Under Night In-Birth/UNIEL/Eltnum

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Revision as of 12:06, 6 August 2014 by Purpes (talk | contribs) (→‎Combos: added some usefull combos.)
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File:Movelist-eltnum.jpg
Eltnum's Movelist

Introduction

fluff

Story

lol anime story

Unique Trait/Health

Eltnum has two unique traits. The first is that she is one of two characters in the game to have an air throw. The second is her Bullet gauge.
If you look under Eltnums health you'll see a unique meter that displays twelve bullets and a horizontal meter underneath that with a white section. She can have up to 12 bullets at a time, that are consumed by 236x and 22A/B. Once you are out of bullets you need to manually reload with 22C before you can shoot any more, this is where that second bar with the white zone comes into play, after you initiate the reload you must hit a button to confirm the reload. If you confirm while it's in the white area you will be rewarded with a special reload (indicated by shiny/pulsing bullets) instead of regular ones.
Health: 9,400

Gameplay

fluff

Move List

Normal Moves

5A

A mid punch to Eltnums side. Hits mid, Standard combo starter.

2A

A low kick, self cancelable. Has a fairly low profile.

5B

Standing low kick, block string fodder.

2B

Crouching jab that pushes the player a bit forward.

5C

Unreal half screen normal, Eltnum takes a swing with her whip.

5CC

Follow up to 5C, Eltnum pulls her whip back. It is a little slow, but if you make your opponent block this, you'll be at a frame advantage and reel them towards you.

2C

Two hit sweep, launches the opponent on hit. Vital to your combo game.

j.A

Downward kick, can be used for air to ground.

j.B

Horizontal kick with pretty okay range, has a deceptive hitbox that hits farther back than it looks.

j.C

Aerial somersault that hits the area right in front of Eltnum.

Command Normals

6B

This is your overhead. Eltnum swings her leg and brings it down on the other players head. Somewhat slow but can be used to punish and GRD Break oponents who shield low. Can be followed up.

6[B]

This is your overhead, only a bit slower. This is mostly a combo utility, on charge this move now ground bounces allowing for much more freedom with comboing from the move.

3C

A low swing that launches, jump cancel can be buffered very early by holding 8 while the move is coming out.

Dash Normals

66B

Eltnum short hops and then takes a swing with her leg, on hit this will wall bounce.

66C

A rising attack followed by a dive kick. Just as it's described it has a hitbox while she's rising as well as on the dive kick. Second hit is an overhead. Can be used as a combo utility.

Universal Mechanics

Force Function B+C

Sion attacks with her etherlight whip. This is special cancellable.

Force Function (charged) [B+C]

fluff

Throw A+D

On the ground, Sion does a shining wizard to kick and knock her opponent down. Sion is also one of the only characters with an air grab. You can follow raw air grabs up with a combo.

Special Moves

Hollow Point 「ホローポイント」 236 A/B/C

Sion shoots out horizontally. Pew pew. This attack has little duration but very good recovery. The A version shoots 1 shot. The B version is 3 shots and has more range. The EX version is a laser that wall slams and gives you a free reload.

Warning Shot 「威嚇射撃」 22 A/B

Sion shoots at her opponent's feet. A version is 1 shot and the B version is 5 shots. There is no EX version.

Reload 「リロード」 - 22 C

Reloads the gun.

  • Reinforce 「強化弾装填」 A/B/C
There is a small frame and a white bar under Sion's bullet stock. Should you press A B or C to match the white bar, it will allow Sion to load a stronger set of bullets. Sion's reinforced bullets glow in the bullet meter and have improved abilities.
Etherlite Air 「エーテライト・エア」 623 A/B/C

This is an etherlite DP, much like the Meltyblood counter part. The A version has upper body invincibility and be EX or CS cancelled in the first 3 hits. The B version has full body invincibility but cannot be canceled at all. The EX version can be CS canceled once she lands.

Etherlite Ground 「エーテライト・グランド」 214 A/B/C

Sion lays some etherlite to trip up the opponent. The A version is a low while the B version is a mid and has more range. The EX version locks the opponent up and you can follow it with combos.

Cutting Sync 「カッティング・シンク」 - 421 A/B/C

Just like her command dashes from Meltyblood. The A version makes her duck and move forward. Sion can move through her opponent with this. The B version makes her kick straight up after the dash. You can jump or reverse-beat cancel this on hit. The EX version make her move forward at double speed, then rise up with a multi-hitting kick. You can reverse-beat cancel this on hit as well.

Slide Air 「スライド・エア」 (In midair) 214 A/B/C

Dive catch-grab kick. A successful hit will have you slam the opponent into the ground. The A version is the fastest. The B version is slower but unblockable. The EX version will multi-hit, and you can change the direction of the subsequent hits left or right.

Infinite Words

Barrel Replica 「バレルレプリカ」 41236 D

Sion supports her body in place with etherlite then fires a huge beam.

Infinite Words EXS

Tri Hermes Blackland 「トライヘルメス・ブラックランド」 A+B+C+D

Same properties as everyone else's. 3601 damage raw.

Combos

Basic
A>2B>5B>5C>3C>jc>JB>JC>jc>JB>JC>J.A+D
2A>2B>2C(2)>5[C]>421B>5A(whiff)>DC>22B>dash>2B>3C>8jc>J[C]>jc>J[C]>J.A+D
Intermediate
2A>2B>2C(2)>5[C]>421B>6[B]>2A(whiff)>22B>dash C>22B>dash C>22C
2B>2C(2)>J.[C]>J.A (whiff)>5B>5[C]>421B>6[B]>2A(whiff)>22B>dash C>22B>dash C>22C
3C>J.[C]>DJ.[C]>J.214A (whiff)>5B>5[C]>421B>6[B]>2A(whiff)>22B>dash C>22B>dash C>22C

A starters:

2A*n(up to 3)>2C>JB>JA>JC>DC>22B>DC22B>DC>22C

  • From blockstring when 2A hits more than twice. JB has to be slightly delayed.


B starters:

2B>2C(2)>J[C]>JA (whiff)>5B>5[C]>421B>6[B]>2A(whiff)>22B>66C>22B>66C>22C

  • This game for Eltnum is all about landing this combo. High damage, works everywhere, character non-specific.


2B>2C(2)>J[C]>JA (whiff)>5B>5[C]>421B>6[B]>2A(whiff)>3C>J[C]>jc>J[C]>air throw

  • Same as above but when you are out of bullets and want to end the round. No time for reload, so use it sparingly.


2A>2C>5[C]>421B>6[B]>5A(whiff)>22B>66C>22B>66C>22C

  • Similar to above, but when you start with 2A, this is easier to execute since 5B>5[C] link can get dropped because of hitstun proration.


C starters:

2C>5[C]>214B>214C>421B>6[B]>2A(whiff)>22B>66C>22B>66C>22C

  • Useful combos for when 2C hits (but not when it hits at its tip).


236 starters:

236A/B>236C>66C>22B>66C

  • When 236B hits, use this for carry. Good neutral tool. You can start with 236C too for full screen punish.


236A/B>236C>2C>5[C]>214B

  • Similar to above, but when you see the wall bounce is not enough for


236A/B>236C>5B>5[C]>421B>6[B]>2A(whiff)>22B>66C>22B>66C>22C

  • Similar to above, but only when you are cornering your opponent close to wall.


421 starters:

421B>J5[C]>JA (whiff)>5B>5[C]>421B>6[B]>2A(whiff)>22B>66C>22B>66C>22C

  • Same as the first one, but with 421B starter. Does over 3.5k even without any buff.


421C>delayed J[C]>5B>5[C]>421B>6[B]>2A(whiff)>22B>66C>22B>66C>22C

  • Quite some damage from a reversal. Works everywhere. delay J[C] as much as possible.


Assault starters:

6D>JC>2C>JB>JA>JC>66C>22B>66C>22B>66C>22C

  • From assult JC.


6D>deep JB>2C>5[C]>421B>6[B]>2A(whiff)>22B>66C>22B>66C>22C

  • (full BNB off Assault only possible with deep jB land 2C. 6[B] whiffs against Linne / Hyde / Hilda. Omit 6[B] and use jABC > 66C instead)


Air throw starters:

air throw>2C>9jc>J[C]>delayed JA(whiff) >5B>5[C]>421B>6[B]>2C(1)>22B>66C>22C

  • From air throw at any height. You can punish assaults if you see it during Chain Shift.


air throw>dash 2B>9jc>J[C]>delayed JA(whiff) >5B>5[C]>421B>6[B]>2A(whiff)>22B>66C>22C

  • From air throw at low heights.

Colors

Alchemist Black Barrel Fleeting Lover Great Sphynx Fang and Nail
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Transylvania Ghost Wing of Horus Aswan Falucca Psycho Garden Living Dead
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Eltnum-8.png
Eltnum-9.png
Eltnum-10.png
Dunkelheit Burn Gem Nostalgia Silence Iceberg Neo Venus
Eltnum-11.png
Eltnum-12.png
Eltnum-13.png
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Eltnum-15.png
Bello Girasole Summer Vacation Amore Pesco Jet Black Snow Fairy
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