Jingi Storm: The Arcade/Noel

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Noel
Jstanoel.png
Full name "Noel"
Health 286
Play-style Footsies
Weight Lightweight (3/12)
B/W/H 78/56/80

Introduction

Playstyle
Jstanoel.png Noel is a neutral goddess who harasses opponents with her absurd frame data and long-ranged kicks.
Strengths Weaknesses
  • Poke Queen: Noel has possibly the best poking normals into the entire game, with her KK string in particular being exceptional.

  • Stanced Up: 4K+G is a unique stance that gives Noel access to simple but exceptionally powerful options while evading lows during its animation.

  • Strong Super: Noel gets a lot of mileage out of her super, which hits hard and is easy to set up yet difficult to avoid.
  • Combo-exempt: Critically, Noel has no normal hit launchers, and has to settle for whittling down her opponents with short strings until she can find a counterhit.

  • Bad Throw Game: Noel has a limited selection of throws that all deal somewhat subpar damage.

  • Dainty: Noel is easily juggled due to her low weight, and she has the lowest health of any character in the game.

Attacks

PPPPK
Noel ppppk.gif
regular
regular
Noel pp2k.gif
sweep ender
sweep ender
Noel ppp2k.gif
trash
trash
Input Damage Startup Active Recovery Guard Break On Hit On Block
P - - - - - - - -

Jab string with good range but outclassed by 5K.

Input Damage Startup Active Recovery Guard Break On Hit On Block
PP - - - - - - - -
Input Damage Startup Active Recovery Guard Break On Hit On Block
PPP - - - - - - - -

Not a true combo, easy to Atemi.

Input Damage Startup Active Recovery Guard Break On Hit On Block
PPPP - - - - - - - -

Green guard break. Theoretically good combo filler, but it's Noel so this won't see much application.

Input Damage Startup Active Recovery Guard Break On Hit On Block
PPPPK - - - - - - - -

String ender, good frame data and combos from PPPP if you can make it that far without getting Atemi'd.

Input Damage Startup Active Recovery Guard Break On Hit On Block
PP2K - - - - - - - -

Decent low that knocks down, but lack of a mid option means this isn't really threatening.

Input Damage Startup Active Recovery Guard Break On Hit On Block
PPP2K - - - - - - - -

Low with cool looking animation. Will probably catch someone the first few times, but very easy to see once you're used to the animation.


6PPP
Noel 6ppp.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
6P - - - - - - - -

Somewhat slow mid with powerful extension.

Input Damage Startup Active Recovery Guard Break On Hit On Block
6PP - - - - - - - -

Extremely fast recovery, very spammable. Basically lets you do whatever you want after, lets you set up easy counterhits with 1K.

Input Damage Startup Active Recovery Guard Break On Hit On Block
6PPP - - - - - - - -

Yellow guard break mid, there's enough of a gap to Atemi but it's fairly precise. OTG 2K+G K is guaranteed on hit.


66PP
Noel 66pp.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
66P - - - - - - - -

Quick but short ranged high. Not your best approach option, but it's safe and the followup is alright.

Input Damage Startup Active Recovery Guard Break On Hit On Block
66PP - - - - - - - -

Sneaky low that naturally combos. Decent damage, can catch opponents when they're expecting 6p or other mids.


3PK
Noel 3pk.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
3P - - - - - - - -

Launches on counterhit and punish, Try to use after ducking a high or just fish with it.

Input Damage Startup Active Recovery Guard Break On Hit On Block
3PK - - - - - - - -

Solid mid string, natural combos for good damage.


1PPK
Noel 1ppk.gif
low ender
low ender
Noel 1pp3p.gif
ch launcher ender
ch launcher ender
Input Damage Startup Active Recovery Guard Break On Hit On Block
1P - - - - - - - -

Low poke with good range.

Input Damage Startup Active Recovery Guard Break On Hit On Block
1PP - - - - - - - -

Not a natural combo, use at your own risk.

Input Damage Startup Active Recovery Guard Break On Hit On Block
1PPK - - - - - - - -

Knockdown low, alright damage.

Input Damage Startup Active Recovery Guard Break On Hit On Block
1PP3P - - - - - - - -

Mid option for rudimentary mix. Low reward cause Noel refuses to launch.


Sidestep P
Noel sidestep p.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
Sidestep P - - - - - - - -

High backfist with mediocre reward. If this was the uppercut sidestep P instead, Noel might have been the best character in the game.


Running P
Noel running p.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
Running P - - - - - - - -

Very quick running mid, knockdown is good for setting up a super.


KKK
Noel kkk.gif
normal
normal
Noel kk2k.gif
low ender
low ender
Input Damage Startup Active Recovery Guard Break On Hit On Block
K - - - - - - - -

Excellent poke, use this over 5P

Input Damage Startup Active Recovery Guard Break On Hit On Block
KK - - - - - - - -

Excellent poke string, possibly the quickest green guard break in the game.

Input Damage Startup Active Recovery Guard Break On Hit On Block
KKK - - - - - - - -

Mid ender. Solid damage and safe, usually good to press this.

Input Damage Startup Active Recovery Guard Break On Hit On Block
KK2K - - - - - - - -

Low ender. This combined with KKK is the backbone of Noel's neutral, can and will effectively chip down the opponent with proper conditioning.


66KKK
Noel 66kkk.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
66K - - - - - - - -

Solid range mid. Staggers when blocked, which kills most of its use in neutral.

Input Damage Startup Active Recovery Guard Break On Hit On Block
66KK - - - - - - - -

High followup, this won't be seeing much use.

Input Damage Startup Active Recovery Guard Break On Hit On Block
66KKK - - - - - - - -

Low ender that knocks down, really more of a knowledge check than anything else.


2KPPK
Noel 2kppk.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
2K - - - - - - - -

Quick low poke and OTG.

Input Damage Startup Active Recovery Guard Break On Hit On Block
2KP - - - - - - - -

Would be excellent if it was a natural combo. As is, a decent mid followup if the opponent tries to block 2K late.

Input Damage Startup Active Recovery Guard Break On Hit On Block
2KPP - - - - - - - -

Combos from 2KP, not much to say otherwise.

Input Damage Startup Active Recovery Guard Break On Hit On Block
2KPPK - - - - - - - -

Good juggle filler if you get a CH launch. Pretty high damage ender if it lands.


3K
Noel 3k.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
3K - - - - - - - -

Good for a safe mid approach, leaves you right in front of the opponent.


1K
Noel 1k.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
1K - - - - - - - -

Crushes highs during most of the animation. Absurd counter hit damage, try to counterpoke with this whenever you think the opponent is gonna mash jabs. Looks like a good anti-air, but too slow to be practical.


13K3KK
Noel 13k3kk.gif
low string
low string
Noel 13kk.gif
mid ender
mid ender
Input Damage Startup Active Recovery Guard Break On Hit On Block
13K - - - - - - - -

Short-ranged low poke.

Input Damage Startup Active Recovery Guard Break On Hit On Block
13KK - - - - - - - -

Not a combo, but will catch people blocking low.

Input Damage Startup Active Recovery Guard Break On Hit On Block
13K3K - - - - - - - -

Natural combo from 13K.

Input Damage Startup Active Recovery Guard Break On Hit On Block
13K3KK - - - - - - - -

Low with solid range, combine with 3PK for easy bake mixups.


9KK
Noel 9kk.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
9K - - - - - - - -

Great range.

Input Damage Startup Active Recovery Guard Break On Hit On Block
9KK - - - - - - - -

Safe on block, surprisingly. Good to use as an approach option.


Sidestep K
Noel sidestep k.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
Sidestep K - - - - - - - -

The closest thing Noel has to a real launcher. Gives a very high launch on counterhit or punish, and since it's a sidestep move that's not a terribly unrealistic scenario.


Running K
Noel running k.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
Running K - - - - - - - -

Pretty mediocre slide, but the threat of running P can usually be enough to get this to land.


6P+K
Noel 6p+k.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
6P+K - - - - - - - -

Mid poke, decent range but subpar reward. Can crush highs for most of the animation. Good combo filler when followed with 2KPPK


4K+G
Noel 4k+g k+g.gif
mid kick
mid kick
Noel 4k+g kkk.gif
kick string
kick string
Input Damage Startup Active Recovery Guard Break On Hit On Block
4K+G - - - - - - - -

Noel's stance. Crushes lows for the entirety of the animation, with powerful followups.

Input Damage Startup Active Recovery Guard Break On Hit On Block
4K+G K+G - - - - - - - -

Yellow guard break, catches sidesteps, deals decent damage, and allows a 5KK on successful guard break.

Input Damage Startup Active Recovery Guard Break On Hit On Block
4K+G K - - - - - - - -
Input Damage Startup Active Recovery Guard Break On Hit On Block
4K+G KK - - - - - - - -
Input Damage Startup Active Recovery Guard Break On Hit On Block
4K+G KKK - - - - - - - -

Green guard break. Amazing kick string that hits mid, true combos, and deals good damage while creating distance. Watch out for sidesteps, as it is very linear.


2K+G K+G
Noel 2k+g k+g.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
2K+G - - - - - - - -

Low with big range, basically unreactable but low damage.

Input Damage Startup Active Recovery Guard Break On Hit On Block
2K+G K+G - - - - - - - -

Followup low that knocks down. Best used as an OTG, and provides solid damage.


Running K+G
Noel running k+g.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
Running K+G - - - - - - - -

Twirling high kick. A unique approach option for Noel with a built-in sidestep. Will often get you behind the opponent and allow you to connect a string for free.

Crouching Attacks

Crouching K
Noel crouching k.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
Crouching K - - - - - - - -

Same move as 2K, so it has the same followups. For some reason the game says that the P followup combos after this but your opponent can block just like with the original.

Aerial Attacks

Air 6P
Noel air 6p.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
Air 6P - - - - - - - -

Air karate chop. Very niche button, I guess you could use it as an air-to-air.


Air 2K
Noel air 2k.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
Air 2K - - - - - - - -

Generic girl stomp, shared with Fenrir and Asuka. Good vertical hitbox but low hitstun stops it from being super useful.


Air 3K
Noel air 3k.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
Air 3K - - - - - - - -

One of the best air normals in the game. Indefinitely active, safe on block, good hitstun, and a green guard break. allows for a PK or KK on a low connect.

Throws

P+G
Noel p+g.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
P+G - - - - - - - -

Very low damage for a standard throw.


3P+G
Noel 3p+g.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
3P+G - - - - - - - -


66P+G
Noel 66p+g.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
66P+G - - - - - - - -

Better damage than regular throw, so try to use this when possible. Leaves the opponent really far from you on hit, so you can go for a running P/K or a super.

Super Attacks

44P+K+G P+K+G
Noel 44p+k+g p+k+g.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
44P+K+G - - - - - - - -

Solid super, deceivingly hard to avoid with quicker-than-average startup, this is really Noel's only source of consistent burst damage. Try to use this after a throw or running P to catch the opponent on their wakeup.

Input Damage Startup Active Recovery Guard Break On Hit On Block
44P+K+G P+K+G - - - - - - - -

Basically always go for this, there's really no downside.