![](/images/8/8c/Icon_patch_notes.png) |
Under Construction
- This page is a work in progress.
- Please be patient and check back later for additional changes.
|
“
|
She serves. A pawn that sleeps eternally. A puppet with no will to call her own. Her master,
nowhere to be seen. There is but one directive that resonates to this day -- the end of
peace is the beginning of war. To destroy the Voids once and for all.
|
”
|
Gameplay
~Coming soon~
Character Stats
Template:CharacterData-Infobox-UNIST
Template:AttackDataHeader-UNI/Tooltips/Infobox
Normal Moves
Standing Normals
5A
5A
|
Damage
|
Guard
|
Cancel
|
Property
|
Cost
|
Attribute
|
160
|
H,L
|
N,SP,EX,CS
|
-
|
-
|
Strike
|
Startup
|
Active
|
Recovery
|
Overall
|
Advantage
|
Invul
|
6
|
3
|
12
|
20
|
-3
|
-
|
A quick wing swipe. Has very good range and startup for a 5A. Useful for rebeats and converting into air combos.
|
|
5B
5B
|
5B
|
Damage
|
Guard
|
Cancel
|
Property
|
Cost
|
Attribute
|
422
|
H,L
|
N,SP,EX,CS
|
-
|
-
|
Strike
|
Startup
|
Active
|
Recovery
|
Overall
|
Advantage
|
Invul
|
12
|
9
|
18
|
38
|
-2
|
-
|
Vatista spins two of wings in a circle. Hits twice. Mostly a combo tool.
|
5BB Follow-up
|
Damage
|
Guard
|
Cancel
|
Property
|
Cost
|
Attribute
|
415
|
H,L
|
(N),SP,EX,CS
|
-
|
-
|
Strike
|
Startup
|
Active
|
Recovery
|
Overall
|
Advantage
|
Invul
|
3
|
6
|
25
|
33
|
-8
|
-
|
Follow-up after 5B, even on whiff. Vatista continues to spin her wings and releases a tiny shockwave. Will hit twice. The shockwave can be used to activate gems right out of 5B range, especially standing gems. Can be used as a risky, back-up anti-air if [2]8X charge isn't available.
|
|
5C
5C
|
Damage
|
Guard
|
Cancel
|
Property
|
Cost
|
Attribute
|
690
|
H,L
|
N,SP,EX,CS
|
-
|
-
|
Strike
|
Startup
|
Active
|
Recovery
|
Overall
|
Advantage
|
Invul
|
12
|
5
|
22
|
38
|
-11
|
-
|
Long reach stab with all of Vatista's wings. Very versatile since it can be used used for neutral, combos, pressure, and just activating gems. Can be used as a risky, back-up anti-air if [2]8X charge isn't available.
|
|
Crouching Normals
2A
2A
|
Damage
|
Guard
|
Cancel
|
Property
|
Cost
|
Attribute
|
140
|
H,L
|
N,SP,EX,CS
|
-
|
-
|
Strike
|
Startup
|
Active
|
Recovery
|
Overall
|
Advantage
|
Invul
|
6
|
3
|
12
|
20
|
-3
|
-
|
Crouching wing swipe similar to 5A. Is not able to activate gems. Useful for rebeats. Cannot be used to detonate gems.
|
|
2B
2B
|
2B
|
Damage
|
Guard
|
Cancel
|
Property
|
Cost
|
Attribute
|
399
|
H,L
|
N,SP,EX,CS
|
-
|
-
|
Strike
|
Startup
|
Active
|
Recovery
|
Overall
|
Advantage
|
Invul
|
10
|
9
|
29
|
47
|
-13
|
-
|
Crouching version of 5B. Can be used as a risky, back-up anti-air if [2]8X charge isn't available.
|
2BB Follow-up
|
Damage
|
Guard
|
Cancel
|
Property
|
Cost
|
Attribute
|
418
|
H,L
|
SP,EX,CS,?
|
-
|
-
|
Strike
|
Startup
|
Active
|
Recovery
|
Overall
|
Advantage
|
Invul
|
3
|
6
|
25
|
33
|
-8
|
-
|
Crouching version of 5BB. This version will cause a wallbounce if close enough to a wall. Unlike 5BB, it does not have the range to active standing gems.
|
|
2C
2C
|
Damage
|
Guard
|
Cancel
|
Property
|
Cost
|
Attribute
|
621
|
L
|
N,SP,EX,CS
|
-
|
-
|
Foot
|
Startup
|
Active
|
Recovery
|
Overall
|
Advantage
|
Invul
|
10
|
13
|
24
|
46
|
-16~-6
|
-
|
Vatista slides 4 wings in a wheel far along the ground sweeping the opponent. Very good way to start combos, especially when followed by 5C. One of Vatista's few lows. Vatista is not affect by hitstop during this move.
|
|
Air Normals
j.A
j.A
|
Damage
|
Guard
|
Cancel
|
Property
|
Cost
|
Attribute
|
140
|
H,AS
|
N,SP,EX,CS
|
-
|
-
|
Head
|
Startup
|
Active
|
Recovery
|
Overall
|
Advantage
|
Invul
|
6
|
3
|
21 [2 on landing]
|
29
|
Varies
|
-
|
A jumping kick. Mostly used as a combo tool or air-to-air.
|
|
j.B
j.B
|
Damage
|
Guard
|
Cancel
|
Property
|
Cost
|
Attribute
|
410
|
H,AS
|
N,SP,EX,CS
|
-
|
-
|
-
|
Startup
|
Active
|
Recovery
|
Overall
|
Advantage
|
Invul
|
11
|
6
|
18 [3 on landing]
|
34
|
Varies
|
-
|
Vatista slashes her wings forward. Has a large hitbox and hits overhead, making it a good air-to-ground tool.
|
|
j.C
j.C Guruguru~
|
Damage
|
Guard
|
Cancel
|
Property
|
Cost
|
Attribute
|
170x3(478 3-hit)
|
H,L,AS
|
N,SP,EX,CS
|
-
|
-
|
Head
|
Startup
|
Active
|
Recovery
|
Overall
|
Advantage
|
Invul
|
12
|
10
|
8 [4 on landing]
|
29
|
Varies
|
-
|
Vatista spins with her wings extended around her. Very large horizontal hitbox that can even hit behind her. Can be blocked in either direction, so it does not work as a cross-up. Useful as a jump-in to hide the charge for B Drill, but is prone to being shielded. Cannot be used to detonate gems.
|
|
Command Normals
Leviosa
Leviosa レヴィオーサ j.A+B
|
Damage
|
Guard
|
Cancel
|
Property
|
Cost
|
Attribute
|
-
|
-
|
N,SP,EX,CS
|
-
|
-
|
-
|
Startup
|
Active
|
Recovery
|
Overall
|
Advantage
|
Invul
|
-
|
-
|
-
|
32
|
-
|
-
|
Vatista hops backward and floats in the air briefly. Gives her some tricky movement options, as well as the ability to hold a charge in the air without moving.
|
|
Dash Moves
66B
66B
|
Damage
|
Guard
|
Cancel
|
Property
|
Cost
|
Attribute
|
650
|
H,L
|
SP,EX,CS
|
-
|
-
|
Strike
|
Startup
|
Active
|
Recovery
|
Overall
|
Advantage
|
Invul
|
10
|
2
|
12
|
23
|
-2
|
-
|
A spinning kick with deceptively few active frames. Has a solid vertical hitbox, so it can be used as a risky, back-up anti-air if [2]8X charge isn't available. On grounded counter hit, the opponent goes into a tumble state.
|
|
66C
66C Guruguru~
|
Damage
|
Guard
|
Cancel
|
Property
|
Cost
|
Attribute
|
190,148x5 (930 6-hit)
|
H,L
|
SP,EX,CS
|
-
|
-
|
Strike
|
Startup
|
Active
|
Recovery
|
Overall
|
Advantage
|
Invul
|
12
|
18
|
20
|
49
|
-5
|
-
|
Vatista charges forward while spinning her wings and can pass through the opponent. Will only hit all 6 hits if spaced correctly. It can be cancelled into FF~4 on block to make it safe or FF/[4]6A on crossup for a combo.
|
|
Universal Mechanics
Force Function
Armabellum アルマ ベルム B+C Stand Stand Crouch Crouch Air Air
|
B+C 3-Hits
|
Damage
|
Guard
|
Cancel
|
Property
|
Cost
|
Attribute
|
845
|
H,L
|
SP,{EX},{CS}
|
-
|
-
|
Strike
|
Startup
|
Active
|
Recovery
|
Overall
|
Advantage
|
Invul
|
10
|
3(3)2(5)6
|
14
|
42
|
-4
|
-
|
[B+C] 5-Hits
|
Damage
|
Guard
|
Cancel
|
Property
|
Cost
|
Attribute
|
1365
|
H,L
|
{EX},{CS}
|
-
|
-
|
Strike
|
Startup
|
Active
|
Recovery
|
Overall
|
Advantage
|
Invul
|
10
|
5(13)16
|
17
|
60
|
-6
|
-
|
[B+C]8 Float 10-Hits
|
Damage
|
Guard
|
Cancel
|
Property
|
Cost
|
Attribute
|
1545
|
H,L
|
{EX},{CS}
|
-
|
-
|
Strike
|
Startup
|
Active
|
Recovery
|
Overall
|
Advantage
|
Invul
|
10
|
5(10)14(2)4
|
[14 on landing]
|
68
|
-x~-24
|
-
|
2B+C Crouching 2-Hits
|
Damage
|
Guard
|
Cancel
|
Property
|
Cost
|
Attribute
|
787
|
L
|
{EX},{CS}
|
-
|
-
|
Strike
|
Startup
|
Active
|
Recovery
|
Overall
|
Advantage
|
Invul
|
12
|
17
|
18
|
46
|
-3
|
-
|
jB+C Air 4-Hits
|
Damage
|
Guard
|
Cancel
|
Property
|
Cost
|
Attribute
|
499
|
H,L
|
{EX},{CS}
|
-
|
-
|
Strike
|
Startup
|
Active
|
Recovery
|
Overall
|
Advantage
|
Invul
|
14
|
6(2)4
|
18 [9 on landing]
|
51
|
-x~-12
|
-
|
j[B+C] Air 11-Hits
|
Damage
|
Guard
|
Cancel
|
Property
|
Cost
|
Attribute
|
1290
|
H,L
|
{EX},{CS}
|
-
|
-
|
Strike
|
Startup
|
Active
|
Recovery
|
Overall
|
Advantage
|
Invul
|
13
|
16(5)14(2)4
|
18 [14 on landing]
|
97
|
~x~-24
|
Destroys 1 Projectile per hitbox during Standing and Air active frames
|
Vatista fires short energy beams from her fingertips.
- Can be cancelled into from any normal.
- During the standing and air versions, she can move in any direction and can cancel out projectiles.
- Standing increase version can start floating if up is held.
- While in the air on hit, it drags the opponent with her on.
- Crouching version hits low.
|
|
Throw
Throw A+D
|
Damage
|
Guard
|
Cancel
|
Property
|
Cost
|
Attribute
|
1580
|
UNB
|
-
|
-
|
-
|
Throw
|
Startup
|
Active
|
Recovery
|
Overall
|
Advantage
|
Invul
|
4
|
1
|
22
|
26
|
+37(hit)
|
-
|
Launches the opponent to the wall.
|
|
Guard Thrust
Guard Thrust 214D
|
[[File:{{{image}}} | 175x250px | center|class=lazyimg]]
|
214D Normal
|
Damage
|
Guard
|
Cancel
|
Property
|
Cost
|
Attribute
|
0
|
Mid
|
-
|
Launch
|
100 EXS, GRD Break
|
Strike
|
Startup
|
Active
|
Recovery
|
Overall
|
Advantage
|
Invul
|
15
|
5
|
26
|
45
|
-12
|
1~15 Full, 16~45 Full on hit
|
214D Vorpal
|
Damage
|
Guard
|
Cancel
|
Property
|
Cost
|
Attribute
|
0
|
Mid
|
-
|
Launch
|
Vorpal
|
Strike
|
Startup
|
Active
|
Recovery
|
Overall
|
Advantage
|
Invul
|
12
|
5
|
26
|
42
|
-12
|
1~15 Full, 16~45 Full on hit
|
Blows the opponent away on hit.
- Usable only during blockstun.
- Generally better to use while in Vorpal as it's faster and costs less resources.
|
|
|
|
Veil Off
Veil Off A+B+C
|
[[File:{{{image}}} | 175x250px | center|class=lazyimg]]
|
A+B+C Normal
|
Damage
|
Guard
|
Cancel
|
Property
|
Cost
|
Attribute
|
0
|
Mid, Air
|
-
|
Launch, Wall Bounce, GRD Break
|
100+ EXS
|
Strike
|
Startup
|
Active
|
Recovery
|
Overall
|
Advantage
|
Invul
|
20
|
2
|
[7 (3 on hit) on landing]
|
58 (54 on hit)
|
-13
|
1~30 Full
|
A+B+C Full Charge
|
Damage
|
Guard
|
Cancel
|
Property
|
Cost
|
Attribute
|
0
|
Mid, Air
|
-
|
Launch, Wall Bounce, GRD Break
|
100+ EXS
|
Strike
|
Startup
|
Active
|
Recovery
|
Overall
|
Advantage
|
Invul
|
68
|
2
|
[7 (2 on hit) on landing]
|
108 (103 on hit)
|
-14
|
1~91 Full
|
Universal reversal that blows the opponent back on hit.
- Airborne: 1~52, Standing: 53~59.
- For Full Charge version: Airborne: 1~101, Standing: 102~108.
- Requires at least 100 meter and puts you in Veil Off state which grants 20% more damage, but drains your meter at a slow rate.
- Meter drains much slower when health is below 30% (orange health).
- You can hold down A+B+C to delay activation and gain a few extra benefits, but doing so is highly unrecommended unless trying to run the clock as this move already has a long start up as is.
|
A+B+C Cross Cast
|
Damage
|
Guard
|
Cancel
|
Property
|
Cost
|
Attribute
|
0
|
Mid, Air
|
-
|
Launch
|
100+ EXS, Vorpal
|
Strike
|
Startup
|
Active
|
Recovery
|
Overall
|
Advantage
|
Invul
|
2
|
4
|
20
|
25
|
+3
|
1~19 Full
|
Cancels an action and launches the opponent high into the air on hit.
- Airborne: 1~25.
- CVO cancel is treated the same as EX cancel, you can only CVO when you can EX and the opponent is in hit/blockstun.
- Requires at least 100 meter and consumes vorpal state and drains meter at a fast rate.
- Has a lot of hitstun, making it easy to combo from.
- Grants an additional bounce if both have been used in the combo so far.
- If the opponent does end up hitting the ground during the combo, damage is prorated.
- Pressing A+B+C can be used for a shortcut for Infinite Worth.
- Used mostly as a way to tack on extra damage, or to reliably close out the round.
|
|
|
|
Special Moves
Stella Lumen
Stella Lumen ルーメンステラ [4]6X A Version A Version B Version B Version EX C Version EX C Version
|
[4]6A Slow
|
Damage
|
Guard
|
Cancel
|
Property
|
Cost
|
Attribute
|
819
|
H,L,A
|
{EX},{CS}
|
-
|
-
|
Projectile
|
Startup
|
Active
|
Recovery
|
Overall
|
Advantage
|
Invul
|
21
|
128(max)
|
-
|
39
|
+8~+x
|
-
|
Fires a slow moving projectile. It's slow enough to be followed into battle, making it an effective approach tool. Disappears if Vatista is hit.
|
[4]6B Fast
|
Damage
|
Guard
|
Cancel
|
Property
|
Cost
|
Attribute
|
819
|
H,L,A
|
{EX},{CS}
|
-
|
-
|
Projectile
|
Startup
|
Active
|
Recovery
|
Overall
|
Advantage
|
Invul
|
19
|
26(max)
|
-
|
51
|
-6~+x
|
-
|
Fires a much faster moving projectile that pushes Vatista back on the ground. Not as effective as [6]4A laser, but it's nice to have the option when you have a [4] charge. Disappears if Vatista is hit. Vatista's hitbox isn't actually crouching during startup.
|
[4]6X EX Multi-hit
|
Damage
|
Guard
|
Cancel
|
Property
|
Cost
|
Attribute
|
1258 (1236 on CS)
|
H,L,A
|
{CS}
|
-
|
-
|
Projectile
|
Startup
|
Active
|
Recovery
|
Overall
|
Advantage
|
Invul
|
38
|
44
|
-
|
67
|
+68~+x
|
-
|
A very large and very slow, multi-hitting projectile takes time to release. Travels slowly forward up and down. Can reverse a neutral situation if you get it out safely and follow it into battle, but it disappears if Vatista is hit. Has no hitbox until released. Can be released earlier by cancelling the startup with chainshift, but loses some damage and instead bounces along the ground.
|
|
Stella Lumen (Air)
Stella Lumen (Air) ルーメンステラ j.[4]6X A Version A Version B Version B Version EX C Version EX C Version
|
j.[4]6A Slow
|
Damage
|
Guard
|
Cancel
|
Property
|
Cost
|
Attribute
|
819
|
H,L,A
|
{EX},{CS}
|
-
|
-
|
Projectile
|
Startup
|
Active
|
Recovery
|
Overall
|
Advantage
|
Invul
|
13
|
128(max)
|
29 [0 on landing]
|
42
|
-3
|
-
|
Similar to the grounded version projectile, but Vatista floats backward after use. The projectile travels diagonally towards the ground then travels horizontally.
|
j.[4]6B Fast
|
Damage
|
Guard
|
Cancel
|
Property
|
Cost
|
Attribute
|
819
|
H,L,A
|
{EX},{CS}
|
-
|
-
|
Projectile
|
Startup
|
Active
|
Recovery
|
Overall
|
Advantage
|
Invul
|
13
|
37(max)
|
29 [0 on landing]
|
42
|
-3
|
-
|
Similar to the A version, but much faster.
|
j.[4]6C EX Multi-hit
|
Damage
|
Guard
|
Cancel
|
Property
|
Cost
|
Attribute
|
1258 (1236 on CS)
|
H,L,A
|
{CS}
|
-
|
-
|
Projectile
|
Startup
|
Active
|
Recovery
|
Overall
|
Advantage
|
Invul
|
36
|
-
|
23
|
59
|
+75~+x
|
-
|
The same as the grounded version, but in the air.
|
|
Luvel Angelus
Luvel Angelus ルベルアンゲルス [2]8X A/B Version A/B Version EX C Version EX C Version
|
[2]8A Rising
|
Damage
|
Guard
|
Cancel
|
Property
|
Cost
|
Attribute
|
620,182x5 (1530 all-hits)
|
H,L
|
(CS)
|
-
|
-
|
Strike
|
Startup
|
Active
|
Recovery
|
Overall
|
Advantage
|
Invul
|
4
|
3(3)8
|
33
|
50
|
-16
|
Completely invincible frames 1~4, Strike invincible frames 5~17
|
A rising attack with all of Vatista's wings. Effective reversal when you have [2] charge. Will whiff opponents directly above Vatista.
|
[2]8B Spike
|
Damage
|
Guard
|
Cancel
|
Property
|
Cost
|
Attribute
|
620,182x5,281 (1811 all-hits)
|
H,L
|
(CS)
|
-
|
-
|
Strike
|
Startup
|
Active
|
Recovery
|
Overall
|
Advantage
|
Invul
|
4
|
3(3)8
|
44
|
61
|
-26
|
Completely invincible frames 1~4, Strike invincible frames 5~17
|
Similar to the A version, but covers more area diagonal distance. On hit, will end by spiking the opponent to the ground and Vatista can perform aerial actions afterward.
|
[2]8C EX Multi-part
|
Damage
|
Guard
|
Cancel
|
Property
|
Cost
|
Attribute
|
195,107x18 (2014 18-hit, 2121 19-hit)
|
H,L/H,L,A/H,L
|
(CS)
|
-
|
-
|
Strike
|
Startup
|
Active
|
Recovery
|
Overall
|
Advantage
|
Invul
|
4
|
3(3)8(16)13(7)3(3)10
|
54
|
123
|
-46
|
Completely invincible frames 1~46, Strike invincible frames 47~53, Completely invincible frames 54~109
|
Starts like the other versions, but then performs her drilling attack, and then another rising attack. Covers an even larger intial area.
|
|
Mikoruseo
Mikoruseo ミコルセオ [6]4X Ground Ground Air Air EX C Version EX C Version
|
[6]4A Horizontal
|
Damage
|
Guard
|
Cancel
|
Property
|
Cost
|
Attribute
|
1250
|
H,L,A
|
{EX},{CS}
|
-
|
-
|
Projectile
|
Startup
|
Active
|
Recovery
|
Overall
|
Advantage
|
Invul
|
14
|
5
|
25
|
43
|
-3
|
-
|
j.[6]4A Aerial
|
Damage
|
Guard
|
Cancel
|
Property
|
Cost
|
Attribute
|
1250
|
H,L,A
|
{EX},{CS}
|
-
|
-
|
Projectile
|
Startup
|
Active
|
Recovery
|
Overall
|
Advantage
|
Invul
|
14
|
5
|
27 [0 on landing]
|
45
|
-x~-5
|
-
|
A fast, horizontal laser that instantly reaches full screen. It can be good to use while walking forward behind a Lumen Stella. Stops Vatista's movement when used in the air and even allows her an air action after its use.
|
[6]4B Angled
|
Damage
|
Guard
|
Cancel
|
Property
|
Cost
|
Attribute
|
1250
|
H,L,A
|
{EX},{CS}
|
-
|
-
|
Projectile
|
Startup
|
Active
|
Recovery
|
Overall
|
Advantage
|
Invul
|
15
|
5
|
22
|
41
|
±0
|
-
|
j.[6]4B Aerial
|
Damage
|
Guard
|
Cancel
|
Property
|
Cost
|
Attribute
|
1250
|
H,L,A
|
{EX},{CS}
|
-
|
-
|
Projectile
|
Startup
|
Active
|
Recovery
|
Overall
|
Advantage
|
Invul
|
17
|
5
|
42 [0 on landing]
|
63
|
-x~-20
|
-
|
Similar to the A version, but this hits at an upward 30° angle for the grounded version. Air version hits at a downward 30° angle.
|
[6]4C EX Multi-hit
|
Damage
|
Guard
|
Cancel
|
Property
|
Cost
|
Attribute
|
200,148x9(1532 all-hits)
|
H,L,A
|
(CS)
|
-
|
-
|
Projectile
|
Startup
|
Active
|
Recovery
|
Overall
|
Advantage
|
Invul
|
8
|
25
|
29
|
61
|
+7
|
Throw invincible frames 1~3
|
j.[6]4C Aerial
|
Damage
|
Guard
|
Cancel
|
Property
|
Cost
|
Attribute
|
1450
|
H,L,A
|
(CS)
|
-
|
-
|
Projectile
|
Startup
|
Active
|
Recovery
|
Overall
|
Advantage
|
Invul
|
8
|
25
|
27 [0 on landing]
|
59
|
-x~+11
|
-
|
A slightly stronger horizontal laser. Plus on block, so it has some use to make specials safe. Mostly used for VO combos or punishing projectiles fullscreen. While in Vorpal, the A and B versions can be cancelled into this version without charging. After the aerial version, Vatista can perform additional air actions afterward.
|
|
Transvoranse
Transvoranse トラスウォーラス j.[8]2X Drill Drill B/C Version Kick B/C Version Kick
|
j.[8]2A Fast
|
Damage
|
Guard
|
Cancel
|
Property
|
Cost
|
Attribute
|
300,246x4 (1284 5 hits)
|
H,L,A
|
(CS)
|
-
|
-
|
Dive
|
Startup
|
Active
|
Recovery
|
Overall
|
Advantage
|
Invul
|
7
|
until land+3
|
18
|
22
|
+2
|
-
|
A diving drill attack. Thiis version is mostly a combo tool, but it can be used for sudden, unexpected dives if you have the charge.
|
j.[8]2B Overhead
|
Damage
|
Guard
|
Cancel
|
Property
|
Cost
|
Attribute
|
350,287x4 (1498 5-hits)
|
H/H,L
|
{EX},{CS}
|
-
|
-
|
Dive
|
Startup
|
Active
|
Recovery
|
Overall
|
Advantage
|
Invul
|
20
|
until land+3(20)6
|
22
|
51
|
-7
|
-
|
Has much slower startup, but it hits overhead. If you're able to hide the charge in another jump or move, you can use it as an instant overhead. You can do a high-low mixup between j.C > [8]2B and j.C > 2C. Ends in a kick that launches the enemy toward the wall and can then combo afterwards.
|
j.[8]2C EX Multi-part
|
Damage
|
Guard
|
Cancel
|
Property
|
Cost
|
Attribute
|
245,193x11 (2368 12-hits)
|
H,L,A
|
(CS)
|
-
|
-
|
Strike
|
Startup
|
Active
|
Recovery
|
Overall
|
Advantage
|
Invul
|
5
|
19(12)5(28)7
|
18
|
Varies
|
-1
|
Completely invincible frames 1~3, Strike invincible frames 4~until land
|
A super drill that does more hits the higher Vatista is on the screen - it works well with her force function. Ends in same way as the B version, but Vatista kicks twice.
|
|
Deus Fragmentum
Deus Fragmentum シデウスフラグメンツム ]X[ Stand Set Stand Set Crouch Set Crouch Set Air Set Air Set Detonate Detonate
|
5/2]X[ Ground Set
|
Damage
|
Guard
|
Cancel
|
Property
|
Cost
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
Startup
|
Active
|
Recovery
|
Overall
|
Advantage
|
Invul
|
-
|
-
|
-
|
26
|
-
|
-
|
j.]X[ Air Set
|
Damage
|
Guard
|
Cancel
|
Property
|
Cost
|
Attribute
|
-
|
-
|
-
|
-
|
-
|
-
|
Startup
|
Active
|
Recovery
|
Overall
|
Advantage
|
Invul
|
-
|
-
|
[0 on landing]
|
32
|
-
|
-
|
Same as the grounded version, but Vatista sets the gem around waist level slightly closer to her.
|
Attack Fragment Detonate
|
Damage
|
Guard
|
Cancel
|
Property
|
Cost
|
Attribute
|
1484 6-hits
|
H,L,A
|
-
|
-
|
-
|
Projectile
|
Startup
|
Active
|
Recovery
|
Overall
|
Advantage
|
Invul
|
4
|
4,4,4,4,(3),3,3
|
-
|
-
|
-
|
-
|
Vatista sets a gem in front of her.
- When any of Vatista's hitboxes connect with a gem, they will detonate.
- Each version sets the gem at a different angle.
- Only 1 gem can be set per button for a max of 3 on screen. Using the same button again will replace the gem that was placed with that button.
- All gems disappear if Vatista is hit or grabbed (even if she techs).
- An absolutely essential tool for both her pressure and high damage combos as well.
- Any normal can be cancelled into a gem set on release, but it will leave Vatista at frame disadvantage.
- 61F charge.
|
|
Satelus Trianglum
Satelus Trianglum サーテレス トリアングルム ]X[ after using 3 gems in a combo
|
236A Slow
|
Damage
|
Guard
|
Cancel
|
Property
|
Cost
|
Attribute
|
920
|
H,L,A
|
{EX},{CS}
|
-
|
-
|
Projectile
|
Startup
|
Active
|
Recovery
|
Overall
|
Advantage
|
Invul
|
13
|
10
|
[9 on landing]
|
70
|
-
|
-
|
Vatista creates a small explosion around her.
- Can only be used after detonating 3 gems previously in the same combo.
|
|
Super Moves
Infinite Worth
Lateus Orbis ラクテウスオルビス 41236D
|
Damage
|
Guard
|
Cancel
|
Property
|
Cost
|
Attribute
|
234,92x27,224 (3066 all-hits)
|
H,L,A
|
-
|
-
|
-
|
Projectile
|
Startup
|
Active
|
Recovery
|
Overall
|
Advantage
|
Invul
|
12
|
141
|
66
|
218
|
-33
|
Completely invincible frames 1~147
|
Vatista fires a long-lasting, giant beam.
- Since it's not a charge move, you can use it at any time to punish any whiff from anywhere on the screen if you want to spend 200%.
|
|
Infinite Worth EXS
Zahhishio ザッハィシオ A+B+C+D
|
|
Damage
|
Guard
|
Cancel
|
Property
|
Cost
|
Attribute
|
3775
|
Mid, Air
|
-
|
Knockdown
|
200 EXS, Vorpal or GRD Break
|
Strike
|
Startup
|
Active
|
Recovery
|
Overall
|
Advantage
|
Invul
|
1+15
|
6
|
46
|
67
|
-25
|
1~26 Full
|
Vatista becomes surrounded by a pillar of light which goes into a cinematic on hit.
- Must have less than 30% health (orange health) to use.
- After the cinematic, characters will be moved to the middle of the stage, regardless of where they were positioned before.
- Due to the cost, it is usually not recommended to use this move unless it will kill the opponent.
|
|
|
|
Colors
External Links
Template:UNIST