Template:AttackDataHeader-SS2019

From Mizuumi Wiki
Revision as of 12:00, 21 May 2020 by Threxx (talk | contribs) (Undo revision 96974 by Srwseki (talk))
Jump to navigation Jump to search

! height="25px" |Damage ! Guard ! Startup ! Active ! Recovery ! Hit Adv ! Block Adv ! Cancel ! Weapon Clash ! Deflectable ! Unarmed

Usage

  • Damage: List damage dealt by a move, multi-hit moves should list the total damage and have individual hits in brackets (e.g.: Darli's 5B)
  • Guard: Describe how the attack has to be guarded:
    • Low: Must hold 1 (down-back) to block
    • Mid: Must hold 1 or 4 (down-back or back) to block
    • High: Must hold 4 (back) to block
    • Unblockable: self-explanatory
  • Startup: Frames between attack activation and hitbox appearance (e.g.: write numeric value "9" not "nine" or "9f")
  • Active: Frames during which hitbox is persistent
  • Total: The move's total duration frames on whiff
  • Hit Adv: Frame advantage on hit
  • Block Adv: Frame advantage on block
  • Cancel: List frame cancel window of move (example from 5sp wiki), "Yes" or "No" placeholders are ok in absence of accurate frame data
  • Weapon Clash: List clash window of move (example from 5sp wiki), "Yes" or "No" placeholders are ok in absence of accurate frame data
  • Deflectable: Fill with "Yes", "No", or "Disarm" in case of Heavy versions of special moves
  • Unarmed: Fill with "Yes", "No", or "Only" in case of move only being available while disarmed (e.g.: Darli's Point Break)