INTRODUCTION
Sōsuke Aizen is the main antagonist of Bleach and Bleach DS2 and the former captain of the 5th Division in the Gotei 13 before he revealed himself to be a traitor. Aizen betrayed the Soul Society by stealing the Hougyoku, an object capable of dissolving the boundaries between Shinigami and Hollow, allowing one race to attain the powers of the other, in an effort to become stronger and later leaves the society with his followers, Gin Ichimaru and Kaname Tōsen to further execute their selfish desires.
PALLETTES
PROS AND CONS
MOVELIST
All Damage Values listed on the following moves were done on Ichigo (Average Defense.)
STANDING NORMALS
5L
|
Version
|
Damage
|
Guard
|
Startup
|
Duration
|
Cancel
|
Adv Hit
|
Adv Block
|
5L
|
4
|
Mid
|
9
|
-
|
FS, 5L, 2L, 5M, 2M, 5H, 2H, Special, Super
|
+4
|
+4
|
|
|
5M
|
Version
|
Damage
|
Guard
|
Startup
|
Duration
|
Cancel
|
Adv Hit
|
Adv Block
|
5M
|
6
|
Mid
|
14
|
-
|
FS, 2M, 5H, 2H, Special, Super
|
-
|
-
|
|
|
5H
|
Version
|
Damage
|
Guard
|
Startup
|
Duration
|
Cancel
|
Adv Hit
|
Adv Block
|
5H
|
8
|
Mid
|
18
|
-
|
FS, 2H, Jump, Special, Super
|
-
|
-
|
Aizen slashes upward. Sort of good anti-air that also launches.
|
|
CROUCHING NORMALS
2L
|
Version
|
Damage
|
Guard
|
Startup
|
Duration
|
Cancel
|
Adv Hit
|
Adv Block
|
2L
|
4
|
Low
|
9
|
-
|
FS, 2L, 5M, 2M, 5H, 2H, Special, Super
|
-
|
-
|
|
|
2M
|
Version
|
Damage
|
Guard
|
Startup
|
Duration
|
Cancel
|
Adv Hit
|
Adv Block
|
2M
|
6
|
Low
|
13
|
-
|
FS, 5H, 2H, Special, Super
|
-
|
-
|
Aizen stabs the opponent's foot. By far his best grounded poke.
|
|
2H
|
Version
|
Damage
|
Guard
|
Startup
|
Duration
|
Cancel
|
Adv Hit
|
Adv Block
|
2H
|
8
|
Low
|
17
|
-
|
FS, Special, Super
|
-
|
-
|
|
|
JUMPING NORMALS
J.L
|
Version
|
Damage
|
Guard
|
Startup
|
Duration
|
Cancel
|
Adv Hit
|
Adv Block
|
JL
|
4
|
High
|
-
|
-
|
FS, JM, JH, Super
|
-
|
-
|
Aizen stabs diagonally.Pretty great jump-in.
|
|
J.M
|
Version
|
Damage
|
Guard
|
Startup
|
Duration
|
Cancel
|
Adv Hit
|
Adv Block
|
JM
|
6
|
High
|
-
|
-
|
FS, JH, Super
|
-
|
-
|
Aizen swings his sword onto the opponent's head. Another great jump-in.
|
|
J.H
|
Version
|
Damage
|
Guard
|
Startup
|
Duration
|
Cancel
|
Adv Hit
|
Adv Block
|
JH
|
8
|
High
|
-
|
-
|
FS, Super
|
-
|
-
|
Aizen cuts the air diagonally. Pretty fat attack that can be used as both an air-to-air and jumo-in. Causes HKD.
|
|
SPECIALS
236x - Pale Fire Crash 236L 236L 236M 236M
|
Version
|
Damage
|
Guard
|
Startup
|
Duration
|
Cancel
|
Adv Hit
|
Adv Block
|
L
|
1-16
|
Mid
|
-
|
-
|
None
|
-
|
-
|
Aizen produces a spiral of flame from his finger. Launches the opponent and multihits. L version has a lot of recovery and is relatively small.
|
Version
|
Damage
|
Guard
|
Startup
|
Duration
|
Cancel
|
Adv Hit
|
Adv Block
|
M
|
1-16
|
Mid
|
-
|
-
|
None
|
-
|
-
|
More startup, less recovery, bigger flame.
|
Version
|
Damage
|
Guard
|
Startup
|
Duration
|
Cancel
|
Adv Hit
|
Adv Block
|
EX
|
1-16
|
Mid
|
-
|
-
|
None
|
-
|
-
|
Improved startup and recovery, very large flame.
|
|
623x - Red Flame Cannon 623L 623L 623M 623M 623M>>8 623M>>8 623M>>2 623M>>2
|
Version
|
Damage
|
Guard
|
Startup
|
Duration
|
Cancel
|
Adv Hit
|
Adv Block
|
L
|
1-7
|
Mid
|
-
|
-
|
None
|
-
|
-
|
Aizen's finger transforms into a flame thrower. Has quite a bit of range and multihits. Can be angled up and down. Although the L version has a lot of recov. 236L>>8 is an actually really good anti-air.
|
Version
|
Damage
|
Guard
|
Startup
|
Duration
|
Cancel
|
Adv Hit
|
Adv Block
|
M
|
1-8
|
Mid
|
-
|
-
|
None
|
-
|
-
|
Slightly improved damage and range (almost fullscreen). Can be comboed out of.
|
Version
|
Damage
|
Guard
|
Startup
|
Duration
|
Cancel
|
Adv Hit
|
Adv Block
|
EX
|
1-8
|
Mid
|
-
|
-
|
None
|
-
|
-
|
Has quite a bit of range and multihits. Can be comboed out of. 236H>8 is a very good anti-air.
|
|
41236X - Pale Lightning 41236x 41236x
|
Version
|
Damage
|
Guard
|
Startup
|
Duration
|
Cancel
|
Adv Hit
|
Adv Block
|
L
|
1-19 (Height and range dependent)
|
Mid
|
-
|
-
|
None
|
-
|
-
|
Aizen executes a lightning spell with one finger bruh. Has quite a bit of range and multihits.
|
Version
|
Damage
|
Guard
|
Startup
|
Duration
|
Cancel
|
Adv Hit
|
Adv Block
|
M
|
1-19 (Height and range dependent)
|
Mid
|
-
|
-
|
None
|
-
|
-
|
Improved Recov, worse startup. Can be comboed after depending on height of opponent.
|
Version
|
Damage
|
Guard
|
Startup
|
Duration
|
Cancel
|
Adv Hit
|
Adv Block
|
EX
|
1-19 (Height and range dependent)
|
Mid
|
-
|
-
|
None
|
-
|
-
|
Improved recov and startup. Can be comboed after depending on height of opponent.
|
|
28X - Six Bars of light 28x 28x Activation Stun Activation Stun
|
Version
|
Damage
|
Guard
|
Startup
|
Duration
|
Cancel
|
Adv Hit
|
Adv Block
|
28x
|
1
|
UB
|
-
|
-
|
None
|
-
|
-
|
Fullscreen Unblockable attack...man. It can be avoided by running away or jumping when the startup has already begun as it does not track your movement. Puts the opponent in a long stun state. Button changes who it targets in a 4-player match.
|
|
22X - Roaring Thunder Canon 22x 22x
|
Version
|
Damage
|
Guard
|
Startup
|
Duration
|
Cancel
|
Adv Hit
|
Adv Block
|
22x
|
1 per hit, scales.
|
Mid
|
70
|
-
|
None
|
-
|
-
|
Aizen shoots a bolt of light that follows the opponent and nags them until they quit the game. Has quite a bit of startup but is more than worth it. Can force the opponent to block as well as be comboed into and out of. Its only problem is that its pattern of movement unpredictable. Button changes who it targets in a 4-player match.
|
|
SUPERS
236236X - Black Coffin Minecraft Minecraft
|
Version
|
Damage
|
Guard
|
Startup
|
Duration
|
Cancel
|
Adv Hit
|
Adv Block
|
236236x
|
38
|
Mid
|
-
|
-
|
None
|
-
|
-
|
XXx_Aizen_xXX spawns a block of nothing to something the opponent. Launches and spawns in the opponent's position. Doing the 214214x version midscreen is best for comboability afterwards. Cannot be comboed into, only out of. Costs 1 meter.
|
|
641236X - Kyokasuigetsu Install Install Clone/Illusion Clone/Illusion
|
Version
|
Damage
|
Guard
|
Startup
|
Duration
|
Cancel
|
Adv Hit
|
Adv Block
|
641236x
|
-
|
Mid
|
-
|
-
|
None
|
-
|
-
|
Install.
In this form, Aizen's specials are replaced with illusions or clones of himself doing the intended special. Up to two clones can be spawned before Aizen himself does the special inputted. Spawning a clone cancels whatever normal Aizen is currently doing and can be used for really stupid combos and pressure. Costs 3 meter.
Specials done by clones will always be the medium variations. However, some are slightly altered.
22x: Much improved Startup. Even more annoying.
28x: Improved Startup. Resets scaling. The absolute cream of your combo crop. Aizen can do some killer damage with this.
623x: Instead of having the ability to be angled., the clone will just flail the flame up and down repeatedly.
Using the EX version of a move will not affect the special however, it will cost you an RF bar anyways, so never do that.
When exiting this form, there comes a lot of recovery so its best to end it on an HKD on the opponent.
|
|
OTHER:
Grab: Stun effect. 1DMG
Air-Grab: Spike Effect into HKD. 6DMG
Mobility:
Flashstep: Flexible
Height: Large
COMBOS
(Unfinished)
GENERAL STRATEGY
(Unfinished)