Comic Party Wars 2/Controls

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This wiki uses numpad notation.

Important Note: for special move inputs to register in this game, you must hold down the last directional input while you press the attack button.

Basic Controls

CPW2 is a 4 button fighter, with A, B, C, and D corresponding to Light, Medium, Heavy, and Deflect/Parry. Dash and backdash are 66 and 44 respectively. No character except for Aya can cancel their dash. For characters that have an airdash, it's j.66 and can be done infinitely many times when airborne. There is no backward airdash.

Universal Mechanics

Most characters have a wallslam on 6C. All characters have a launcher on 3C, which they can follow up with a superjump by holding 8. Eimi jumps automatically. Most characters have a universal overhead on 5AB. BC gives a roman cancel which usually costs 1 bar; for characters with command normals on B or C, it is recommended to input roman cancel as 5BC, as the command normal is sometimes given priority and may cause nothing to come out otherwise. When midair, 8BC can be used to perform a roman cancel/double jump. Most supers are on 236236X or 214214X inputs with the strength of the attack button corresponding to the amount of meter used. When under 1/3 health (when in the dark blue/flashing portion), the C versions of many special moves and a desperation super costing 3 bars on 236236236C are able to be performed

Pending the completion of this wiki, the official move list is "技表とシステム.txt" in the CPW directory. The characters are organized how they are on CSS, throw whichever character you wanna know about into a machine translator of your choice.

Resources
Getting Started
FAQ
Controls
System Mechanics
Characters