Bloody Roar Extreme/Shenlong the Tiger

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File:BREX Shen h.jpg
Shenlong the Tiger

Introduction

Shenlong is a hard hitting 6-Ring/Rokugo character with many guard breaks and cancel points on his attacks he has great range and amazing hitboxes, however many of his attacks are slow to come out to make up for this many of Shenlongs attacks have built in crushing or evasive properties forcing his opponent to constantly make guesses as to what is coming next and try to counter only to punished very hard. Ont op of his strong mixup game Shenlong is able to apply safe pressure with his 66P elbow cancels which comes out fast and is amazing at interrupting attacks, his command throw is strong and meshes well with his elbow letting him setup for a full combo. Shenlong is able to convert damage of almost everything and almost all of his launchers become untechable if used against an airborn or staggered opponent making his resets and air mixups deadly. lastly Shenlong has some of the best supers in the game Tiger Darkness deals significant damage and even restores a small portion of Shenlongs beast meter on hit.

Strengths Weaknesses
  • Lots of Guard Breaks and Cancel Points.
  • Good Range and hitboxes on attacks.
  • Elbow Cancels can be used or safe pressure
  • Easy to convert into good damage of stray hits.
  • Strong mixup and reset game.
  • Good Command Throw and Guard Attack.
  • Good Mobility
  • Very Strong Supers.
  • Many of his attacks are on the slower side.
  • Has very low defense rating in human and takes a lot of damage .
  • Elbow canceling requires a lot of dexterity and stamina to keep doing.
  • His 6-Ring has large gaps.

Stats

Human Beast Hyper
Attack 100% 140% 140%
Defense 0.71 0.95 0.95
Recovery N/A 16 16
Weight 650 650 650
Forward Walk 22.67 17.19 17.19
Back Walk
Backdash dist 18.00 18.00 18.00
Backdash frame 36 36 36
Dash/Run
Jump Height

Ability Plus

Power Block: Light guard can no longer be broken by guard breaks, this also applies to his Guard Attack and Ferocious Tiger Laceration.

Any cancel B: All normals and specials become special cancelable, a special cannot cancel into itself but can be canceled into other specials.


Moves