Capoeira Fighter 3: Ultimate World Tournament/System
Universal Dodge
Every character has access to a universal dodge similar to rolls in KOF. Other than avoiding attacks, the dodge also serves as a combo breaker or burst.
Every character's dodge has a different range of movement and consumes a different amount of stamina depending on maximum amount that each character has.
The command for the universal dodge is: 41236BP or if you have the simple dodge option enabled: 46BP
The universal dodge must be used carefully as it consumes a large amount of stamina, especially if you are breaking out of a combo.
Magic Abilities
Magic abilities are magical effects that provide buffs or debuffs upon your yourself or your opponent when you execute and land a hyper combo, there are 8 magic abilities in total:
The Venom magic ability makes your opponent's
lifebar decrease after the effect is applied.
The Speed magic ability is one of the best, if not the best ability in the game.
It allows you to execute faster combos for a short amount of time right after you land a hyper combo.
The Damage magic ability is another one of the best abilities in the game.
It increases the damage dealt by the hypercombo and applies a damage buff for a short amount of time.
The Ghost magic ability turns your character invisible for a few seconds.
It isn't very useful.
The Shield magic ability applies a defense buff to your character.
It reduces the amount of damage and chip damage dealt by your opponent.
The Healing magic ability allows your character to heal after executing a hyper combo regardless of the fact that your getting hit afterwards.
This particular ability is very useful due to the fact that every character has a level 1 hyper combo that can be executed multiple times in one combo.
If done multiple times in one combo then it could be possible to regain more than half of your character's health.
The Vampire magic ability applies a effect that allows you to steal your opponents health for a certain amount of time.
This ability is very similar to the healing ability except for the fact that the healing ability doesnt rely on hitting your opponent in order to keep healing.
The Poison magic ability applies an effect that allows you to drain your opponents hyper gauge.
If you use a level 1 hyper combo it drains one bar of the hyper gauge, if you use a level 2 hyper combo it drains two bars of the hyper gauge and if you use a level 3 hyper combo it drains all three bars of the hyper gauge.
This way you make your opponent have less or the same amount of meter your character has, destroying the possibility of them using their hyper combos to awaken their magic abilities and gaining the advantage.
Combo System