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Under Construction
- This page is a work in progress.
- Please be patient and check back later for additional changes.
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Kunagi Estimated Health (After Scaling): 10962
Introduction
Kunagi is a powerful, well-rounded character with some of the best normals in the game, as well as extremely versatile projectiles that can be used both in the air and on the ground. She can attack from angles that most other characters aren't equipped to deal with, and can be considered to have one of the best neutral games with her high mobility and strong tools for controlling space. Her damage is quite poor, and her offense boils down to basic strike-throw outside of a handful of knowledge checks.
Kunagi Tenrou is one of the two main heroines of Big Bang Age, and a playable character in Big Bang Beat and Big Bang Beat Revolve. Kunagi is Rouga Zanma's strong-willed childhood friend and fiancée. She's blunt and direct with everyone, Rouga included, and that contributes to her difficulties in getting along with most people. However, so far as Rouga and her friends are concerned, she has both a soft spot for them and the utmost faith in their abilities.
General Strategy
Kunagi's strength is her ability to control the neutral. You'll be using your superior mobility in conjunction with your air fireballs to harass opponents from a safe distance and make it difficult for them to find an opening. Kunagi's tools are excellent for ensuring that you only have to engage the opponent on your own terms. On offense, run strike throw with absurdly fast 5A staggers and various plus-on-block normals including 4C.
Normal Moves
Standing Normals
5A
5A
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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150
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Mid
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-
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6
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-
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-
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+4
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N, Sp, Su
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Kunagi does a quick poke forward.
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5B
5B
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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350
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Mid
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-
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11
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-
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-
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-4
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J, N, Sp, Su
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Kunagi spins and slashes diagonally downward.
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5C
5C 1st hit 1st hit 2nd hit 2nd hit
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Version
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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5C
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500*2 (825)
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Mid
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-
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11
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-
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-
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-4
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J, N, Sp, Su
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Kunagi spins and slashes two times, can be cancelled in between the slashes. The second hit launches the opponent on counterhit, though chances of actually counterhitting with the second hit are very low.
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Crouching Normals
2A
2A
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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130
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Low
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-
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6
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-
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-
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+1
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N, Sp, Su
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Kunagi attacks with her tail.
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2B
2B
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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400
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Mid
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-
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8
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-
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-
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-4
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N, Sp, Su
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Kunagi does a horizontal slash. This normal is gigantic and deceptively disjointed. Your main poke in neutral, and an excellent button for whiff punishing. Hits mid and will NOT catch opponents walking back.
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2C
2C
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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700
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Low
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-
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17
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-
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-
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-10
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N, Sp, Su
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Kunagi slides and slashes, sweeping the opponent.
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Air Normals
jA
jA
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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180
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High
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-
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6
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-
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-
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-
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N, Sp, Su
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Kunagi does a quick kick downwards.
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jB
jB
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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400
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High
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-
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9
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-
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-
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-
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N, Sp, Su
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Kunagi slashes horizontally. Recovers fast enough that you can do another air normal before landing, or even throw a fireball.
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jC
jC
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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400*2 (680)
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High
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-
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13
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-
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-
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-
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N, Sp, Su
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Kunagi spins in the air, slashing with both hands. Can hit twice. Can be cancelled into any aerial move. Can cross-up.
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Command Normals
6A
Aoki Tsume: Sora 6A
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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800
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Mid
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-
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12
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-
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-
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-2
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J, N, Sp, Su
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Kunagi slashes diagonally upward. Launches the opponent. It's big, fast, and covers an excellent angle for anti-airing.
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4B
Aoki Tsume: Kabuto Wari 4B
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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500
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High/Air
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-
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29
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-
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-
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+10
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Sp, Su
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Kunagi hops backwards while slashing diagonally downward. Bounces the opponent on hit if opponent is airborne or on counterhit.
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4C
Aoki Tsume: Tora 4C
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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700
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All
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-
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16
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-
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-
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+2
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J, N, Sp, Su
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Kunagi spins and slashes horizontally. On counterhit it launches the opponent.
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Universal Mechanics
5D
Aoki Chikara: Shuuchuu 5D
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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N/A
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-
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-
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-
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-
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-
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-
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NC
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Kunagi is surrounded by a fiery blue aura. While the button is held down, her B-Power gauge increases at a constant rate. Fairly quick recovery and startup.
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Throw
Throw 4/5AB
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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800
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Unblockable
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-
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7
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-
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-
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+53
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Sp, Su
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Kunagi grabs the opponent, and throws them with a backflip. Launches the opponent halfway across the screen, but gives hard knockdown, so you still get okizeme. Cancellable into specials and supers upon landing from the backflip.
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Big Bang Mode
Big Bang Mode ABC
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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N/A
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-
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-
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-
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-
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-
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-
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-
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Universal Big Bang Mode activation. Requires 3 bars and can be done anytime you have control on the ground. Lasts for about 7 seconds.
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Special Moves
236X
Kirisaku Mono 236A/B
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Version
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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A
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500
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Mid
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-
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16
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-
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-
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-15
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Su
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Kunagi flings a shockwave along the floor. Travels quickly for about 2/3 stage distance.
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B
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500
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Mid
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-
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16
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-
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-
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-15
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Su
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Kunagi flings a shockwave along the floor. Travels slowly at first then accelerates, reaching about 1/2 stage distance.
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j236X
Kirisaku Mono (Air) j236A/B
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Version
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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A
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500
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Mid
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-
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12
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-
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-
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-
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NC
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Kunagi tosses a disc at a 45-degree downward angle, retaining air momentum.
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B
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500
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Mid
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-
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22
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-
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-
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-
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NC
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Kunagi tosses a disc at a 45-degree downward angle, halting air momentum and hopping backwards.
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623X
Goumagetsu 623A/B
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Version
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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A
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800
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Mid
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-
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6
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-
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-
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-15
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Su
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Kunagi jumps into the air with a slash, encircling herself with a crescent. This is a shorter jump with NO invincibility.
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B
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765
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Mid
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Invincible
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12
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-
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-
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-31
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NC
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Kunagi jumps into the air with a slash, encircling herself with a crescent. This version is invincible and gives hard knockdown on counterhit.
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j623X
Goumagetsu (Air) j623A/B
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Version
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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A/B
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600
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All
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-
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12
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-
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-
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-
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Su
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Air version of Kunagi's 623X series. Unlike the ground version, j623A and j623B are identical. Main use is to combo into j623D in order to end a combo.
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214X
Aoki Kage: Sensou 214A/B 214A 214A 214B 214B
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A
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600
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All
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-
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38
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-
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-
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+4
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NC
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Kunagi slides forward, creating a shockwave of slashes that follow her motion.
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B
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600
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All
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-
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38
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-
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-
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+7
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NC
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Kunagi slides backward, creating a shockwave of slashes that follow her motion.
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421X
Hishou 421A/B
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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N/A
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-
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-
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-
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-
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-
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-
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-
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Kunagi leaps forward (A) or backward (B). Can be cancelled into a follow-up with C.
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421X~C
421X~C 421X~C
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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800
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High/Air
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-
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5
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-
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-
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-
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Sp, Su
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Kunagi performs a large crescent slash. Ground bounces airborne opponents.
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22X
Aoki Kage: Shinsoku 22A/B/C 22A 22A 22B 22B 22C 22C
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Version
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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A
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N/A
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-
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-
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-
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-
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-
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-
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-
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Kunagi teleports to the air directly above and behind the opponent. Full aerial action is available during the descent.
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B
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N/A
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-
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-
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-
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-
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-
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-
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-
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Kunagi teleports to the ground directly behind the opponent. Recovery period after landing.
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C
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N/A
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-
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-
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-
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-
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-
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-
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-
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Kunagi teleports to the ground roughly 1/3 screen distance away from the opponent. Recovery period after landing.
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j22X
Aoki Kage: Shinsoku j22A/B/C j22A/B j22A/B j22C j22C
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Version
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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A
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N/A
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-
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-
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-
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-
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-
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-
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-
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Kunagi does a straight fastfall. Short recovery period after landing.
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B
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N/A
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-
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-
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-
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-
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-
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-
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-
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Kunagi does a 45-degree fastfall. Short recovery period after landing.
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C
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300
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All
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-
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16
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-
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-
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-4
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NC
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Kunagi does a 45-degree dive slash. Recovery period after landing. Launches grounded enemies, gives hard knockdown on airborne enemies.
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B-Power Arts
623D
Goumagetsu: Shingetsu 623D
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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450*5 (1853)
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Mid
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-
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1+11
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-
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-
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-14
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NC
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A version of Kunagi's DP that costs 1 bar of meter. This move is NOT invincible and its only real use is for ending meter dump combos in BBM.
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63214D
Aoki Tsume: Oni 63214D Slashes Slashes Finisher Finisher
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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300*10, 1300 (1805)
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Mid
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-
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8+3
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-
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-
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+2
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NC
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Kunagi makes a series of rapid fast slashes before stepping forward with her 4C, knocking the opponent away.
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j.623D
Goumagetsu: Shingetsu (Air) j623D
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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450*5 (1853)
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Mid
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-
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1+11
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-
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-
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-
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NC
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Air version of 623D. Your go-to high damage combo ender.
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Big Bang Break
41236ABC
Shuntensatsu 41236ABC
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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3289
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High/Air
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-
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24+2
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-
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-
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+4
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NC
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Kunagi teleports above and behind the opponent, attacking with a large crescent slash from above. On hit, it continues into a barrage of aerial dashing attacks ending with a hard knockdown.
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Combos
Combo Theory
- Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.
Midscreen
- 5/2A > 5B > 5C > 2C > 4C > j.C(1) > j.236B > 6A > 421A~C > dl j.236A > 4C > j.C(1) > j.236b > 6A > 421A~C > j.22C (2405)
- This is your standard meterless BnB, giving you a strong knockdown anywhere on screen.
- 5/2A > 5B > 5C > 2C > 4C > j.C(1) > j.236B > 6A > 421A~C > dl j.236A > 4C > j.C(1) > j.236b > 6A > 421A~C > dl j.236A > 4C > j.C > j.623B > j.623D (2999)
- This is a metered version of the above combo that sacrifices okizeme for roughly 600 more damage. Only suggest using this for guaranteeing a KO.
Corner
- 5/2A > 5B > 5C > 2C > 4C > 63214D, 6A > 421A~C > dl j.236A > 4C > j.C(1) > j.236b > 6A > 421A~C > j.22C (2962)
- A metered combo that does slightly less damage in exchange for a hard knockdown.
- 5/2A > 5B > 5C > 2C > 4C > j.C(1) > j.236B > 6A > 421A~C > dl j.236A > 4C > j.C(1) > j.236b > 6A > 421A~C > dl j.236A > 4C > ABC > dl 63214D, 63214D, 63214D, 6A > 41236ABC (5220)
- Resource dump BBM combo. Doesn't have to start in the corner, just need to be there by the first 63214D.
Colors
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