Ougon Musou Kyoku/General Mechanics

From Mizuumi Wiki
< Ougon Musou Kyoku
Revision as of 12:39, 20 April 2012 by Omex (talk | contribs) (Created page with "==General Mechanics== This section is mostly for the remainder of Ougon system oddities that don't quite fit into other sections. ==Health== Health in this game is determin...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

General Mechanics

This section is mostly for the remainder of Ougon system oddities that don't quite fit into other sections.

Health

Health in this game is determined by combining both of your character's health values (from 800 to 1650) and multiplying that number by the amount of bars used (Either 2/yellow, or 3/blue) to get your total health. For example, if you pick Beatrice and Battler, you get 1400+1400, 2800 per bar, 8400 health on 3 bar mode.

Combo mechanics

Combo scaling is pretty friendly in Ougon Musou Kyouku compared to other games, and the options for extending combos are plentiful. Unfortunately, most of the modifiers are not public knowledge, but the general rundown is:

Scaling based off amount of hits

Flat scaling amount applied by dash canceling (70-80%?)

Flat scaling amount applied by stun (50%?)

As such, it is preferable to avoid putting dash cancels in your combos until as late as possible.