Jingi Storm: The Arcade/Chad

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Chad
Jstachad.png
Full name Chad Apicolo
Health 339
Play-style Rushdown
Weight Heavyweight (10/12)

Introduction

Chad Apicolo is a highly aggressive and tricky rushdown character. As an amateur capoeirista, he specializes in incredible speed and acrobatic offense, always wanting to be in the opponent's face at all times. To compliment this playstyle, he also makes use of more esoteric tactics, such as a backturned stance that supplies him with effective mixups and special boomerang projectiles that can disorient and trap his foes.

If you want to play each match as fast as you possibly can, and are willing to experiment with atypical playstyles and strange movement, you'll be rewarded with a truly one-of-a-kind mixup machine. For better or for worse, there's really no one quite like Chad.

Playstyle
Jstachad.png Chad Apicolo is an unorthodox, highly mobile rushdown character possessing a variety of advancing strikes and a unique backturned stance.
Strengths Weaknesses
  • Speedy and Sneaky: Chad's primary offensive options are very fast, with animations that will often mislead the opponent into defending incorrectly while evading their attempts at counterattacking.

  • Light-Footed: Chad can close distances extremely well, with strong jump-ins and grounded approach options that cover large distances while remaining safe.

  • Amateur Wrestler: Though it's not the primary focus of his gameplan, Chad has a shockingly effective throw game, with options that are hard to break and give him either strong damage or powerful okizeme.

  • Useless Moves: Chad has a fairly large movelist, which would normally be a good thing if half of it wasn't complete garbage. He often puts himself into a knocked down state after many of his strings, which doesn't really benefit him as his grounded options are barely better than the average character's.

  • Learning Curve: Chad's combo routes and grounded pokes are somewhat different in both form and function compared to what nearly everyone else uses, which can make him awkward to play and downright dysfunctional when applying traditional strategies.

  • Atemi Fodder: Although many of Chad's stronger strings are safe on block, their committal nature makes them very easy to atemi. He has to stick to shorter and weaker offense if he doesn't want to get caught for massive damage.

Attacks

Go Lone
214
Chad 214.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
214 - - - - - - - -

Chad rolls forward and enters a face-up downed state. Not particularly useful, Chad's only unique downed option is 6P+G which isn't exactly stellar.


Sol Guiñada
PPP
Chad ppp.gif
ppp
ppp
Chad pp3p.gif
pp3p
pp3p
Input Damage Startup Active Recovery Guard Break On Hit On Block
P - - - - - - - -
Input Damage Startup Active Recovery Guard Break On Hit On Block
PP - - - - - - - -

Decent jab string, Chad swings wide so it's difficult to sidestep.

Input Damage Startup Active Recovery Guard Break On Hit On Block
PPP - - - - - - - -

Very mashable string, difficult to punish.

Input Damage Startup Active Recovery Guard Break On Hit On Block
PP3P - - - - - - - -

Mid option. Puts Chad into backturn, good combo filler especially when followed with BT 2P.


Naranja
PPK
Chad ppk.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
PPK - - - - - - - -

Low option, pretty hard to see as Chad doesn't really crouch down when kicking.


Zumo Naranja
PKK
Chad pkk.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
PK - - - - - - - -

Ideal neutral poke. Good range and hits mid, use often.

Input Damage Startup Active Recovery Guard Break On Hit On Block
PKK - - - - - - - -

Easy to react to low, PPK is better.

Input Damage Startup Active Recovery Guard Break On Hit On Block
PKK2G - - - - - - - -

One of the few string cancels that is somewhat practical. Recovers fast and lets you bop your opponent if they try to block low or low atemi the PKK.


Relógio
66PPP
Chad 66p.gif
green
green
Chad 66pp.gif
yellow
yellow
Chad 66ppp.gif
red
red
Input Damage Startup Active Recovery Guard Break On Hit On Block
66P - - - - - - - -

Evasive approaching launcher. Can be repeated multiple times to increase power, launch height, and guard break level.

Input Damage Startup Active Recovery Guard Break On Hit On Block
66PG - - - - - - - -

Gives backturn and reduces recovery. An excellent way to enter backturn quickly, and leads to high damage combos.

Input Damage Startup Active Recovery Guard Break On Hit On Block
66PP - - - - - - - -

Yellow guard break, will probably see the most use of any 66p extension.

Input Damage Startup Active Recovery Guard Break On Hit On Block
66PPG - - - - - - - -

Same function as 66PG

Input Damage Startup Active Recovery Guard Break On Hit On Block
66PPP - - - - - - - -

Red guard break, cannot be cancelled into backturn. People will usually Atemi you if you try to do this, but it gives incredible reward if they don't.


44P
Chad 44p.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
44P - - - - - - - -

Green guard break. Chad spins while smacking the opponent upside the head. This move is very quick and has the counterhit damage boost applied to it, so you can obliterate someone in a poking war if you time this well. Appears to be safe on block.


Laon Nuo
3P
Chad 3p.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
3P - - - - - - - -

Counter-hit launcher, on the slower end so not very good.


Que Nada
1PPK
Chad 1ppk.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
1P - - - - - - - -

Hits mid, despite appearances.

Input Damage Startup Active Recovery Guard Break On Hit On Block
1PP - - - - - - - -

True combo, decent mid poke string that compliments Chad's high strings well.

Input Damage Startup Active Recovery Guard Break On Hit On Block
1PPK - - - - - - - -

Hopping launcher, has decent utility as combo filler, and can be used for high reward in neutral with proper conditioning.

Input Damage Startup Active Recovery Guard Break On Hit On Block
1PPK2 - - - - - - - -

Puts you in a face up downed state. Not much use for this. Can combo into downed K or downed PK if it connects.


Verde Viento
7P
Chad 7p.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
7P - - - - - - - -

A quick aerial boomerang projectile. Unsafe on hit if very close. Has various utilities, can be used as an anti-super tool, an OTG, or just for simple poking at midrange. Has a hitbox when returning, but that's highly unrealistic to connect.


Sidestep P
Chad sidestep p.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
Sidestep P - - - - - - - -

Standard sidestep launcher, always good to have. Gives basically the same launch as 66P.


Maca de Hibus
Running P
Chad running p.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
Running P - - - - - - - -

Running slide, the frame data on this is actually quite good but Chad doesn't have a running mid option so this isn't that threatening.


Toronja
K
Chad k.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
K - - - - - - - -

Solid mid poke, good range and decent damage.


Guruguru Ke
6KKK
Chad 6kkk.gif
full string
full string
Chad 6kkk2k.gif
2k cancel
2k cancel
Chad 6kkk2k~2g.gif
2k~2g feint
2k~2g feint
Input Damage Startup Active Recovery Guard Break On Hit On Block
6K - - - - - - - -

A handstand high kick. Looks cool, but this whole string is kinda bleh.

Input Damage Startup Active Recovery Guard Break On Hit On Block
6KK - - - - - - - -

Causes backturn, not a combo but not awful for getting into backturn.

Input Damage Startup Active Recovery Guard Break On Hit On Block
6KKK - - - - - - - -

Yellow guard break. Causes backturn, easy to parry but can be mixed up with 2k cancel.

Input Damage Startup Active Recovery Guard Break On Hit On Block
6KKK2K - - - - - - - -

Mixes up the timing and gives a launch on hit. In theory you would use this to bait atemi, but it's actually so slow that they can just atemi you again.

Input Damage Startup Active Recovery Guard Break On Hit On Block
6KKK2K~2G - - - - - - - -

Chad takes a nap I guess. Maybe the most pointless thing in the entire game.


Nakakakauapu
66K
Chad 66k.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
66K - - - - - - - -

Fast, long range yellow guard break. Counter-hit launcher, and great combo ender. One of Chad's best moves.


Maka Kodore
44K
Chad 44k.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
44K - - - - - - - -

Fast red guard break, would be godlike if Chad got anything decent post guard break. Does not hit OTG.


Gafanhoto
2K
Chad 2k.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
2K - - - - - - - -

Solid low, good range with an ambiguous animation.


Charo Hacho
3KKK
Chad 3kkk.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
3K - - - - - - - -

Another mid poke very similar to 5K

Input Damage Startup Active Recovery Guard Break On Hit On Block
3KK - - - - - - - -

Chad performs a physics-defying high kick. If the opponent gets hit by 3K, they cannot duck this. Not a true combo, and easy to Atemi. Use sparingly.

Input Damage Startup Active Recovery Guard Break On Hit On Block
3KKK - - - - - - - -

True combo from 3KK, if you get into that situation its basically free damage but otherwise avoid.


Compasso
1KK
Chad 1kk.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
1K - - - - - - - -

Can be used to bait low parry if they want to parry the ender.

Input Damage Startup Active Recovery Guard Break On Hit On Block
1KK - - - - - - - -

Slow, predictable low. Easy to parry.


Montagna
8K
Chad 8k.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
8K - - - - - - - -

Fast counterhit launcher, causes backturn. Green guard break. Chad has no way to manually enter backturn without using an attack, making this your fastest way to do so in neutral.


Machaco
9K
Chad 9k.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
9K - - - - - - - -

Giant arcing mid kick that gives a mini-launch on hit, similar to Gamon's 3K. Chad gets a 3K into 66K afterwards on every character, and more on the lighter ones. A great approach option, as it is safe on block and cannot be atemi'd.


Sidestep K
Chad sidestep k.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
Sidestep K - - - - - - - -

Generic sidestep K.


Makaronada
Running K
Chad running k.gif
running k
running k
Chad running k~2g.gif
~2g feint
~2g feint
Input Damage Startup Active Recovery Guard Break On Hit On Block
Running K - - - - - - - -

Yellow guard break, hits high which means that you can just duck to stop all of Chad's running options. Since it knocks Chad down when used, this essentially enforces a mixup on guard break between downed P and downed K.

Input Damage Startup Active Recovery Guard Break On Hit On Block
Running K~2G - - - - - - - -

Chad does a front handspring. Good for him.


Dikobala
6K+G
Chad 6k+g.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
6K+G - - - - - - - -

Godawful high kick, just don't use this. Super minus on hit and block.


Elbomer
3K+G KK
Chad 3k+g kk.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
3K+G - - - - - - - -

Big low sweep, sadly not a knockdown, but decent due to its high range.

Input Damage Startup Active Recovery Guard Break On Hit On Block
3K+G K - - - - - - - -

Don't use this, you'll get atemi'd.

Input Damage Startup Active Recovery Guard Break On Hit On Block
3K+G KK - - - - - - - -

Launcher on hit. Sadly this is incredibly easy to atemi and has no combo utility. Avoid this string.

Aerial Attacks

Air PP
Chad air pp.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
Air PP - - - - - - - -


Air PK
Chad air pk.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
Air PK - - - - - - - -


Air 3K
Chad air 3k.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
Air 3K - - - - - - - -

Theoretically makes Chad the best character in the game, instant J.3K into BT J.3K in one jump is an infinite when looped, works on the whole cast.
Essentially TAS only however, extremely difficult to perform. Outside of this, a useful option for entering backturn while establishing pressure.


Air 9K
Chad air 9k.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
Air 9K - - - - - - - -

Shares an animation with 1PPK, but not the properties. Essentially a really quick air-to-air


Air 7K
Chad air 7k.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
Air 7K - - - - - - - -

Chad performs a whirling split kick. Giant hitbox and high active frames, not a ton of reward but basically guaranteed to connect with your opponent if you're even relatively close to them.

Back Turned Attacks

6
Chad backturn 6.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
6 - - - - - - - -

Uniquely, Chad's backturn (BT) state is effectively a stance for him, and gives him access to a number of new attacks that can only be performed when turned around.


2P
Chad backturn 2p.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
2P - - - - - - - -

Counter-hit launcher, staple combo filler for Chad.


6K
Chad backturn 6k.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
6K - - - - - - - -

Mid-hitting poke, decent combo filler and great for BT mixups.


2KK
Chad backturn 2kk.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
2K - - - - - - - -

Strong launcher that ducks highs and mids. The primary reason you want to enter backturn, try to pester your opponent with BT 6K and 3K and launch them when they poke back.

Input Damage Startup Active Recovery Guard Break On Hit On Block
2KK - - - - - - - -

Optional ender.


3K
Chad backturn 3k.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
3K - - - - - - - -

Low kick with high utility. Good for mix in neutral and great repeatable combo filler. Difficult to atemi while in a juggle, as it hits very low to the ground.


Crouching K
Chad backturn crouching k.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
Crouching K - - - - - - - -

Chad drops to the floor in a fetal position. A mediocre low that puts you in an unfavorable situation. Kind of funny though.

Input Damage Startup Active Recovery Guard Break On Hit On Block
Crouching KK - - - - - - - -

This "stance" doesn't have a mid option, but you can delay this followup to catch early Atemi attempts.


P+K
Chad backturn p+k.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
P+K - - - - - - - -

Yellow guard break. A decent mid option, no follow-ups possible on guard break. A decent way to safely leave backturned stance, as it pushes you very far from the opponent while hitting mid, basically guaranteeing a safe exit.

Throws

Grand Roux
P+G
Chad p+g.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
P+G - - - - - - - -

Causes backturn, gives some really good oki.


Capessa Serradura
3P+G
Chad 3p+g.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
3P+G - - - - - - - -

Chad channels his inner WWE and performs a Bulldog. Use for running mix as a substitute for a running mid.


Hurricanrana
Running P+G
Chad running p+g.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
Running P+G - - - - - - - -

Chad performs a stylish headscissors takedown, deals slightly higher damage than average and has a very fast throw animation, it's basically impossible to break this if you aren't already predicting it.


Destornillador
1P+G
Chad 1p+g.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
1P+G - - - - - - - -

Silly looking triple piledriver, deals crazy good damage but loses oki compared to 5P+G. Must be broken with a 4P+G input.


Coco Bomba
Lying down 6P+G
Chad lying down 6p+g.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
Lying down 6P+G - - - - - - - -

Chad rolls forwards before smashing the opponent's head into his knee. Deals really solid damage, but is super easy to see coming and interrupt.

Super Attacks

Verde Tempest
41236PP
Chad 41236PP.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
41236P - - - - - - - -

Chad throws a large boomerang projectile straight forwards. A strange super, quicker than average, but will whiff on opponents at longer ranges for seemingly no reason. Can hit on the way back, but somewhat finnicky. As it is a yellow guard break, you can create some crazy oki situations with this.

Input Damage Startup Active Recovery Guard Break On Hit On Block
41236PP - - - - - - - -

Super followup, unlike the first one this actually does hit on the way back, though it still whiffs at long range. Makes the opponent think twice about trying to whiff punish, and gives Chad time to set up nonsense while they panic.