Story
Welltaro is a "young person" who is the protagonist of Downwell, a game where he travels down a well, shooting enemies, chaining together midair combos, and earning upgrades as he descends deeper and deeper down. Why? I'm not just gonna spoil the ending here, you're gonna have to play it for yourself to find out.
Gameplay
Overview
Welltaro generally likes to stay above his opponents, tacking on damage with small bullets created by his mid-air jumps and creating openings by hitting them with an aerial, mainly down air, which is a larger bullet that launches opponents upwards for a safe follow up. His unique ammo resource can be difficult to keep track of at first, but it creates a very unique character with extremely explosive and expressive gameplay once you get the hang of him.
Strengths |
Weaknesses
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- Variable landing mixups; Unless he's out of ammo, his option of having 8 mid-air jumps will keep your opponent guessing, and allows him to wait for that perfect moment to engage with them.
- Strong edgeguards; Welltaro boasts one of the strongest edgeguards in the game due to the fact that his down air can pop up opponents that are offstage, allowing Welltaro to spike them back down, rinse repeat. Another common route comes from using the heart balloon and nair to carry your opponents all the way to the side blastzone. He has a lot of options to go crazy on the edgeguard.
- Variable assist choices; Due to his ability to consistently combo into KOs at a lot of percent ranges, Welltaro doesn't need to rely on assists to get the job done, freeing him up to use any assist that he wants. The most popular of which being recovery assists, namely Kragg or Captain Viridian, which can aid his recovery when he's in a tough spot.
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- Situationally weak recovery; If Welltaro doesn't have a lot of ammo offstage and doesn't decide to use a recovery assist like Kragg or Captain Viridian, you can very easily prevent him from getting back to stage due to his lack of mixups.
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Unique Mechanics
Welltaro's jump (1), down air (3), up B (2), down B (4), and air dash (2) all consume his bullets. If he doesn't have enough bullets to perform one of these actions, he won't be able to use it, making a clicking sound and displaying the text "EMPTY!" above his head.
He can get bullets back by hitting the opponent with a physical attack (1 per hit) or grabbing ledge/landing on stage (all 8 are refreshed instantly).
Welltaro's side B, Gem High, deals more damage and knockback the less bullets you have, being an extremely powerful kill move when you have no ammo.
Moveset
Jab
Arm Spin Style Toggle Hitboxes Toggle Hitboxes
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Damage
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Startup
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Active
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Recovery
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Base Knockback
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Knockback Growth
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Angle
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On Hit
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On Block
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Properties
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2
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2
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3-4
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?
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20
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5
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80
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?
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?
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Stats for Nerds
Hitstop |
?
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Self Hitstop |
?
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Hitstun |
?
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Limb |
Fist
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- Can be canceled into Jab 2 by pressing attack again.
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Toggle Hitboxes Toggle Hitboxes
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Damage
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Startup
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Active
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Recovery
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Base Knockback
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Knockback Growth
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Angle
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On Hit
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On Block
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Properties
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3
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5-9
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10-11 (earliest)
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?
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20
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5
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80
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?
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?
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Stats for Nerds
Hitstop |
?
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Self Hitstop |
?
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Hitstun |
?
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Limb |
Fist
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- Can be canceled into Rapid Jab by pressing attack again.
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Loops between the two. Toggle Hitboxes Toggle Hitboxes
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Damage
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Startup
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Active
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Recovery
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Base Knockback
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Knockback Growth
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Angle
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On Hit
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On Block
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Properties
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1
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?
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?
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?
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24
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0
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85
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?
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?
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Stats for Nerds
Hitstop |
?
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Self Hitstop |
?
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Hitstun |
?
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Limb |
Fist
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- The minimum amount of attacks from Rapid Jab is 4.
- Is canceled into Jab Finisher by releasing attack.
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Toggle Hitboxes Toggle Hitboxes
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Damage
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Startup
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Active
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Recovery
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Base Knockback
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Knockback Growth
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Angle
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On Hit
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On Block
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Properties
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4
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?
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41-42 (earliest)
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?
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50
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60
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37
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?
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?
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Stats for Nerds
Hitstop |
?
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Self Hitstop |
?
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Hitstun |
?
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Limb |
Fist
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|
|
|
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Dash Attack
Boulder Style Toggle Hitboxes Toggle Hitboxes
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Damage
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Startup
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Active
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Recovery
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Base Knockback
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Knockback Growth
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Angle
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On Hit
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On Block
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Properties
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8
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8
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9-20
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?
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50
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55
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30
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?
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?
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Stats for Nerds
Hitstop |
?
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Self Hitstop |
?
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Hitstun |
?
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Limb |
?
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|
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Tilts
Toggle Hitboxes Toggle Hitboxes
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Damage
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Startup
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Active
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Recovery
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Base Knockback
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Knockback Growth
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Angle
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On Hit
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On Block
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Properties
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8
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4
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5-12
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?
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70
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45
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90
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?
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?
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Stats for Nerds
Hitstop |
?
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Self Hitstop |
?
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Hitstun |
?
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Limb |
?
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|
|
|
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Handstand Style Toggle Hitboxes Toggle Hitboxes
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Damage
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Startup
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Active
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Recovery
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Base Knockback
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Knockback Growth
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Angle
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On Hit
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On Block
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Properties
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9
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7
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8-12
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?
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40
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45
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40
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?
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?
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Stats for Nerds
Hitstop |
?
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Self Hitstop |
?
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Hitstun |
?
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Limb |
?
|
|
|
|
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Toggle Hitboxes Toggle Hitboxes
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|
Damage
|
Startup
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Active
|
Recovery
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Base Knockback
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Knockback Growth
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Angle
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On Hit
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On Block
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Properties
|
6
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7
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8-9
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?
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?
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?
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?
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?
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?
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Stats for Nerds
Hitstop |
?
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Self Hitstop |
?
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Hitstun |
?
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Limb |
?
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|
|
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Aerials
Since being changed from a spinning kick during tester build, the new neutral air sprites haven't been fully completed. Toggle Hitboxes Toggle Hitboxes
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Damage
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Startup
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Active
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Recovery
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Base Knockback
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Knockback Growth
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Angle
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On Hit
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On Block
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Properties
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2, 6
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8
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9-12, 19-23
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N/A, ?
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40, 50
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0, 65
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365*, 35
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?
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?
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Stats for Nerds
Hitstop |
?
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Self Hitstop |
?
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Hitstun |
?
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Limb |
?
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- *Angle 365 sends in the direction that Welltaro is moving.
- Because this attack regenerates 2 bullets if both hits connect, and because it takes 2 jumps to reach the same vertical position as your opponent after landing the move, it's very easy to chain this move into itself offstage without risking running out of bullets.
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Toggle Hitboxes Toggle Hitboxes
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Damage
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Startup
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Active
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Recovery
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Base Knockback
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Knockback Growth
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Angle
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On Hit
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On Block
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Properties
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9, 6
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7
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8-11, 12-17
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?
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60, 40
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75, 25
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75, 75
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?
|
?
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Stats for Nerds
Hitstop |
?
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Self Hitstop |
?
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Hitstun |
?
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Limb |
?
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|
|
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Toggle Hitboxes Toggle Hitboxes
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Damage
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Startup
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Active
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Recovery
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Base Knockback
|
Knockback Growth
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Angle
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On Hit
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On Block
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Properties
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6, 7
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15
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16, 17-21
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?
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40, ?
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45, ?
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40, ?
|
?
|
?
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Stats for Nerds
Hitstop |
?
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Self Hitstop |
?
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Hitstun |
?
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Limb |
?
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- The later hit of Forward Air spikes, not exactly sure what angle it is at this time.
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Toggle Hitboxes Toggle Hitboxes
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Damage
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Startup
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Active
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Recovery
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Base Knockback
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Knockback Growth
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Angle
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On Hit
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On Block
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Properties
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11
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15
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16-19
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40
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53
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80
|
40
|
?
|
?
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Stats for Nerds
Hitstop |
?
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Self Hitstop |
?
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Hitstun |
?
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Limb |
?
|
|
|
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Make sure to clean up those shells! Toggle Hitboxes Toggle Hitboxes
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Damage
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Startup
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Active
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Recovery
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Base Knockback
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Knockback Growth
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Angle
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On Hit
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On Block
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Properties
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6
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13
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14-indefinite
|
?
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45
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65
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90
|
?
|
?
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Stats for Nerds
Hitstop |
?
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Self Hitstop |
?
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Hitstun |
?
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Limb |
?
|
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- Down Air projectile breaks on terrain or platforms.
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