Pocket Bravery/System

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🇧🇷 PT

Last updated in version 1.23

Sistema

Going to add unorganized notes about the system here, then organize them later.

Characters have different walk speeds. Unknown if characters have different amounts of prejump frames. Prejump frames are throw invulnerable, and a player holding up can never be thrown. Players can hold up to two bars of super, and two bars of elemental. All supers cost one super bar, all elemental attacks cost one bar of elemental. You can cancel specials into elemental attacks (Called E.Cancels) for half of a super bar plus the normal cost of the elemental attack. Similarly you can cancel specials into supers (Called S.Cancels) for half of a super bar plus the normal cost of the super. Final attacks are only available when your character is at 30% health or less. They cost two elemental bars, and can only be used once per round (whether you hit or not). You may press HP+HK to perform a breaker while in hitstun or blockstun. Using a breaker in hitstun costs two elemental bars. Using a breaker in blockstun costs one elemental bar. Supers cannot be broken. Most supers do not inflict any stun. Characters may or may not have different total stun values. If you get stunned, you may not breaker at any point during the ensuing combo. Characters may or may not have different total guard values. When a character's guard bar is fully depleted, they enter a guard crush state momentarily where they cannot act for about 62 frames. All character's throw frame data is identical (I'm pretty sure), however damage and stun values differ pretty significantly. After inputting a throw, you have about 30 frames to input a direction to throw them in (forward or back). No direction will result in throwing them forward. Most character's fastest normal is 9 frames, and is usually their 5LP. Crouching LP/LK are generally slower than their standing counterparts. This means many attacks can look extremely negative, such at -12, but are safe against most characters as long as the attack pushes you out of range of LP/LK.


General

Controls
HUD
System
FAQ
Changelog
Malika
Ndidi
Jorge
Sebastian
Hadassa