Ougon Musou Kyoku/General Mechanics
General Mechanics
This section is mostly for the remainder of Ougon system oddities that don't quite fit into other sections.
Health
Health in this game is determined by combining both of your character's health values (from 800 to 1650) and multiplying that number by the amount of bars used (Either 2/yellow, or 3/blue) to get your total health. For example, if you pick Beatrice and Battler, you get 1400+1400, 2800 per bar, 8400 health on 3 bar mode.
Combo mechanics
Combo scaling is pretty friendly in Ougon Musou Kyouku compared to other games, and the options for extending combos are plentiful. Unfortunately, most of the modifiers are not public knowledge, but the general rundown is:
Scaling based off amount of hits
Flat scaling amount applied by dash canceling (70-80%?)
Flat scaling amount applied by stun (50%?)
As such, it is preferable to avoid putting dash cancels in your combos until as late as possible.