KILL la KILL IF/Mechanics

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Match Format

Default matches have a 180 second timer, and are a best of 3 in rounds.

Once one round ends, everything carries over to the next round. This would be:

  • Health
  • Timer
  • SP Gauge
  • Valor Level
  • The position you were in when the round ended.

Guard

Pressing the Guard button causes your character to block in place against incoming attacks.

Attacks do not deal chip damage, and you're rewarded meter for successfully blocking attacks.

Counter Hit

Interrupting the startup frames of an opponent’s attack causes your attack to deal an extra 300 damage. This only applies to the first hit if Its a multi-hit.

Certain moves benefit more from a Counter Hit, such as Ryuko’s uppercut dealing an extra 700 damage when Its a Counter Hit.

Knockdown, Get Up, Air Tech

A knockdown will commonly occur at the end of a combo. When a player is on the ground, they're invincible until their get up animation finishes.

Upon getting hit in the air, if you aren't immediately hit afterwards your character will automatically Air Tech. After Air Teching, you will be invincible until you land to the ground.

Wallsplat

Launching the opponent while their back is to the wall will cause a wallsplat.

The opponent is stuck to the wall and slowly slides down to the ground. This allows for combo extension and big damage potential.

Low Health Recovery

If you’re at low enough health (HP bar starts flashing), and you bring the match into round 3, you will be rewarded health recovery at the beginning of round 3.

SP Gauge

KLKIF SP Gauge.png

The SP Gauge is used to perform actions such as Specials, Ketsui Burst, and FIBER LOST SECRET ARTS. It's broken up into four 25% integers.

The SP Gauge increases whenever:

  • You hit the opponent.
  • You get hit by the opponent.
  • You guard an opponent's attack.


Meter Consumption
Nui's EX Attacks One bar (25%)
Specials Two bars (50%)
Ketsui Burst Two bars (50%)
FIBER LOST SECRET ARTS Four bars (100%)


Blue Meter

Upon using meter to perform an action, the SP Gauge freezes for about 6-7 seconds. During this time, your meter will not be able to increase.

The exception to this would be landing a Ketsui Burst that leads into Bloody Valor. That and the potential SP gained from winning Bloody Valor.