CRUCIS FATAL+FAKE/Glossary
Basic
Clash -
Light Attack -
Vertical Attack -
Side Attack -
Sidestep -
Weak Projectiles - Weak Projectiles can be negated simply by attacking it
Strong Projectiles - Strong Projectiles will negate Weak Projectiles as well as attacks.
Passive - Passives are recovery actions from being knocked off the ground.
Recovery Animation -
Cancels -
Jump Cancel -
Flinch -
Guard Stagger -
Combo
Ground Hierarchy - A sequence which a player has to follow in cancelling into another action. the usual hierarchy is: Light*n -> Medium -> Heavy -> Special -> Final
Air Hierarchy - j.Light -> j.Medium -> j.Medium > j.Heavy -> j.Special -> j.Final
Attack Conditions
Neutral - a state which an attack lands normally
Counter - a state which an attack lands while a target is still performing an action. This results in inability to use Passives to recover from the previous attack. Some attacks may also have bonus properties such as adding an attack. An attack to a target with this condition will also deal 50% bonus damage
Stun - a state caused by specific attacks, indicated by lightning effect, stun timer and dim lightning. Any attack to a target in this state counts as a Counter hit, only without the bonus damage
Airborne - a state which the target is off their feet. regular attacks will usually juggle the target, but some attacks may also have bonus properties enabled.
Guard - an attack that lands on Guard can still be cancelled into a combo. Some attacks may also deal Chip Damage
Deflect - an attack that lands on Deflect will miss its mark completely and become unable to cancel into another action, leaving the attacker wide open. A counterattack from this may still be considered a Counter Hit.
Repel - Repel works similarily Guard, which allows for Chip Damage, but an attack that lands on Repel will be repelled back and the attacker is left staggered, allowing for a comfortable counterattack. However, this does not count as Counter Hit.
Chip Damage - occurs when curtain attacks land on Guard. Chip Damage can kill on the last HP.