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Under Construction
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Ren
Estimated Health (After Scaling): 12788
Introduction
Ren has solid tools for zoning with his long normals and 236X series of specials, and can play a strong defensive neutral. He really shines once he has the opponent in the corner, and he can blow you up very quickly with his setplay and powerful command grab.
Ren Idagawa is a major antagonist in Big Bang Age, and a playable character in Big Bang Beat and Big Bang Beat Revolve. Ren is the banchou of 750 Academy, as well as the leader of Gokuren, a large biker gang. He plans to conquer Japan.
General Strategy
Normal Moves
Standing Normals
5A
5A
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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200
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Mid
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-
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6
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-
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-
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-1
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J, N, Sp, Su
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A fast, short range knee.
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5B
5B
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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400
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Mid
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-
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8
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-
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-
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0
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J, N, Sp, Su
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A straight, decently-sized kick.
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5C
5C
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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700
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Mid
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-
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17
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-
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-
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-5
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J, N, Sp, Su
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Ren steps forward and swings his sword down in a wide arc.
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Crouching Normals
2A
2A
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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130
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Low
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-
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6
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-
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-
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-1
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N, Sp, Su
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A quick low kick with decent reach.
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2B
2B
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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350
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All
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-
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7
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-
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-
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-3
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N, Sp, Su
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A low sword strike. The quick startup and long range make it an excellent poking tool.
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2C
2C
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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700
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All
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-
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10
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-
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-
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-12
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Sp, Su
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Ren stands up and swings his sword upward. Air-blockable and only cancellable into specials, so be careful using this as an anti-air.
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Air Normals
jA
jAjump
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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150
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High
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-
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7
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-
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-
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-
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N
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A quick kick, very similar to his 2A.
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jB
jBjump
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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350
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High
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-
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11
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-
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-
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-
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N
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A horizontal kick with decent reach.
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jC
jCjump
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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800
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High
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-
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14
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-
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-
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-
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N
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Ren slashes downward in a wide arc.
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Command Normals
6C
6CBrawl Kick
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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1100
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Mid
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-
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33
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-
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-
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-1
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J, Sp, Su
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Ren does a strong forward kick. Jump-cancellable on block, leaving you +19 if done as early as possible.
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j2C
j2CStrikejump
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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700
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High
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-
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23
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-
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-
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-
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N
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Ren slams his hilt down onto the opponent. Alters Ren's momentum.
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Universal Mechanics
Throw
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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300
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Unblockable
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-
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-
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-
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-
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-
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NC
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Ren grabs the opponent and tosses them up into the air. Does very little damage on its own, but leads into a combo anywhere on screen.
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Big Bang Mode
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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N/A
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N/A
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-
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-
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-
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-
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-
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-
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Universal Big Bang Mode activation. Requires 3 bars and can be done anytime you have control on the ground. Lasts for about 7 seconds.
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Special Moves
236A
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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220/820
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All
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-
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8
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-
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-
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+10
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NC
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Ren tosses an empty can in a parabolic arc in front of him. 623C can be used to launch the can in a straight line, dealing greater damage. Can bounce off of the wall, making it take longer to fall down.
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236B
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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300*3 (783)
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All
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-
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68
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-
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-
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-
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NC
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Ren tosses a Molotov cocktail in a parabolic arc in front of him. Like empty can, 623C can be used to launch the bottle forward. The bottle has no hitbox, and only the flames it creates on impact can hit the opponent. Will take longer to hit the ground if it bounces off of the wall first.
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236C
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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800
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High
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-
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38
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-
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-
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-43
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NC
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Ren tosses a concrete block in a parabolic arc in front of him. 623C can be used to launch the block slightly further. Only gains a hitbox once it touches the ground. Hits overhead, and can be very strong on okizeme.
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623B
I Won't Let You Get Away!
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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800
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Unblockable
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-
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9
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-
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-
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-
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-
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Ren sticks his sword into the air, catching airborne opponents before throwing them to the ground.
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623C
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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800
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All
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-
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16
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-
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-
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-3
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-
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Ren swings his sword upward, creating a red arc along the path of the swing. Can be used to launch the items he throws out with 236X.
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214A
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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N/A
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N/A
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Invincible
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-
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-
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29
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-
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NC
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Ren dashes forward with a fake shoulder charge, stopping after a moment.
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214X
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Version
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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B
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850
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Mid
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Invincible
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12
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-
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-
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-9
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Su
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Ren dashes forward with a strong shoulder charge.
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Version
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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[B]
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850
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Mid
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Invincible
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19
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-
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-
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-9
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Su
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Ren dashes forward with a strong shoulder charge. Causes an untechable wallbounce on hit.
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Version
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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C
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1000
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Mid
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Invincible
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16
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-
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-
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-25
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Su
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Ren dashes forward with a strong shoulder charge. Travels slightly further than the B version and launches on hit.
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B-Power Arts
236D
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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-
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-
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-
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5+4
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-
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-
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-
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NC
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Ren throws three empty cans, two Molotov cocktails, and one cinderblock.
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63214D
Headbutt Headbutt GO TO HELL!! GO TO HELL!!
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Version
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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63214D Headbutt
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800
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Unblockable
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-
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5+0
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-
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-
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-
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NC
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Ren grabs his opponent and headbutts them.
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Version
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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63214D~C GO TO HELL!!
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3000/2400
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-
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-
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-
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-
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-
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-
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NC
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Ren charges up his headbutt for a more powerful attack. The button has to tapped at the right timing (right as Ren is about to deal the headbutt) for it to work.
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623B~8D
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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100+1500 (1330)
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-
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-
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-
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-
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-
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-
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NC
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Ren swings his sword up to launch the opponent before punching them into the wall.
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Big Bang Break
41236ABC
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Damage
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Guard
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Property
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Startup
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Active
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Recovery
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Block Adv
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Cancel
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4187
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Unblockable
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-
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-
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-
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-
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-
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-
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Ren reaches out to grab the opponent. If he gets them, he launches into an autocombo that ends with an explosive j.2C. Ends Big Band Mode instantly.
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Combos
Combo Theory
- Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.
Midscreen
- 5/2A > 5B > 5C > 2C > dl 214B > 5A > 2C > dl j.2C > 5B > 2C > dl j.2C > 5B > 5C > 2C > 623B (3519)
- Your go-to midscreen BnB. Does good damage and gets you a hard knockdown.
- 5/2A > 5B > 5C > 2C > dl 214B > 5A > 2C > dl j.2C > 5B > 2C > dl j.2C > 5B > 5C > 2C > 623B~8D (4108)
- The same route as above, but spending a bar on 623B~8D to get 600 more damage and full-screen corner carry.
Corner
Colors
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