Under Night In-Birth/UNI2/Linne/Combos

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File:UNI2 profile Linne.png
Notation Help
Disclaimer: Combos are written by various writers, so notation may differ slightly from this notation.

For more information, see Glossary and Controls

X+Y Buttons "X" and "Y" must be input simultaneously.
X/Y Input "X" or "Y" can be used.
dl.X There should be delay before inputting "X".
w.X Attack "X" should whiff and not hit the opponent.
j.X Button "X" is input while jumping or in the air.
dj.X Button "X" is input after a double jump.
jc Jump cancel the previous action. Usually will be omitted due to being obvious.
md.X Perform a micro-dash before performing "X".
TK.X Indicates the motion "X" is input immediately after leaving the ground. Stands for tiger knee.
(X) Input "X" is optional. Typically the combo will be easier if omitted.
[X] Input "X" is held down. Also can be known as "Increase" or "IC" for short. Depending on the character, this can indicate that this button is held down and not released until indicated by the release notation.
]X[ Input "X" is released. Will only appear if a button is previously held down.
{X} Button "X" should only be held down briefly to partially charge the attack, instead of the full increased version.
X(#) Attack "X" should only hit # of times.
X > Y Cancel "X" into "Y".
X, Y Link "X" into "Y", allowing "X" to fully recover before "Y".
X~Y This notation has two meanings.
  1. Use attack "X" with "Y" follow-up input.
  2. Input "X" then within a few frames, input "Y". Usually used for option selects.
CH The first attack must be Counter Hit.
CS Perform a Chain Shift, which is performed by inputting D twice.
CVO Perform a Cross Cast Veil Off, which is performed by inputting A+B+C.
IW Perform an Infinite Worth, which is performed by inputting 41236D or A+B+C during CVO.
IWEX Perform an Infinite Worth EXS, which is performed by inputting A+B+C+D.

Getting Started

All UniCLR routes should still work look there for now Damage and Meter is mesured on 6CC Ender unless otherwise stated.

Starter Combos

The combos listed below are a mix of BNBs and generally easier combos.

Combo Damage Cost Meter Gain Location
  • Most basic midscreen BnB
  • j.2B tends to Side Swap when used after 214B~A. To prevent this, try to delay the buttons used in the air.

Enders

WIP copied from UNICLR

Combo Cost Location
  • Allows for you to dash in and get meaty 5A/2A, even if the opponent techs backwards.
  • Corner ender, since the opponent teching backwards won't make a difference.
  • Metered cl-r ender. Gives very advantageous oki anywhere on screen.
  • Meter dump for damage boost.
  • Only use 6CCC if in corner for better oki.
  • Similar to the previous, but easier.
  • Only use 6CCC if in corner for better oki.
  • Similar to the previous, but 200 meter dump.
  • Vorpal strip route
  • Good oki and time to build GRD, and highest damage for no vorpal and 200 meter.
  • VO route
  • CVO route
  • CVO route for the corner from Unist
  • Optimized universal Uniclr CVO route

Advanced Combos

A Starter

Combo Damage Cost Meter Gain Location
  • 2A combo with UNI2 Routing
  • 5B isntead of 5C seem sto make it more consistent but costs damage
    • j5A instead of j5B after 5B seems to make it even more consistent but costs damage
  • 2A combo
  • Midscreen 2A UNI2 Routing
  • Midscreen 2A UNI2 Routing optimized
  • Midscreen 5A/2A confirm Uniclr routing

B Starter

Combo Damage Cost Meter Gain Location
  • 5B Starter UNI2 Routing
  • if you are at max 5B range 214A might whiff
  • close dl.214BA instead can lead to sideswitch but it seem you can't get the aircombo afterwards (Testing needed)

C Starter

Combo Damage Cost Meter Gain Location
  • 5C Starter Midscreen Uni 2 Routing
  • 5C Starter sideswitch Uni 2 Routing
  • the closer you are the harder the 6C link becomes
  • if you delay long and start a bit away it can become not sideswitch

if you use dl.214AA it does not sideswitch.

  • 5CC Starter Corner Combo
  • relatively easy to do and has none of the strange delays
  • 5CC Starter Corner combo
  • if you are further away when starting you have to use 214B
  • a bit more meter for a bit less Damage

UNI2 Combo snippets WIP ONLY FOR initial Documentation please clean up afterwards!

  • (CH2B)>2C>5C>22A>66B>22B>6B>jB>j6B>jC>j2B>2C>
  • 5C~C>214BA>6Cdl.C>22B>6B>jB>...
  • 5C>2C>dl.214BA>6Cdl.C>22B>6B>jB>...
  • corner Assault>jC>5B>5CC>236A>66B>22B>214AX...
  • Corner overhead 5C~[C]>236A>66C>22A>66B>22[B]w>214BA>jC>j2B>2C...
  • corner 5CC>236A>214BC>TK236A>jB>j6B>jC>j2B>2C>dl.214AB>6CCC
  • TK j236B>66B>22[B]>214BC...

combo snippets for copying

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Combsnippets for copying
Comment Snippet
Basic Aircombo j.B > j.6B > j.C > j.2B > 2C >
j6[B] Air Route 214B~C> j.6[B]> jB > j.C
6CC>22A with delays dl.214X~A > dl.6C.dl.6C > 22A