Kirby Fighters 2/System

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< Kirby Fighters 2
Revision as of 17:02, 25 September 2020 by Mitchel (talk | contribs) (Created page with "==Handicap== <br> Upon selecting your Fighter, you'll be given a prompt to select a Handicap. The options include: *Very Easy *Easy *Normal (Default) *Hard *Very Hard '''No...")
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Handicap


Upon selecting your Fighter, you'll be given a prompt to select a Handicap. The options include:

  • Very Easy
  • Easy
  • Normal (Default)
  • Hard
  • Very Hard


Normal: This is the 99.9% preferred option, and the one that the wiki is based around. It makes everything consistent in regards to damage and health, while not adding any of the side effects from the other Handicap levels.


Easy & Very Easy: Grants the player additional health and damage as well as the ability to Auto-Guard incoming attacks.


Hard & Very Hard: Lessens the player's health and damage output while also causing them to take increased incoming damage.


Health


Player health is constant throughout the cast. It changes based on two factors; Handicap level and number of players.


Assuming that every player is playing on Normal, health would look like this:

Kirby Fighters 2 Health
2 Players 240
3 Players 220
4 Players 200


Guts


Upon reaching or going under 20% of your total health, your healthbar will start flashing red and your character will look tired. During this time, all damage taken will be decreased by 20%.


Guard


Pressing L or R will cause your Fighter to block incoming attacks starting on frame 1. A gauge will appear that decreases the longer you block. The gauge will slowly regenerate over time when you're not blocking.

If the gauge is fully depleted, your fighter will be stunned and unable to act for a short time. The stun duration can be shortened by mashing buttons/direction inputs. Your Gaurd gauge will go back to being full after the stun wears off.