KemoFre Fight/System
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Mechanics and Game Systems
This is an in-depth look at universal mechanics, systems and advanced tech.
For a simple controls guide, check out the Controls Page.
Movement
Walk (4 or 6)
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Ah the joys of a good hike. Walk and back walk have similar speeds. Walk Speeds aren't definitive values and are ranked comparatively. Fastest = Toki Faster = Konoha Fast = Serval, Shoebill Standard = Kaban, Arai, Lion, Jaguar Sub-Standard = Moose Slow = Alpaca Slower = Tsuchinoko Slowest = Hippo (This list does not account for Okawari characters and will be revised later) |
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Super Dash (44 or 66)
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Quickly move horizontally on the ground!
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Air Dash (j.44 or j.66)
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Its a Dash, in the air! Bird Friends can utilize a full air dash, Serval and Jaguar have a double jump and Gold Monkey has a unique dash.
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Jump (7 or 8 or 9)
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Are you a friend who's good at jumping? Jump Forward, Backwards or Straight Up depending on the direction input
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Super Jump (27 or 28 or 29)
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Jump Quicker and Higher
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Super Land (22 in the air)
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Quickly drop back to the ground
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