Melty Blood/MBAACC/Archetype: Earth/Crescent Moon

From Mizuumi Wiki
< Melty Blood‎ | MBAACC‎ | Archetype: Earth
Revision as of 00:40, 16 May 2023 by Smo (talk | contribs) (Replaced content with "===== <span class="invisible-header">Air Throw</span> ===== {{MoveData |image=MBCHimeThrowAir.png |name=Air Throw |linkname=Air Throw |input=j.4/6A+D |data= {{AttackData-MB |damage=1600 |reddamage=490 |proration=30% |circuit=0.0% |cancel= |guard=U |startup=2 |active=1 |recovery={{Tooltip | text=12| hovertext=Landing recovery.}} |frameAdv= |invuln= |description= If done raw, this ground bounces the opponent and teleports you behind them. As a comb...")
Jump to navigation Jump to search
Air Throw
Air Throw
j.4/6A+D
MBCHimeThrowAir.png
Damage Red Damage Proration Cancel Guard
1600 490 30% - U
First Active Active Recovery Frame Adv Circuit Invuln
2 1 12 - 0.0% -

If done raw, this ground bounces the opponent and teleports you behind them. As a combo ender, this causes an untechable knockdown and leaves you in a normal landing animation which is actionable if done in flight.

Advantage as a combo ender varies a lot depending on the height it's done at and doing it in flight will keep Hime in the flight state, draining her meter until she lands. For this reason using flight before the airthrow is usually not adviced as the damage added is not worth the meter and lost frame advantage.