Under Night In-Birth/UNIST/Vatista: Difference between revisions
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An ancient biological form known as Autonomic Nerves. They've existed for as long as we know, arguably an eternity, and emerge during the Hollow Night as its enforcers. She is one of them. On this Hollow Night, she detects an abnormal number of EXS levels, and awakens. Once awake, she wanders the Night as her program deems fit, making her way towards the Abyss. Her mission, to determine the source of the disturbance in EXS and eliminate it. But to her, Voids and In-Births are all enemies. | An ancient biological form known as Autonomic Nerves. They've existed for as long as we know, arguably an eternity, and emerge during the Hollow Night as its enforcers. She is one of them. On this Hollow Night, she detects an abnormal number of EXS levels, and awakens. Once awake, she wanders the Night as her program deems fit, making her way towards the Abyss. Her mission, to determine the source of the disturbance in EXS and eliminate it. But to her, Voids and In-Births are all enemies. | ||
{{QuotationBox | margin = right | fontsize= | {{QuotationBox | margin = right | fontsize=1.0 | | ||
Neither one of us is a human...<br> | Neither one of us is a human...<br> | ||
Thus, I will perform your last rites, and proceed. | Thus, I will perform your last rites, and proceed. | ||
}}</div> | }}</div> | ||
<div style="clear:both"> | <div style="clear:both"></div> | ||
==Gameplay== | ==Gameplay== | ||
<!--A short 1-2 paragraph summary of the character's gameplay style catered for new players. For more detailed information, use Strategy subpage--> | <!--A short 1-2 paragraph summary of the character's gameplay style catered for new players. For more detailed information, use Strategy subpage--> | ||
~Coming soon~ | ~Coming soon~ | ||
{{ProConTable | |||
|pros= | |||
|cons= | |||
}} | |||
{{Navigation-UNI}} | {{Navigation-UNI}} | ||
==Character Stats== | ==Character Stats== | ||
{| class="wikitable" | {| class="wikitable" | ||
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<section begin=Vorpal Trait/>*Can cancel laser into EX laser without charge.<section end=Vorpal Trait/> | <section begin=Vorpal Trait/>*Can cancel laser into EX laser without charge.<section end=Vorpal Trait/> | ||
{{ | {{AttackData-UNI/Infobox}} | ||
==Normal Moves== | ==Normal Moves== | ||
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|description= | |description= | ||
}} | }} | ||
==Videos== | |||
==Colors== | ==Colors== | ||
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<!--List any information documents, like primers or FAQs here in bullet form--> | <!--List any information documents, like primers or FAQs here in bullet form--> | ||
*[https://docs.google.com/document/d/1dU8NiAJQ0dGA2VYCFcnToRhnJFYH636Lq2Sxx5B1yvs/edit #vatista Discord pins] by Various Contributors | *[https://docs.google.com/document/d/1dU8NiAJQ0dGA2VYCFcnToRhnJFYH636Lq2Sxx5B1yvs/edit #vatista Discord pins] by Various Contributors | ||
{{Navigation-UNI}} | |||
{{UNIST}} | {{UNIST}} |
Revision as of 11:44, 19 January 2020
“ |
She serves. A pawn that sleeps eternally. A puppet with no will to call her own. Her master, |
” |
Story
An ancient biological form known as Autonomic Nerves. They've existed for as long as we know, arguably an eternity, and emerge during the Hollow Night as its enforcers. She is one of them. On this Hollow Night, she detects an abnormal number of EXS levels, and awakens. Once awake, she wanders the Night as her program deems fit, making her way towards the Abyss. Her mission, to determine the source of the disturbance in EXS and eliminate it. But to her, Voids and In-Births are all enemies.
“ |
Neither one of us is a human... |
” |
Gameplay
~Coming soon~
Strengths | Weaknesses |
---|---|
|
|
Character Stats
Health |
---|
10500 |
Forward Walk Speed | Backward Walk Speed | Jump Startup | Jump Duration |
---|---|---|---|
1100 | -800 | 4 | 42 |
Dash Startup | Initial Dash Speed | Dash Acceleration | Max Dash Speed |
---|---|---|---|
4 | 2800 | 0 | 2800 |
Note: Dash distance is 53050
Backdash Startup | Backdash Duration | Backdash Distance | Backdash Invul |
---|---|---|---|
4 | 27 | -45360 | 1~8 Full 9~10 Throw |
Unique Trait
- Cannot be counterhit.
- Can set fragments on the field that explode when hit by Vatista.
- Can float in the air momentarily with Leviosa.
Vorpal Trait
- Can cancel laser into EX laser without charge.
Frame Data Help | |
---|---|
Header | Tooltip |
Damage | Damage done by this attack. (x) denotes combined damage [x] denotes minimum damage |
Guard | The way this move must be blocked. High = Can block standing Low = Can block crouching Mid = Can block standing or crouching Air = Can block in the air Air Shield = Can block in the air while shielding Unblockable = Cannot be blocked |
Cancel | Actions this move can be canceled into on hit or block, unless specially noted. N = Normal Cancelable SE = Self Cancelable SP = Special Cancelable EX = EX/IW Cancelable CS = Chain Shift UNQ = Unique (See description) TH = Throw Cancelable J = Jump Cancelable (Hit cancelable only by default) (X) = Hit cancelable only -X- = Can additionally be cancelled during whiff |
Property | Special properties this move has. Click on the property to navigate to an explanation. |
Cost | The resources this move costs to use. GRD = GRD Blocks EXS = EXS Meter Vorpal = Vorpal GRD Break = Causes GRD Break |
Attribute | Attributes of the attack. Mostly used in situations involving invul. There are two sets of attributes: Strike/Throw and Head/Foot/Dive/Projectile Every move has a Strike/Throw attribute, but doesn't always have Head/Foot/Dive/Projectile attribute. --- Strike = Strike (Anything that isn't a Throw is a Strike) Throw = Throw --- Head = Head (Most jump normals) Foot = Foot Dive = Some air specials Projectile = Projectile |
Startup | Frame when the first hitbox is present. + denotes the frames before and after super flash. |
Active | The amount of frames that this move will have a hitbox. (x) denotes frame gaps where there are no hitboxes is present. Due to varied blockstuns, (x) frames are difficult to use to determine punish windows. Generally the larger the numbers, the more time you have to punish. |
Recovery | Frames that this move has after the active frames if not canceled. |
Overall | Frames that this move takes from start to finish before the character returns to neutral. |
Advantage | The difference in frames where you can act before your opponent when this move is blocked (assuming the move isn't canceled and the first active frame is blocked). If the opponent uses a move with startup equal or less than this move's advantage, it will result in opponent hitting that move. ±x~±x denotes a possible range of advantage. The left value is when the active frames hit sooner (generally worse) and the right value is for when the active frames hit later (generally better). |
Invul | The frames where this move cannot be hit by an attribute. Full = Fully invincible Strike = Strike invincible Throw = Throw invincible Head = Head invincible Foot = Foot invincible Dive = Dive invincible Projectile = Projectile invincible |
Normal Moves
Standing Normals
5A
5A
|
---|
5B
5B
|
---|
5C
5C
|
---|
Crouching Normals
2A
2A
|
---|
2B
2B
|
---|
2C
2C
|
---|
Air Normals
j.A
j.A
|
---|
j.B
j.B
|
---|
j.C
j.C
Guruguru~ |
---|
Command Normals
Leviosa
Leviosa
レヴィオーサ j.A+B |
---|
Dash Moves
66B
66B
|
---|
66C
66C
Guruguru~ |
---|
Universal Mechanics
Force Function
Armabellum
アルマ ベルム B+C |
---|
Throw
Throw
A+D |
---|
Guard Thrust
Veil Off
Special Moves
Stella Lumen
Stella Lumen
ルーメンステラ [4]6X |
---|
Stella Lumen (Air)
Stella Lumen (Air)
ルーメンステラ j.[4]6X |
---|
Luvel Angelus
Luvel Angelus
ルベルアンゲルス [2]8X |
---|
Mikoruseo
Mikoruseo
ミコルセオ [6]4X |
---|
Transvoranse
Transvoranse
トラスウォーラス j.[8]2X |
---|
Deus Fragmentum
Deus Fragmentum
シデウスフラグメンツム ]X[ |
---|
Satelus Trianglum
Satelus Trianglum
サーテレス トリアングルム ]X[ after using 3 gems in a combo |
---|
Super Moves
Infinite Worth
Lateus Orbis
ラクテウスオルビス 41236D |
---|
Infinite Worth EXS
Videos
Colors
Default Unlocks
Customization Unlocks (2000 IP Each)
External Links
- #vatista Discord pins by Various Contributors