JoJo's Bizarre Adventure: All-Star Battle R/Patch Notes/Ver. 1.60

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Official Patch Notes: https://www.bandainamcoent.com/news/jojos-bizarre-adventure-all-star-battle-r-patch-v-1-6-details

Italics denote undocumented changes.

General Changes

  • Backstepping
    • Standardized the hurtbox area around feet.
      • Eliminates differences in ability to avoid certain deployed projectiles (e.g. Ghiaccio's "Any form of attack stops cold when it hits my ultracold temperatures!" skill) by stepping backwards. *The purpose of this is to remove imbalances in different characters' ability to escape deployed projectiles while getting up from being downed.


  • Direction of counter HHA flying
    • Adjusted the force that sends opponents flying to the direction the initiating character is facing.
      • Under certain situations, when performing a successful counter, the target would go flying in the opposite direction from that suggested by the attack animation.


  • Guardbreak
    • Added damage reduction to combos that start out of guardbreak.
      • Reduces the reward for performing a guardbreak while maintaining the ability to pursue that guardbreak.


  • Damage received during skills that don't cause the victim to recoil. e.g. Jonathan Joestar's "Tackle" special
    • Allowed damage taken during rebound protection to receive damage reduction.
    • Changed counterstrikes to not occur while taking damage from attacks that do not cause rebound.
      • Improves usability in neutral.


  • Damage received during attacks that do not cause recoil while in Resolve Mode.
    • Allowed damage taken during rebound protection to receive damage reduction.
    • Changed counterstrikes to not occur while taking damage from attacks that do not cause rebound.
      • Improves usability in neutral.


  • Recoil caused by leg sweep attacks
    • Shortened animation lead-in and sped up transition to downed state.
      • This was changed due to certain attacks that allow additional attacks on downed opponents to fail due to recoil invincibility.


  • The pivot line when characters swap positions in the air.
    • Resolved inconsistencies between characters' positional pivot lines and the center of their collision detection.
      • Under certain circumstances, when jumping attacks hit the opponent in the back, they were less likely to fall frontward. *This prevents confusion from guard direction working opposite to what is expected.


  • Collision detection (determines when characters push against each other)
    • Removed Stand collision detection during standing and crouching recoil animations.
      • Under certain circumstances, when jumping attacks hit the opponent in the back, they were less likely to fall frontward. *This prevents confusion from guard direction working opposite to what is expected.


  • Crouching recoil animation
    • Fixed a rare issue where being hit during the Stylish Guard's recovery would cause the crouching recoil animation to trigger.
      • Ensures that recoil animations are appropriate to the situation.

Character-specific Changes

Jonathan Joestar

  • Dash Forward
    • Increased dash speed.
      • Improves usability in neutral


  • "Sendo Overdrive" skill
    • Decreased projectile speed.
    • Shortened recovery period.
    • Extended pushback on hit.
      • Improves usability in neutral. *Combined with the anti-air capability of "Scarlet Overdrive", this improves the ability to bait and counter the opponent.


  • "Overdrive Barrage" skill
    • Increased forward motion.
    • Shortened recovery period.
    • Improves usability in neutral and in combos.


Dio Brando

  • Dash Forward
    • Increased dash speed.
      • Improves usability in neutral


  • Crouching strong normal attack
    • Increased forward motion.
      • Improves usability in neutral and in combos.


  • "Useless, useless, useless, useless!" skill
    • Reduced the number of button presses required to receive the damage increase.
      • Reduces difficulty of control.


  • "I'll suck you dry!" skill
    • Reduced the number of button presses required to receive the damage increase.
      • Reduces difficulty of control.


  • "That must be five or six ribs broken!" skill
    • Shortened recovery period.
    • Increased launch power when hitting an airborne opponent.
      • Improves usability in neutral by reducing recovery. The launch power increase is to prevent infinite combos possibly resulting from the recovery reduction.


Robert E. O. Speedwagon

  • "Martial Arts, the Eastern mystery!" skill
    • Removed ability to continue the attack if it's guarded.
    • Shortened attack activation time.
    • Changed recoil from medium attack. (Now triggers when dropping to the ground.)
      • Reduces The Asian's ability to sustain a safe position while preserving his combo-centric strengths.