Under Night In-Birth/UNIST/Vatista

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Revision as of 13:30, 18 January 2020 by SageVarq (talk | contribs) (Standardized Guard Thrust, Veil Off, and IWEX (again))
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Profile-vatista.png

She serves. A pawn that sleeps eternally. A puppet with no will to call her own. Her master,
nowhere to be seen. There is but one directive that resonates to this day -- the end of
peace is the beginning of war. To destroy the Voids once and for all.

Story

~Coming soon~

Gameplay

~Coming soon~

Character Stats

Template:CharacterData-Infobox-UNIST Template:AttackDataHeader-UNI/Tooltips/Infobox

Normal Moves

Standing Normals

5A
5A
Damage Guard Cancel Property Cost Attribute
160 H,L N,SP,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
6 3 12 20 -3 -

A quick wing swipe. Has very good range and startup for a 5A. Useful for rebeats and converting into air combos.

5B
5B
5B Damage Guard Cancel Property Cost Attribute
422 H,L N,SP,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
12 9 18 38 -2 -

Vatista spins two of wings in a circle. Hits twice. Mostly a combo tool.

5BB
Follow-up
Damage Guard Cancel Property Cost Attribute
415 H,L (N),SP,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
3 6 25 33 -8 -

Follow-up after 5B, even on whiff. Vatista continues to spin her wings and releases a tiny shockwave. Will hit twice. The shockwave can be used to activate gems right out of 5B range, especially standing gems. Can be used as a risky, back-up anti-air if [2]8X charge isn't available.

5C
5C
Damage Guard Cancel Property Cost Attribute
690 H,L N,SP,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
12 5 22 38 -11 -

Long reach stab with all of Vatista's wings. Very versatile since it can be used used for neutral, combos, pressure, and just activating gems. Can be used as a risky, back-up anti-air if [2]8X charge isn't available.

Crouching Normals

2A
2A
Damage Guard Cancel Property Cost Attribute
140 H,L N,SP,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
6 3 12 20 -3 -

Crouching wing swipe similar to 5A.

  • Useful for rebeats.
  • Cannot be used to detonate gems.
2B
2B
2B Damage Guard Cancel Property Cost Attribute
399 H,L N,SP,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
10 9 29 47 -13 -

Crouching version of 5B. Can be used as a risky, back-up anti-air if [2]8X charge isn't available.

2BB
Follow-up
Damage Guard Cancel Property Cost Attribute
418 H,L SP,EX,CS,? - - Strike
Startup Active Recovery Overall Advantage Invul
3 6 25 33 -8 -

Crouching version of 5BB. This version will cause a wallbounce if close enough to a wall. Unlike 5BB, it does not have the range to active standing gems.

2C
2C
Damage Guard Cancel Property Cost Attribute
621 L N,SP,EX,CS - - Foot
Startup Active Recovery Overall Advantage Invul
10 13 24 46 -16~-6 -

Vatista slides 4 wings in a wheel far along the ground sweeping the opponent. Very good way to start combos, especially when followed by 5C. One of Vatista's few lows. Vatista is not affect by hitstop during this move. Cannot be used to detonate gems.

Air Normals

j.A
j.A
Damage Guard Cancel Property Cost Attribute
140 H,AS N,SP,EX,CS - - Head
Startup Active Recovery Overall Advantage Invul
6 3 21
[2 on landing]
29 Varies -

A jumping kick. Mostly used as a combo tool or air-to-air.

j.B
j.B
Damage Guard Cancel Property Cost Attribute
410 H,AS N,SP,EX,CS - - -
Startup Active Recovery Overall Advantage Invul
11 6 18
[3 on landing]
34 Varies -

Vatista slashes her wings forward. Has a large hitbox and hits overhead, making it a good air-to-ground tool.

j.C
j.C
Guruguru~
Damage Guard Cancel Property Cost Attribute
170x3(478 3-hit) H,L,AS N,SP,EX,CS - - Head
Startup Active Recovery Overall Advantage Invul
12 10 8
[4 on landing]
29 Varies -

Vatista spins with her wings extended around her. Very large horizontal hitbox that can even hit behind her. Can be blocked in either direction, so it does not work as a cross-up. Useful as a jump-in as it's usually still plus, even if shielded. If it isn't shielded, it's good for hiding an [8]2 charge for B Drill.

Command Normals

Leviosa
Leviosa
レヴィオーサ
j.A+B
Damage Guard Cancel Property Cost Attribute
- - N,SP,EX,CS - - -
Startup Active Recovery Overall Advantage Invul
- - - 32 - -

Vatista hops backward and floats in the air briefly. Gives her some tricky movement options, as well as the ability to hold a charge in the air without moving.

Dash Moves

66B
66B
Damage Guard Cancel Property Cost Attribute
650 H,L SP,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
10 2 12 23 -2 -

A spinning kick with deceptively few active frames. Has a solid vertical hitbox, so it can be used as a risky, back-up anti-air if [2]8X charge isn't available. On grounded counter hit, the opponent goes into a tumble state.

66C
66C
Guruguru~
Damage Guard Cancel Property Cost Attribute
190,148x5 (930 6-hit) H,L SP,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
12 18 20 49 -5 -

Vatista charges forward while spinning her wings and can pass through the opponent. Will only hit all 6 hits if spaced correctly. It can be cancelled into FF~4 on block to make it safe or FF/[4]6A on crossup for a combo.

Universal Mechanics

Force Function

Armabellum
アルマ ベルム
B+C
Stand
Stand
Crouch
Crouch
Air
Air
B+C
3-Hits
Damage Guard Cancel Property Cost Attribute
845 H,L SP,{EX},{CS} - - Strike
Startup Active Recovery Overall Advantage Invul
10 3(3)2(5)6 14 42 -4 -
[B+C]
5-Hits
Damage Guard Cancel Property Cost Attribute
1365 H,L {EX},{CS} - - Strike
Startup Active Recovery Overall Advantage Invul
10 5(13)16 17 60 -6 -
[B+C]8
Float 10-Hits
Damage Guard Cancel Property Cost Attribute
1545 H,L {EX},{CS} - - Strike
Startup Active Recovery Overall Advantage Invul
10 5(10)14(2)4 [14 on landing] 68 -x~-24 -
2B+C
Crouching 2-Hits
Damage Guard Cancel Property Cost Attribute
787 L {EX},{CS} - - Strike
Startup Active Recovery Overall Advantage Invul
12 17 18 46 -3 -
jB+C
Air 4-Hits
Damage Guard Cancel Property Cost Attribute
499 H,L {EX},{CS} - - Strike
Startup Active Recovery Overall Advantage Invul
14 6(2)4 18
[9 on landing]
51 -x~-12 -
j[B+C]
Air 11-Hits
Damage Guard Cancel Property Cost Attribute
1290 H,L {EX},{CS} - - Strike
Startup Active Recovery Overall Advantage Invul
13 16(5)14(2)4 18
[14 on landing]
97 ~x~-24 Destroys 1 Projectile per hitbox during Standing and Air active frames

Vatista fires short energy beams from her fingertips.

  • Can be cancelled into from any normal.
  • During the standing and air versions, she can move in any direction and can cancel out projectiles.
  • Standing increase version can start floating if up is held.
  • While in the air on hit, it drags the opponent with her on.
  • Crouching version hits low.

Throw

Throw
A+D
Damage Guard Cancel Property Cost Attribute
1580 UNB - - - Throw
Startup Active Recovery Overall Advantage Invul
4 1 22 26 +37(hit) -

Launches the opponent to the wall.

Guard Thrust
Guard Thrust
ガードスラスト
214D
214D
Normal
Damage Guard Cancel Property Cost Attribute
0 Mid - Launch 100 EXS, GRD Break Strike
Startup Active Recovery Overall Advantage Invul
15 5 26 45 -12 1~15 Full,
16~45 Full on hit
214D
Vorpal
Damage Guard Cancel Property Cost Attribute
0 Mid - Launch Vorpal Strike
Startup Active Recovery Overall Advantage Invul
12 5 26 42 -12 1~15 Full,
16~45 Full on hit

Blows the opponent away on hit.

  • Usable only during blockstun.
  • Generally better to use while in Vorpal as it's faster and costs less resources.
Veil Off
Veil Off
ヴェールオフ
A+B+C
A+B+C
Normal
Damage Guard Cancel Property Cost Attribute
0 Mid, Air - Launch, Wall Bounce, GRD Break 100+ EXS Strike
Startup Active Recovery Overall Advantage Invul
20 2 [7 (3 on hit) on landing] 58 (54 on hit) -13 1~30 Full
A+B+C
Full Charge
Damage Guard Cancel Property Cost Attribute
0 Mid, Air - Launch, Wall Bounce, GRD Break 100+ EXS Strike
Startup Active Recovery Overall Advantage Invul
68 2 [7 (2 on hit) on landing] 108 (103 on hit) -14 1~91 Full

Universal reversal that blows the opponent back on hit.

  • Airborne: 1~52, Standing: 53~59.
    • For Full Charge version: Airborne: 1~101, Standing: 102~108.
  • Requires at least 100 meter and puts you in Veil Off state which grants 20% more damage, but drains your meter at a slow rate.
  • Meter drains much slower when health is below 30% (orange health).
  • You can hold down A+B+C to delay activation and gain a few extra benefits, but doing so is highly unrecommended unless trying to run the clock as this move already has a long start up as is.
A+B+C
Cross Cast
Damage Guard Cancel Property Cost Attribute
0 Mid, Air - Launch 100+ EXS, Vorpal Strike
Startup Active Recovery Overall Advantage Invul
2 4 20 25 +3 1~19 Full

Cancels an action and launches the opponent high into the air on hit.

  • Airborne: 1~25.
  • CVO cancel is treated the same as EX cancel, you can only CVO when you can EX and the opponent is in hit/blockstun.
    • Including in the air.
  • Requires at least 100 meter and consumes vorpal state and drains meter at a fast rate.
  • Has a lot of hitstun, making it easy to combo from.
  • Grants an additional bounce if both have been used in the combo so far.
    • If the opponent does end up hitting the ground during the combo, damage is prorated.
  • Pressing A+B+C can be used for a shortcut for Infinite Worth.
  • Used mostly as a way to tack on extra damage, or to reliably close out the round.

Special Moves

Stella Lumen
Stella Lumen
ルーメンステラ
[4]6X
A Version
A Version
B Version
B Version
EX C Version
EX C Version
[4]6A
Slow
Damage Guard Cancel Property Cost Attribute
819 H,L,A {EX},{CS} - - Projectile
Startup Active Recovery Overall Advantage Invul
21 128(max) - 39 +8~+x -

Fires a slow moving projectile. It's slow enough to be followed into battle, making it an effective approach tool. Disappears if Vatista is hit.

  • 53 frame charge
[4]6B
Fast
Damage Guard Cancel Property Cost Attribute
819 H,L,A {EX},{CS} - - Projectile
Startup Active Recovery Overall Advantage Invul
19 26(max) - 51 -6~+x -

Fires a much faster moving projectile that pushes Vatista back on the ground. Not as effective as [6]4A laser, but it's nice to have the option when you have a [4] charge. Disappears if Vatista is hit. Vatista's hitbox isn't actually crouching during startup.

  • 53 frame charge
[4]6X
EX Multi-hit
Damage Guard Cancel Property Cost Attribute
1258
(1236 on CS)
H,L,A {CS} - - Projectile
Startup Active Recovery Overall Advantage Invul
38 44 - 67 +68~+x -

A very large and very slow, multi-hitting projectile takes time to release. Travels slowly forward up and down. Can reverse a neutral situation if you get it out safely and follow it into battle, but it disappears if Vatista is hit. Has no hitbox until released. Can be released earlier by cancelling the startup with chainshift, but loses some damage and instead bounces along the ground.

  • 53 frame charge
Stella Lumen (Air)
Stella Lumen (Air)
ルーメンステラ
j.[4]6X
A Version
A Version
B Version
B Version
EX C Version
EX C Version
j.[4]6A
Slow
Damage Guard Cancel Property Cost Attribute
819 H,L,A {EX},{CS} - - Projectile
Startup Active Recovery Overall Advantage Invul
13 128(max) 29
[0 on landing]
42 -3 -

Similar to the grounded version projectile, but Vatista floats backward after use. The projectile travels diagonally towards the ground then travels horizontally.

  • 53 frame charge
j.[4]6B
Fast
Damage Guard Cancel Property Cost Attribute
819 H,L,A {EX},{CS} - - Projectile
Startup Active Recovery Overall Advantage Invul
13 37(max) 29
[0 on landing]
42 -3 -

Similar to the A version, but much faster.

  • 53 frame charge
j.[4]6C
EX Multi-hit
Damage Guard Cancel Property Cost Attribute
1258
(1236 on CS)
H,L,A {CS} - - Projectile
Startup Active Recovery Overall Advantage Invul
36 - 23 59 +75~+x -

The same as the grounded version, but in the air.

  • 53 frame charge
Luvel Angelus
Luvel Angelus
ルベルアンゲルス
[2]8X
A/B Version
A/B Version
EX C Version
EX C Version
[2]8A
Rising
Damage Guard Cancel Property Cost Attribute
620,182x5
(1530 all-hits)
H,L (CS) - - Strike
Startup Active Recovery Overall Advantage Invul
4 3(3)8 33 50 -16 Completely invincible frames 1~4,
Strike invincible frames 5~17

A rising attack with all of Vatista's wings. Effective reversal when you have [2] charge. Will whiff opponents directly above Vatista.

  • 53 frame charge
[2]8B
Spike
Damage Guard Cancel Property Cost Attribute
620,182x5,281
(1811 all-hits)
H,L (CS) - - Strike
Startup Active Recovery Overall Advantage Invul
4 3(3)8 44 61 -26 Completely invincible frames 1~4,
Strike invincible frames 5~17

Similar to the A version, but covers more area diagonal distance. On hit, will end by spiking the opponent to the ground and Vatista can perform aerial actions afterward.

  • 53 frame charge
[2]8C
EX Multi-part
Damage Guard Cancel Property Cost Attribute
195,107x18
(2014 18-hit, 2121 19-hit)
H,L/H,L,A/H,L (CS) - - Strike
Startup Active Recovery Overall Advantage Invul
4 3(3)8(16)13(7)3(3)10 54 123 -46 Completely invincible frames 1~46,
Strike invincible frames 47~53,
Completely invincible frames 54~109

Starts like the other versions, but then performs her drilling attack, and then another rising attack. Covers an even larger intial area.

Mikoruseo
Mikoruseo
ミコルセオ
[6]4X
Ground
Ground
Air
Air
EX C Version
EX C Version
[6]4A
Horizontal
Damage Guard Cancel Property Cost Attribute
1250 H,L,A {EX},{CS} - - Projectile
Startup Active Recovery Overall Advantage Invul
14 5 25 43 -3 -
j.[6]4A
Aerial
Damage Guard Cancel Property Cost Attribute
1250 H,L,A {EX},{CS} - - Projectile
Startup Active Recovery Overall Advantage Invul
14 5 27
[0 on landing]
45 -x~-5 -

A fast, horizontal laser that instantly reaches full screen. It can be good to use while walking forward behind a Lumen Stella. Stops Vatista's movement when used in the air and even allows her an air action after its use.

  • 53F charge
[6]4B
Angled
Damage Guard Cancel Property Cost Attribute
1250 H,L,A {EX},{CS} - - Projectile
Startup Active Recovery Overall Advantage Invul
15 5 22 41 ±0 -
j.[6]4B
Aerial
Damage Guard Cancel Property Cost Attribute
1250 H,L,A {EX},{CS} - - Projectile
Startup Active Recovery Overall Advantage Invul
17 5 42
[0 on landing]
63 -x~-20 -

Similar to the A version, but this hits at an upward 30° angle for the grounded version. Air version hits at a downward 30° angle.

  • 53F charge
[6]4C
EX Multi-hit
Damage Guard Cancel Property Cost Attribute
200,148x9(1532 all-hits) H,L,A (CS) - - Projectile
Startup Active Recovery Overall Advantage Invul
8 25 29 61 +7 Throw invincible frames 1~3
j.[6]4C
Aerial
Damage Guard Cancel Property Cost Attribute
1450 H,L,A (CS) - - Projectile
Startup Active Recovery Overall Advantage Invul
8 25 27
[0 on landing]
59 -x~+11 -

A slightly stronger horizontal laser. Plus on block, so it has some use to make specials safe. Mostly used for VO combos or punishing projectiles fullscreen. While in Vorpal, the A and B versions can be cancelled into this version without charging. After the aerial version, Vatista can perform additional air actions afterward.

  • 53F charge
Transvoranse
Transvoranse
トラスウォーラス
j.[8]2X
Drill
Drill
B/C Version Kick
B/C Version Kick
j.[8]2A
Fast
Damage Guard Cancel Property Cost Attribute
300,246x4
(1284 5 hits)
H,L,A (CS) - - Dive
Startup Active Recovery Overall Advantage Invul
7 until land+3 18 22 +2 -

A diving drill attack. Thiis version is mostly a combo tool, but it can be used for sudden, unexpected dives if you have the charge.

  • 43F charge
j.[8]2B
Overhead
Damage Guard Cancel Property Cost Attribute
350,287x4
(1498 5-hits)
H/H,L {EX},{CS} - - Dive
Startup Active Recovery Overall Advantage Invul
20 until land+3(20)6 22 51 -7 -

Has much slower startup, but it hits overhead. If you're able to hide the charge in another jump or move, you can use it as an instant overhead. You can do a high-low mixup between j.C > [8]2B and j.C > 2C. Ends in a kick that launches the enemy toward the wall and can then combo afterwards.

  • 43F charge
j.[8]2C
EX Multi-part
Damage Guard Cancel Property Cost Attribute
245,193x11
(2368 12-hits)
H,L,A (CS) - - Strike
Startup Active Recovery Overall Advantage Invul
5 19(12)5(28)7 18 Varies -1 Completely invincible frames 1~3,
Strike invincible frames 4~until land

A super drill that does more hits the higher Vatista is on the screen - it works well with her force function. Ends in same way as the B version, but Vatista kicks twice.

  • 43F charge
Deus Fragmentum
Deus Fragmentum
シデウスフラグメンツム
]X[
Stand Set
Stand Set
Crouch Set
Crouch Set
Air Set
Air Set
Detonate
Detonate
5/2]X[
Ground Set
Damage Guard Cancel Property Cost Attribute
- - - - - -
Startup Active Recovery Overall Advantage Invul
- - - 26 - -
j.]X[
Air Set
Damage Guard Cancel Property Cost Attribute
- - - - - -
Startup Active Recovery Overall Advantage Invul
- - [0 on landing] 32 - -
Attack Fragment
Detonate
Damage Guard Cancel Property Cost Attribute
1484 6-hits H,L,A - - - Projectile
Startup Active Recovery Overall Advantage Invul
4 4,4,4,4,(3),3,3 - - - -

Vatista sets a gem in front of her. Often notated by the community as "5gem" for standing set, "2gem" for crouching set, and "j.gem" for aerial set.

  • When any of Vatista's hitboxes connect with a gem, they will detonate.
  • Each version sets the gem at a different angle.
  • Only 1 gem can be set per button for a max of 3 on screen. Using the same button again will replace the gem that was placed with that button.
  • Only 6 gems can be used at during a block/combo string. On attempting a 7th usage, The gem will come out, but immediately disappear.
  • All gems disappear if Vatista is hit or grabbed (even if she techs).
  • An absolutely essential tool for both her pressure and high damage combos as well.
  • Any normal can be cancelled into a gem set on release, but it will leave Vatista at frame disadvantage.
  • 61F charge.
Satelus Trianglum
Satelus Trianglum
サーテレス トリアングルム
]X[ after using 3 gems in a combo
236A
Slow
Damage Guard Cancel Property Cost Attribute
920 H,L,A {EX},{CS} - - Projectile
Startup Active Recovery Overall Advantage Invul
13 10 [9 on landing] 70 - -

Vatista creates a small explosion around her.

  • Can only be used after detonating 3 gems previously in the same combo.

Super Moves

Infinite Worth

Lateus Orbis
ラクテウスオルビス
41236D
Damage Guard Cancel Property Cost Attribute
234,92x27,224
(3066 all-hits)
H,L,A - - - Projectile
Startup Active Recovery Overall Advantage Invul
12 141 66 218 -33 Completely invincible frames 1~147

Vatista fires a long-lasting, giant beam.

  • Since it's not a charge move, you can use it at any time to punish any whiff from anywhere on the screen if you want to spend 200%.

Infinite Worth EXS

Zahhishio
ザッハィシオ
A+B+C+D
Damage Guard Cancel Property Cost Attribute
3775 Mid, Air - Knockdown 200 EXS, Vorpal or GRD Break Strike
Startup Active Recovery Overall Advantage Invul
1+15 6 46 67 -25 1~26 Full

Vatista becomes surrounded by a pillar of light which goes into a cinematic on hit.

  • Must have less than 30% health (orange health) to use.
  • After the cinematic, characters will be moved to the middle of the stage, regardless of where they were positioned before.
  • Due to the cost, it is usually not recommended to use this move unless it will kill the opponent.

Colors

Mars Black
Lion Falls
Murder Dolls
Aurora Blue
Aureolin
Classic White
Luminous Pink
Fallen Leaves
Chromium Green
Crimson Lake
Lila Colina
Azul Agua
Regalo Tierra
Freddo Aria
Grass Fairy
Donner Geist
Black Magic
Knospe Gardenie
Rain Stream
Flor Ciruela
Cassata Al Forno
Moonshine Blue
Vento Aureo
Angelic Gospel
Cyber Fairy
Blitzschlag
Mystic Doll
Antique Luxury
Modern Gloom
Fairy Tale

External Links

Template:UNIST