|
A version
|
Damage
|
Guard
|
Cancel
|
Untech Time
|
Tech Proration
|
P1 Proration
|
P2 Proration
|
2200
|
All
|
-
|
-
|
-
|
-
|
-
|
Startup
|
Active
|
Recovery
|
Advantage
|
Property
|
Level
|
12
|
4
|
15
|
+9
|
-
|
D
|
The A button travels the least, but comes out the fastest. This makes it ideal for extending combos off of a sweep. Can be Extend Force Canceled as well as Homing Canceled which makes it a very strong move to use to continue combos.
|
B version
|
Damage
|
Guard
|
Cancel
|
Untech Time
|
Tech Proration
|
P1 Proration
|
P2 Proration
|
2500
|
All
|
-
|
-
|
-
|
-
|
-
|
Startup
|
Active
|
Recovery
|
Advantage
|
Property
|
Level
|
17
|
6
|
16
|
+4
|
-
|
D
|
Slower startup, farther travel. This move can be used to combo midscreen in very specific situations, but this is the version you will use in the corner off of sweep.
|
C version
|
Damage
|
Guard
|
Cancel
|
Untech Time
|
Tech Proration
|
P1 Proration
|
P2 Proration
|
3000
|
All
|
-
|
-
|
-
|
-
|
-
|
Startup
|
Active
|
Recovery
|
Advantage
|
Property
|
Level
|
26
|
13
|
13
|
+4
|
-
|
E
|
The slowest, and farthest traveling version. This one carries an interesting property though: projectile reflect. Be careful with the spacing, because even with projectile reflection you can still be punished for being careless with this version.
|
|