Capoeira Fighter 3: Ultimate World Tournament/Arubim
Arubim | |
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Title | Arubim |
Name | Arubim |
Origin | Planet Altarris |
Fighting Style | Reija |
Playstyle | Grappler |
Story Partner | Saryn(Start) |
Introduction
Arubim is one of the game's two grapplers. Like most grapplers, he has high strength and low stamina, which makes him very slow but hard-hitting if he gets close.
Despite being as slow as Gator, his mobility is somewhat better. His moves cover more range and he can get close to his opponent easier. On the other hand, his command grabs are not as good as Gator's.
"Spirit Stomp" is a move where he leaps into the opponent and stomps, dealing damage. It is a very fast move and almost unpredictable. This move can be useful to catch the opponent off-guard or in difficult situations where Arubim can't get close to his opponent.
Although Damage is a good magic power because of his high Strength, the best magic power he should have is Healing.
He is a cross-over character from Spritonin Media's beat 'em up game called Guardians of Altarris.
Story
Arubim's story is simply written, "???" His and Saryn's dialogue is not shown in the game (most likely due to the font not supporting the letters used) but the game's files reveal that they are breaking the fourth wall by acknowledging that they are in the game. They are guest characters from Guardians of Altarris, a beat-em-up game also created by Scott Stoddard.
Strengths | Weaknesses |
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Move List
Normals
Light attacks that are useful as combo starters.
5FP
5BP
5FK
5BK
Command Normals
4FP -> poke that can be followed by 5FP > 6FK or 5FK > 6FK and 5FP > 6FP or 5FK > 6FP into a special or super.
6FP -> overhead attack good for opening the opponent up and for ending juggle combos as it knocks the opponent down.
1FP -> great launcher for starting juggle combos.
3FP -> low attack, not the best.
4BP -> good launcher.
6BP -> good for starting combos.
1BP -> low attack can be used as a anti-air.
3BP -> low attack with long reach, can only be canceled into specials.
4FK -> good for combos.
6FK -> extremely good for corner juggle combos.
1FK -> great launcher.
3FK -> long range low kick.
4BK -> close range stomp, good for combos.
6BK -> long range kick, a good poke.
1BK -> sweep attack, also technically a launcher.
3BK -> long range low kick.
Air Normals
Specials
Hyper Combos
Combos
Midscreen
Corner