properties of its grounded counterpart.

Command Normals

6A
6A
Dorsal Fin Blade
BBBR Right.pngBBBR A Button.png
BBBR Manbou 6A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
800 Mid - 18 - - -6 J, N, Sp, Su

Good damage is about all this command normal has going for it. Overall, it's a rather slow button that also has deceptive range, needing to be surprisingly close for it to even hit.

6B
6B
Slip
BBBR Manbou 6B.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
400 Low - 22 - - -12 N, Sp, Su

Manbou goes flat and slides. This is a pretty decent slide to trip up your opponent, and the startup can avoid some moves the opponent throws out. However, the long recovery time means you should be careful when using it. The low profile is very belligerent, allowing it to even anti-air if Manbou reads it.

Universal Mechanics

5/2D
Egg Lay
BBBR Neutral.png/BBBR Down.pngBBBR D Button.png
BBBR Manbou Child.png
Version Damage Guard Property Startup Active Recovery Block Adv Cancel
5D
Egg Lay (Ground)
400 Mid - - - - - -

Manbou drops an egg that hatches into a small Manbou, who shoots a drop of water horizontally. This works similarly to Manbou's own special, but having it be a separate entity allows for pressure and setup potential, making it fairly strong.

Version Damage Guard Property Startup Active Recovery Block Adv Cancel
2D
Egg Lay (Air)
400 Mid - - - - - -

Essentially the same, only the water drop is shot upwards instead. This can be useful for setups or just to make your opponent squirm a bit.

Throw
Throw
BBBR Neutral.png/BBBR Left.pngBBBR A Button.pngBBBR B Button.png
BBBR Manbou ThrowWhiff.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
700 Unblockable - - - - - NC

Manbou makes a surprised face and the opponent just kinda... gets grabbed? It's good for mixing block-happy opponents.

Big Bang Mode
Big Bang Mode
BBBR A Button.pngBBBR B Button.pngBBBR C Button.png
BBBR Manbou ThrowWhiff.png
They love reusing sprites with this fish...
They love reusing sprites with this fish...
Damage Guard Property Startup Active Recovery Block Adv Cancel
N/A N/A - - - - - -

Universal Big Bang Mode activation. Requires 3 bars and can be done anytime you have control on the ground. Lasts for about 7 seconds. During Big Bang Mode, Manbou fills the stage with water, slowing the opponent down. This allows for combos not previously possible and makes it one of the strongest BBMs in the game.

Special Moves

236X
Water Gun
BBBR Down.pngBBBR Down-Right.pngBBBR Right.pngBBBR A Button.png/BBBR B Button.png/BBBR C Button.png
BBBR Manbou 236A.png
Version Damage Guard Property Startup Active Recovery Block Adv Cancel
A 600 Mid - 26 - - -5 J, Su

Manbou puffs up and shoots a water drop horizontally. This can be a strong poke tool.

Version Damage Guard Property Startup Active Recovery Block Adv Cancel
B 600 Mid - 26 - - -5 J, Su

Manbou puffs up and shoots a water drop slightly upwards. This can be used as a setup or to trip up the opponent.

Version Damage Guard Property Startup Active Recovery Block Adv Cancel
C 600 Mid - 26 - - -5 J, Su

Manbou puffs up and shoots a water drop upwards. This is the highest arc, and can trip up the opponent if they're not watching for it, as well as allow you to keep them blocking.

214X
Waterspout
BBBR Down.pngBBBR Down-Left.pngBBBR Left.pngBBBR A Button.png/BBBR B Button.png/BBBR C Button.png
BBBR Manbou 214X.png
Version Damage Guard Property Startup Active Recovery Block Adv Cancel
A 400 Mid - 20 - - -3 NC

Manbou creates a column of water right next to it. Useful anti-air tool potentially, as well as a way to get out of sticky situations.

B 400 Mid - 26 - - +3 NC

Manbou creates a column of water a little further away. Also an useful anti-air, and a good way to check an opponent's approach.

C 400 Mid - 26 - - +3 NC

Manbou creates a column of water far away from it. A good way to keep your opponent on their toes, no matter where they are.

B-Power Arts

214D
Grand Waterspout
BBBR Down.pngBBBR Down-Left.pngBBBR Left.pngBBBR D Button.png
BBBR Manbou 214D.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
2080 Mid - 5+21 - - +56 NC

Manbou creats a water column around itself. Pretty good but far from Manbou's best use of meter. It can still be used as a solid get-off-me tool, though.

Big Bang Break

41236ABC
Manbou and His Friends
BBBR Left.pngBBBR Down-Left.pngBBBR Down.pngBBBR Down-Right.pngBBBR Right.pngBBBR A Button.pngBBBR B Button.pngBBBR C Button.png
BBBR Manbou BBB.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
3825 Mid - - - - - NC

Manbou traps the opponent in a bubble and summons a school of other Manbou, ending with a giant Manbou crashing into the opponent. Good as a combo ender when in Big Bang Mode, especially if you're aiming to kill. Ends Big Bang Mode instantly.

Combos

Combo Legend
Numpad Notation
BBBR Up-Left.png BBBR Up.png BBBR Up-Right.png
BBBR Left.png BBBR Neutral.png BBBR Right.png
BBBR Down-Left.png BBBR Down.png BBBR Down-Right.png
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward
  • Light Attack: BBBR A Button.png
  • Medium Attack: BBBR B Button.png
  • Heavy Attack: BBBR C Button.png
  • Special: BBBR D Button.png
  • 236 = BBBR Down.pngBBBR Down-Right.pngBBBR Right.png
  • 214 = BBBR Down.pngBBBR Down-Left.pngBBBR Left.png
  • 623 = BBBR Right.pngBBBR Down.pngBBBR Down-Right.png
  • 421 = BBBR Left.pngBBBR Down.pngBBBR Down-Left.png


  • 41236 = BBBR Left.pngBBBR Down-Left.pngBBBR Down.pngBBBR Down-Right.pngBBBR Right.png
  • 63214 = BBBR Right.pngBBBR Down-Right.pngBBBR Down.pngBBBR Down-Left.pngBBBR Left.png
  • Micro Dash = 66 BBBR Right.pngBBBR Right.png
  • j = Jump BBBR Up-Left.png / BBBR Up.png / BBBR Up-Right.png
  • Dash Jump = 669 jX BBBR Right.pngBBBR Right.pngBBBR Up-Right.png
  • jc = Jump Cancel
  • dl. = Delay
  • w. = Whiff
  • xx = Special Cancel
  • X = Any Attack Button
  • [X] = Hold
  • ]X[ = Release
  • TK = Tiger Knee
  • (N) = Multi-hit move hits only N times
  • SKD = Sliding Knockdown
  • HKD = Hard Knockdown
  • BBM = Big Bang Mode
  • BBB = Big Bang Break
Character Abbrevations

Combo Theory

  • Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.

Midscreen

Corner

Colors

A Color
B Color
C Color
D Color

BBBR Navigation

General
FAQ
Controls
HUD
System
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Burai
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Kunagi
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Daigo
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Manbou
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M. Heita
Devil
Kojirou
Kamui