Big Bang Beat Revolve/Ren

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Ren
Estimated Health (After Scaling): 12788

Introduction

Ren Idagawa is a major antagonist in Big Bang Age, and a playable character in Big Bang Beat and Big Bang Beat Revolve. Ren is the banchou of 750 Academy, as well as the leader of Gokuren, a large biker gang. He plans to conquer Japan.

General Strategy

Ren has solid tools for zoning with his long normals and 236X series of specials, and can play a strong defensive neutral. He really shines once he has the opponent in the corner, and he can blow you up very quickly with his setplay and powerful command grab.

Normal Moves

Standing Normals

5A
5A
BBBR Ren 5A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
200 Mid - 6 - - -1 J, N, Sp, Su

A fast, short range knee.

5B
5B
BBBR Ren 5B.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
400 Mid - 8 - - 0 J, N, Sp, Su

A straight, decently-sized kick.

5C
5C
BBBR Ren 5C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
700 Mid - 17 - - -5 J, N, Sp, Su

Ren steps forward and swings his sword down in a wide arc.

Crouching Normals

2A
2A
BBBR Ren 2A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
130 Low - 6 - - -1 N, Sp, Su

A quick low kick with decent reach.

2B
2B
BBBR Ren 2B.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
350 All - 7 - - -3 N, Sp, Su

A low sword strike. The quick startup and long range make it an excellent poking tool.

2C
2C
BBBR Ren 2C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
700 All - 10 - - -12 Sp, Su

Ren stands up and swings his sword upward. Air blockable and only cancellable into specials, so be careful using this as an anti-air.

Air Normals

jA
jA
BBBR Ren jA.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
150 High - 7 - - - N

A quick kick, very similar to his 2A.

jB
jB
BBBR Ren jB.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
350 High - 11 - - - N

A horizontal kick with decent reach.

jC
jC
BBBR Ren jC.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
800 High - 14 - - - N

Ren slashes downward in a wide arc.

Command Normals

6C
Brawl Kick
6C
BBBR Ren 6C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
1100 Mid - 33 - - -1 J, Sp, Su

Ren does a strong forward kick. Jump cancellable on block, leaving you +19 if jump cancelled as early as possible.

j2C
Strike
j2C
BBBR Ren j2C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
700 High - 23 - - - N

Ren slams his hilt down onto the opponent.

Universal Mechanics

5D
Throw
Throw
4/5AB
BBBR Ren ThrowWhiff.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
300 Unblockable - - - - - NC

Ren grabs the opponent and tosses them up into the air. Does very little damage on its own, but leads into a combo anywhere on screen.

Big Bang Mode
Big Bang Mode
ABC
BBBR Ren BBM.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
N/A N/A - - - - - -

Universal Big Bang Mode activation. Requires 3 bars and can be done anytime you have control on the ground. Lasts for about 7 seconds.

Special Moves

236A
Empty Can
236A
BBBR Ren 236A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
220/820 All - 8 - - +10 NC

Ren tosses an empty can in a parabolic arc in front of him. 623C can be used to launch the can in a straight line, dealing greater damage. Can bounce off of the wall, making it take longer to fall down.

236B
Molotov Cocktail
236B
BBBR Ren 236B.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
300*3 (783) All - 68 - - - NC

Ren tosses a Molotov cocktail in a parabolic arc in front of him. Like empty can, 623C can be used to launch the bottle forward. The bottle has no hitbox, and only the flames it creates on impact can hit the opponent. Will take longer to hit the ground if it bounces off of the wall first.

236C
Concrete-block Wall
236C
BBBR Ren 236C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
800 High - 38 - - -43 NC

Ren tosses a concrete block in a parabolic arc in front of him. 623C can be used to launch the block slightly further. Only gains a hitbox once it touches the ground. Hits overhead, and can be very strong on okizeme.

623B
I Won't Let You Get Away!
623B
BBBR Ren 623B.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
800 Unblockable - 9 - - - -

Ren sticks his sword into the air, catching airborne opponents before throwing them to the ground.

623C
Fly Away!
623C
BBBR Ren 623C.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
800 All - 16 - - -3 -

Ren swings his sword upward, creating a red arc along the path of the swing. Can be used to launch the items he throws out with 236X.

214A
Feint
214A
BBBR Ren 214A.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
- - Invincible - - 29 - NC

Ren dashes forward with a fake shoulder charge, stopping after a moment.

214X
Tempering
214B/C
BBBR Ren 214B.png
Version Damage Guard Property Startup Active Recovery Block Adv Cancel
B 850 Mid Invincible 12 - - -9 Su

Ren dashes forward with a strong shoulder charge.

Version Damage Guard Property Startup Active Recovery Block Adv Cancel
[B] 850 Mid Invincible 19 - - -9 Su

Ren dashes forward with a strong shoulder charge. Causes untechable wallbounce on hit.

Version Damage Guard Property Startup Active Recovery Block Adv Cancel
C 1000 Mid Invincible 16 - - -25 Su

Ren dashes forward with a strong shoulder charge. Travels slightly further than the B version and launches on hit.

B-Power Arts

236D
Dance!
236D
BBBR Ren 236D.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
- - - 5+4 - - - NC

Ren throws three empty cans, two Molotov cocktails, and one cinder block.

63214D
Headbutt
63214D
BBBR Ren ThrowWhiff.png
Headbutt
Headbutt
BBBR Ren 63214D.png
GO TO HELL!!
GO TO HELL!!
Version Damage Guard Property Startup Active Recovery Block Adv Cancel
63214D 800 Unblockable - 5+0 - - - NC

Ren grabs his opponent and headbutts them.

Version Damage Guard Property Startup Active Recovery Block Adv Cancel
63214D~C 3000/2400 - - - - - - NC

Ren charges up his headbutt for a more powerful attack.

623B~8D
Fly!
623B~8D
BBBR Ren 623C.png
BBBR Ren 623B8D.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
100, 1500 (1330) - - - - - - NC

Ren swings his sword up to launch the opponent before punching them into the wall.

Big Bang Break

41236ABC
You're Dead!
41236ABC
BBBR Ren ThrowWhiff.png
Damage Guard Property Startup Active Recovery Block Adv Cancel
4187 Unblockable - - - - - -

Ren reaches out to grab the opponent. If he gets them, he launches into an autocombo that ends with an explosive j.2C.

Combos

Combo Theory

  • Combo damage varies from character to character, so all damage numbers come from testing on a full-health Rouga.

Midscreen

  • 5/2A > 5B > 5C > 2C > dl 214B > 5A > 2C > dl j.2C > 5B > 2C > dl j.2C > 5B > 5C > 2C > 623B (3117)
  • Your go-to midscreen BnB. Does good damage and gets you a hard knockdown.

Midscreen

  • 5/2A > 5B > 5C > 2C > dl 214B > 5A > 2C > dl j.2C > 5B > 2C > dl j.2C > 5B > 5C > 2C > 623B~8D (3657)
  • The same route as above, but spending a bar on 623B~8D to get 500 more damage and full-screen corner carry.

Corner

Colors

A Color
B Color
C Color
D Color

BBBR Navigation

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