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Under Construction
- This page is a work in progress.
- Please be patient and check back later for additional changes.
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Introduction
Kamui is the strongest character in the lore, and might as well be the strongest character in the game. Between his gigantic hitboxes, incredible mobility, and insane damage output, it's genuinely hard to lose with him.
Kamui is the game's dedicated boss character, and isn't selectable during regular gameplay.
General Strategy
Control space with your enormous 5C until you get bored and decide to skip neutral with your massively plus-on-block teleporting hitgrab on 214A. If you get hit (how did this happen?), just wake up with 2B—your frame one invulnerable safe-on-block normal. Your offense boils down to basic strike-throw, but 2C is a frame 17 overhead that leaves you completely safe on block and leads into massive damage if you manage to open someone up with it.
Despite everything we've learned about this character so far, he does have two "weaknesses" to speak of. For one, he has no attacks in the air outside of j.41236D, making it impossible to take advantage of his amazing jump arc and teleporting airdash. The other weakness he has is his inability to cancel his normals on block. This makes his offense somewhat predictable, and he's forced to run a very basic strike/throw gameplan with normals that are pretty unremarkable at close range.
Character-Specific Notes
- Passively generates B-Stocks.
- Cannot perform B-Counter, B-Escape, B-Steal, or enter Big Bang Mode.
- Cannot cancel normals on block.
- Has no air normals.
Normal Moves
Standing Normals
5A
5A
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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300
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Mid
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-
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7
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-
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-
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0
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N, Sp, Su
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A basic palm thrust. Very slow, and whiffs on crouchers.
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5B
5B
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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1006
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Mid
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-
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8
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-
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-
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+1
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N, Sp, Su
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Kamui summons a large arrow and stabs the opponent.
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5C
5C
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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1000
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Mid
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-
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13
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-
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-
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-6
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N, Sp, Su
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Kamui spins his sword over his head. This move has incredible reach and leads into great damage from anywhere on screen.
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Crouching Normals
2A
2A
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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300
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Low
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-
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10
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-
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-
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0
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N, Sp, Su
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|
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2B
2B
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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500
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Low
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I, GC
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14
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-
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-
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0
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N, Sp, Su
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An advancing kick to the opponent's shins. It's invulnerable from frame one, making it Kamui's best reversal option.
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2C
2C
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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1000
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High
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-
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16
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-
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-
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-6
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N, Sp, Su
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Kamui spins his sword over his head and swings downward. Hits overhead, and comes out pretty fast. Has a blindspot at point-blank range.
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Command Normals
6A
6A
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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1300
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Mid
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-
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17
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-
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-
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+2
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N, Sp, Su
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Kamui swings his sword in an arc over his head. Most likely air invul, but needs further testing.
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6B
6B
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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1456
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Hight
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-
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26
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-
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-
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0
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N, Sp, Su
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Kamui leaps forward with an overhead slash. Quite slow, but can be kara cancelled upon landing from the initial hop.
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6C
6C
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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1700
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Mid
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-
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20
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-
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-
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-6
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Sp, Su
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Kamui raises his sword over his head and swings down.
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Universal Mechanics
Throw
Throw 4/6AB
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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1300
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Mid
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-
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1
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-
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-
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-
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NC
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Kamui picks you up and throws you across the screen. Back throw is identical to 214A.
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Special Moves
214A
214A
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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1300
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Mid
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-
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14
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-
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-
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+3
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NC
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Kamui teleports before attempting to grab the opponent. This is a hitgrab, and the hit in question is very plus on block.
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22X
22X
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Version
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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A
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1400
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All
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-
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22
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-
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-
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-6
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NC
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B
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1400
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All
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-
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23
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-
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-
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-6
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NC
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C
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1400
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All
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-
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24
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-
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-
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-7
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NC
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Kamui summons a single bolt of lightning. Each version summons the bolt at a different range, with A being right next to Kamui and B and C being further out.
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EX
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2088
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All
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-
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1+10
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-
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-
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-5
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NC
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Summons three bolts of lightning at the opponent's location.
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41236A
41236A
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Version
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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41236A
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-
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-
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-
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8
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-
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-
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-
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NC
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41236A (Counter)
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400
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Unblockable
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-
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0
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-
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-
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-
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NC
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41236C
41236C
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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1368
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All
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-
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12
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-
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-
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-7 ~ +5
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NC
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Kamui fires a ball of light across the screen. Stops just short of reaching fullscreen.
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B-Power Arts
41236D
(j)41236D
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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2700
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All
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-
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6+10
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-
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-
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-12
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NC
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Kamui rises into the air and surrounds himself with lightning. The air version is identical.
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