Bionicle: Kanohi Klash/Tahu

From Mizuumi Wiki
Jump to navigation Jump to search

Background

The hot-headed but selfless leader of the Toa Mata. After awakening on the shores of Ta-Wahi with no memory, Tahu begins his quest to find six great masks.

Introduction

Tahu, being the de-facto mascot for Bionicle, slots in as Kanohi Klash's "shoto". True to this nature, he is equipped with a fireball, an invincible uppercut, and a gap-closing move (a rekka, in this case).

  • Mask: Kanohi Hau - Mask of Shielding: Gives access to a parry (both grounded and aerial) as well as a pushblock. The parry can be dash-cancelled.

Similar to: Ryu (USF4), Genjuro (SS2)

Playstyle
BKK-Portrait-Tahu.png Tahu is an all-rounder who thrives off of strong mix-ups and can play well at any range.
Pros Cons
  • Defense: Parries and reversal DPs make Tahu a strong character on defense.
  • Range: Tahu sports some great pokes, a very fast HP fireball, and a beam super. This makes him quite a threat at mid-to-long range.
  • Mix-ups: In addition to a fairly fast overhead and some good lows, Tahu also boasts a command grab and some tricky left-right mixups with his Trailblazer rekkas.
  • No Sauce: Tahu has a hard time doing substantial damage once he opens up his opponent. His only juggle opener is j.2HK which doesn't launch very high and adds quite a few juggle points to boot.

Move List

Note: blue and cyan hurtboxes don't have any difference in-game

Standing Normals

5LP
BKK-Tahu-5LP.png
BKK-Tahu-5LP2.png
5MP
5HP
5LK
5MK
5HK

Crouching Normals

2LP
2MP
2HP
2LK
2MK
2HK

Jumping Normals

Command Normals

Universal Mechanics

Special Moves

Super Moves

Combos

Colors

Tahu's colors (with references)


General
FAQ
Controls
Netplay
Characters
Tahu
Gali
Onua
Mechanics
System Specifics
Changelog