Under Night In-Birth/UNIEL/Eltnum
Introduction
fluff
Story
lol anime story
Unique Trait/Health
Eltnum has two unique traits. The first is that she is one of two characters in the game to have an air throw. The second is her Bullet gauge.
If you look under Eltnums health you'll see a unique meter that displays twelve bullets and a horizontal meter underneath that with a white section. She can have up to 12 bullets at a time, that are consumed by 236x and 22A/B. Once you are out of bullets you need to manually reload with 22C before you can shoot any more, this is where that second bar with the white zone comes into play, after you initiate the reload you must hit a button to confirm the reload. If you confirm while it's in the white area you will be rewarded with a special reload (indicated by shiny/pulsing bullets) instead of regular ones.
Health: 9,400
Gameplay
Overview
Neutral
Overview
- Approaching on Ground
- Approacing from Air
- Stopping Ground Approaches
- Anti-Airing
Offense
fluff
Defense
fluff
Move List
Normal Moves
5A |
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2A |
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5B |
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2B |
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5C |
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2C |
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j.A |
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j.B |
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j.C |
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j.[C] |
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Command Normals
6B |
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6[B] |
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5CC |
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3C |
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Dash Normals
66B |
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66C |
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Universal Mechanics
Force Function B+C |
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Force Function (charged) [B+C] |
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Throw A+D |
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Air Throw j.A+D |
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Special Moves
Hollow Point 「ホローポイント」 236X |
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Warning Shot 「威嚇射撃」 22X |
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Reload 「リロード」 22C |
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Etherlite Air 「エーテライト・エア」 623X |
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Etherlite Ground 「エーテライト・グランド」 214X |
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Cutting Sync 「カッティング・シンク」 421X |
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Slide Air 「スライド・エア」 j.214X |
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Infinite Words
Barrel Replica 「バレルレプリカ」 41236D |
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Infinite Words EXS
Tri Hermes Blackland 「トライヘルメス・ブラックランド」 A+B+C+D |
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Combos
Basic A>2B>5B>5C>3C>jc>JB>JC>jc>JB>JC>J.A+D 2A>2B>2C(2)>5[C]>421B>5A(whiff)>DC>22B>dash>2B>3C>8jc>J[C]>jc>J[C]>J.A+D Intermediate 2A>2B>2C(2)>5[C]>421B>6[B]>2A(whiff)>22B>dash C>22B>dash C>22C 2B>2C(2)>J.[C]>J.A (whiff)>5B>5[C]>421B>6[B]>2A(whiff)>22B>dash C>22B>dash C>22C 3C>J.[C]>DJ.[C]>J.214A (whiff)>5B>5[C]>421B>6[B]>2A(whiff)>22B>dash C>22B>dash C>22C
A starters:
2A*n(up to 3)>2C>JB>JA>JC>66C>22B>66C>22B>66C>22C
- From blockstring when 2A hits more than twice. JB has to be slightly delayed.
5A>2B>2C>5[C}>421B>6[B]>2A(whiff)>22B>66C>22B>66C>22C
- This is your punish combo from max range 5A, and works well in frame traps for example, after 5CC)
- The 6[B] will whiff on hyde, linne, and hilda, instead of 6[B], do JB>JC>66C>etc
B starters:
2B>2C(2)>J[C]>JA (whiff)>5B>5[C]>421B>6[B]>2A(whiff)>22B>66C>22B>66C>22C
- This game for Eltnum is all about landing this combo. High damage, works everywhere, character non-specific.
2B>2C(2)>J[C]>JA (whiff)>5B>5[C]>421B>6[B]>2A(whiff)>3C>J[C]>jc>J[C]>air throw
- Same as above but when you are out of bullets and want to end the round. No time for reload, so use it sparingly.
2A>2C>5[C]>421B>6[B]>5A(whiff)>22B>66C>22B>66C>22C
- Similar to above, but when you start with 2A, this is easier to execute since 5B>5[C] link can get dropped because of hitstun proration.
C starters:
2C>5[C]>214B>214C>421B>6[B]>2A(whiff)>22B>66C>22B>66C>22C
- Useful combos for when 2C hits (but not when it hits at its tip).
236 starters:
236A/B>236C>66C>22B>66C
- When 236B hits, use this for carry. Good neutral tool. You can start with 236C too for full screen punish.
236A/B>236C>2C>5[C]>214B
- Similar to above, but when you see the wall bounce is not enough for
236A/B>236C>5B>5[C]>421B>6[B]>2A(whiff)>22B>66C>22B>66C>22C
- Similar to above, but only when you are cornering your opponent close to wall.
421 starters:
421B>J[C]>JA (whiff)>5B>5[C]>421B>6[B]>2A(whiff)>22B>66C>22B>66C>22C
- Same as the first one, but with 421B starter. Does over 3.5k even without any buff.
421C>delayed J[C]>5B>5[C]>421B>6[B]>2A(whiff)>22B>66C>22B>66C>22C
- Quite some damage from a reversal. Works everywhere. delay J[C] as much as possible.
Assault starters:
6D>JC>2C>JB>JA>JC>66C>22B>66C>22B>66C>22C
- From assult JC.
6D>deep JB>2C>5[C]>421B>6[B]>2A(whiff)>22B>66C>22B>66C>22C
- (full BNB off Assault only possible with deep jB land 2C. 6[B] whiffs against Linne / Hyde / Hilda. Omit 6[B] and use jABC > 66C instead)
Air throw starters:
air throw>2C>9jc>J[C]>delayed JA(whiff)>5B>5[C]>421B>6[B]>2C(1)>22B>66C>22C
- From air throw at any height. You can punish assaults if you see it during Chain Shift.
air throw>dash 2B>9jc>J[C]>delayed JA(whiff)>5B>5[C]>421B>6[B]>2A(whiff)>22B>66C>22C
- From air throw at low heights.
Chain Shift Combos:
214A/B>CS>microdash 2C>J[C]>delayed JA(whiff)>5B>5[C]>421B>6[B]>2A(whiff)>22B>66C>22B>66C>22C
- If 2C hits OTG, omit the second 22B>66C.
j214A/B>CS>2C>J[C]>delayed JA(whiff)>5B>5[C]>421B>6[B]>2A(whiff)>22B>66C>22B>66C>22C
Colors
Alchemist | Black Barrel | Fleeting Lover | Great Sphynx | Fang and Nail |
---|---|---|---|---|
Transylvania Ghost | Wing of Horus | Aswan Falucca | Psycho Garden | Living Dead |
Dunkelheit | Burn Gem | Nostalgia | Silence Iceberg | Neo Venus |
Bello Girasole | Summer Vacation | Amore Pesco | Jet Black | Snow Fairy |