Gotcha Force ReBalanced/Normal Ninja

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Introduction

"This Gotcha Borg belongs to the assassination unit. He possesses secret Shinobi moves that enemies can't detect! Sidestep enemy bullets and then slash foes with the SHINOBI GATANA!"

Normal Ninja is a low cost Ninja Borg cloned from Sasuke. Unique to him is a fast juggle/burst dash attack that leaves you back-turned, and a downwards slash jump attack. He costs 30 less, but also has less HP than Sasuke. Cancel his B Shot into airdash to cover dodging screen moves, and utilize his strong jab for damaging combos. He suffers against super-armor characters, so make sure to zone as much as you can while using Shinobi Bomb carefully. He has an 11 frame jumpsquat.

Overview

  • Control range and dodge homing moves by airdash shooting
  • Use Shinobi Bomb to whiff punish and pop them up for an aerial combo
  • Dash attack has a very unreliable hitbox, but it seems to connect while back-turned or sidestepping
  • For grounded combos, a simple Jump B -> Landing B combo deals all the damage you need
  • Dance around platforms and dash off ledges for quick movement
Strengths Weaknesses
  • Great movement options and speed
  • Low cost and small hurtbox
  • High damage jab
  • Jump attack angles downwards and is extremely safe and loopable
  • Stubby normals and low damage on most moves
  • Low HP and bad disadvantage state
  • Dash attack is very inconsistent
  • Shurikens do not home in well and are poor zoning threats

Stats

Tribe Cost HP Jump Type
Ninja 150 200 Air Jump Level 3

Moves

Shuriken
B Shot
Damage Startup Recovery Ammo Reload Hitstun
4 N/A N/A 10 Static, 90 frames -

Shuriken toss. They stagger the opponent when landing 3 of them. Tossing them while walking is safe especially with Normal Ninja's snappy ground dash whenever needed.

Shinobi Gatana
B Attack (Standing)
Damage Startup Recovery Hitstun
36 11f 15f -

A powerful slash. Great for damage, but a bit awkward to link for combos. Has a great hitbox with the vacuum wave.

Shinobi Gatana
B Attack (Standing 2)
Damage Startup Recovery Hitstun
27 (staled) N/A N/A -

Part of the jab string, it launches the opponent close and is good against super-armor characters, especially when cancelled into Shinobi Bomb.

B Attack (Dashing)
Damage Startup Recovery Hitstun
n/a n/a n/a -

A sliding stab that juggles the opponent. The hitbox comes out really fast, but the issue is landing it because of the very unorthodox animation. It is inconsistent as a result and seems to be very niche; probably a reversal style move.

B Attack (Jumping)
Damage Startup Recovery Hitstun
n/a n/a n/a -

A heavy slash downwards. Combos into itself beautifully and great for changing targets mid-combo. Whiffs against opponents above you.

B Attack (Diving)
Damage Startup Recovery Hitstun
86 14f 12f -

A deadly overhead stab. It is a very niche move but landing it takes a huge toll on the opponent. The downside is that the smaller the opponent, the more useless the move becomes, and landing it on Dragons and Fortresses isn't the easiest thing due to their models having picky hurtboxes.

Shinobi Bomb
X
Damage Startup Recovery Ammo Reload Hitstun
22 12f 11f 5 Static, 300 frames -

A bomb toss. The grounded version is much faster, but the aerial version allows you to setup combos and camp better. There is an initial hitbox and an area-of-effect explosion hitbox, so use this move creatively.


General
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Machine Borgs
G Red
Isaac
Ninja Borgs
Knight Borgs
Vlad
Girl Borgs
Kei
Musha Borgs
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Jack
Gun Borgs
Billy
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Idol Borg
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