Big Bang Beat Revolve/Nakanishi

From Mizuumi Wiki
Jump to navigation Jump to search
Nakanishi Sisters

Estimated Health (After Scaling): 11672
Guts Rating: 3

Introduction

Nakanishi is a puppet character where the ability to control both characters will be essential to utilizing this character well. This is a very difficult character to use well, but has some strong options should you get it right.

The Nakanishi sisters are a pair of students that have a strong sense of justice. Annoyed by the way Seijou Academy is being run, they team up with Rouga Zanma in order to fight against Agito of the Dark. Kendou is the more outspoken of the two sisters, and is always looking for a good challenge, while Kyuudou is extremely soft-spoken and hesitant. However, as a team, they are all but unstoppable.

General Strategy

Using the Nakanishi sisters effectively is much like using Carl Clover from Blazblue--because you're controlling two characters at once, being able to coordinate their movements is key to winning matches. Unlike Carl, Kendou can take care of herself without Kyuudou's help, but like Carl, her overall flexibility and playability will suffer if Kyuudou is not involved in the fight.

Most of the time, Kyuudou's arrows can be used as situational pokes from long range, disrupting an enemy's attacks. That in turn enables Kendou to get in close and do some damage. Especially conducive to this strategy is the fact that Kendou and Kyuudou can use super moves separately, allowing either twin to open up the enemy for an attack from the other one.

Kendou's shinai give her a much longer range for some of her pokes, and once she gets a combo started it's usually child's play to set up for a special, usually 236C or 214C. 41236A/B is also an option if you still need to close the distance, but whatever attack you use after the charge has to be spot on, or the combo will drop and Kendou will be left open.

Kendou's supers are usually used in tandem with Kyuudou's due to their poor horizontal range and semi-long startup, though they can be part of a Kendou-only combo if the opponent is relatively close. 22D can be used to stop dash-ins if timed correctly, and 623D is a fairly workable anti-air in its own right.

Normal Moves

Standing Normals

5A
5A
BBBR Nakanishi 5A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
- Mid - - - - - J, N, Sp, Su

Standard jab. It's quick, has a decent hitbox, and is air unblockable. Will combo into 2A, 5B, or 2B if cancelled as soon as possible.

5B
5B
BBBR Nakanishi 5B.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
- All - - - - - J, N, Sp, Su

A fast long range swipe. Good as a poke tool without kyuudou

5C
5C
BBBR Nakanishi 5C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
- All - - - - - J, N, Sp, Su

A forward moving downward slash. A strong poke due to its deceptive range, but the slow startup means you should be careful when using it.

Crouching Normals

2A
2A
BBBR Nakanishi 2A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
- Low - - - - - N, Sp, Su

A quick low poke. very fast and a good low poke, with deceptive range.

2B
2B
BBBR Nakanishi 2B.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
450 All - - - - - J, N, Sp, Su

A quick long poke while crouching. This hits mid and is relatively slow, so it's not a great move to use. It does have decent range but most of the time it's not worth it.

2C
2C
BBBR Nakanishi 2C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
- Ground - - - - - N, Sp, Su

A sweeping sword strike. Decently fast and air unblockable, making it a great anti air tool.

Air Normals

jA
jA
BBBR Nakanishi jA.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
150 High - - - - - N, Sp, Su

A fast air jab without much range. Can be a decent air-to-air, but its stubby nature means you have to be pretty close.

jB
jB
BBBR Nakanishi jB.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
- High - - - - - N, Sp, Su

Fast horizontal stab in the air. This is superior to j.A in almost every way, and is both a good air poke and a decent air-to-air.

jC
jC
BBBR Nakanishi jC.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
- High - - - - - N, Sp, Su

A downward slash of both shinai. This is a strong jump-in option, and can lead to a combo on hit. It's also relatively fast, making it all in all a very solid button

Universal Mechanics

5D
Kyuudou: Teihei Shageki
5D
BBBR Nakanishi 5D.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
- All - - - - - NC

Kyuudou fires an arrow across the screen horizontally. The arrow travels about 3/4 of the screen, losing height until it hits the ground. this is an extremely useful poke, and one of Nakanishi's main tools in neutral.

2D
Kyuudou: Kyokusha
2D
BBBR Nakanishi 2D.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
N/A - - - - - - -

Kyuudou fires an arrow upwards, and it arcs back down. Can be useful for setups or to mess with the opponent.

4/6D
Kyuudou: Idou Hidari/Migi
4/6D
BBBR Nakanishi 46D.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
N/A - - - - - - -

Kyuudou moves in the direction held. You're gonna have to get very used to this move as she can't move on her won, so this is your only method of positioning the character.

Throw
Throw
4/6AB
BBBR Nakanishi ThrowWhiff.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
1000 Unblockable - - - - - NC

Kendou grabs the opponent and bends them over before throwing them upwards. She can combo off of this meterlessly by linking into 5A, or by having her sister's arrow catch the opponent shortly after she hits them. Very strong strike-throw pressure as a result.

Special Moves

41236X
Fumikomi
41236A/B
BBBR Nakanishi 41236X.png
Version Damage Guard Property Startup Active Recovery Block Adv Cancel
A - - - - - - - -

Kendou charges forward while ducking low, striking the enemy with her shoulder. This can combo into Nagiharau, Kyouda, or Noboridou on hit. Less hitstun than the B version but also less startup and recovery

Version Damage Guard Property Startup Active Recovery Block Adv Cancel
B - - - - - - - NC

The B version is similar to the A version but with a much longer startup and recovery time. However, it has more hitstun, allowing for better combos.

236C
Nagiharau
236C
BBBR Nakanishi 236C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
- - - - - - - -

Kendou swings a shinai at the opponents legs. a slow but strong sweep, good for catching opponents running in. It is also chargeable.

214C
Kyouda
214C
BBBR Nakanishi 214C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
- - - - - - - -

Kendou pulls back and swings down for an overhead strike. This move is relatively slow, but it can catch opponents off guard and is a great combo tool.

623C
Noboridou
623C
BBBR Nakanishi 623C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
- - - - - - - -

Kendou jumps into the air with her sword held out. This is a pretty standard DP, which makes it a decent anti-air, as well as a potential meterless combo ender.

B-Power Arts

22D
Kasanedou
22D
BBBR Nakanishi 22D.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
- - - - - - - -

Kendou swings down both shinai, creating a crossing pair of waves. This move ground bounces on hit, giving it uses as a combo extender, and it also does decent damage.

623D
Shin Noboridou
623D
BBBR Nakanishi 623C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
- - - - - - - -

Kendou uses a Noboridou, then strikes two more times in the air. This move knocks the opponent down. It's a good metered anti-air and a good way to end combos.

41236D
Yaezakura
623D
BBBR Nakanishi 5D.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
- - - - - - - -

Kyuudou fires an arrow similar to 5D, but it goes fullscreen and hits 5 times. A decent EX arrow useful in a lot of the same places normal arrow is.

63214D
Kasezakura
63214D
BBBR Nakanishi 2D.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
- - - - - - - -

Kyuudou fires multiple arrows upwards. This is essentially the EX of 2D, but with multiple arrows in multiple trajectories. All together they cover half the screen, making it a good way to keep your opponent blocking.

Big Bang Break

41236ABC
Shimai no Kizuna
41236ABC
BBBR Nakanishi 236C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
- All - - - - - -

Kendou does a Nagiharau, which starts a sequence of rapid attacks by both sisters if it hits. This is a great combo ender in Big Bang Mode, especially if you're aiming to kill.

Combos

  • Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.

Colors

BBBR Navigation

General
FAQ
Controls
HUD
System
Glossary
Characters
Burai
Miyazato
Heita
Kunagi
Rouga
Senna
Nakanishi
Kinako
Daigo
Hanny
Manbou
Sanzou
Ren
Agito
M. Heita
Devil
Kojirou
Kamui