CLEAR
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Aether System |
Guilty Gear
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Weight |
1.03
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Jumps |
2
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Wall Jump? |
Yes
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Introduction
CLEAR is a floaty little bastard, like Jigglypuff and Roy were cousins and had a terrible, terrible baby.
Strengths |
Weaknesses
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- Balloon on Crack: Very good air mobility!
- Big 'ol Sword: CLEAR's normals mostly consist of using her sword to attack, which means plenty of safe disjoints to poke and prod with.
- Execute: Side Special can be confirmed into off of many moves and executes above 120% for easier kills.
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- Mid: CLEAR is mid as hell.
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Move List
Ground Normals
Jab
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Damage
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Angle
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Startup
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Active
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Recovery
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Landing Lag
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Shield Advantage
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Base Knockback
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Knockback Scaling
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-
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-
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-
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-
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-
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-
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-
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-
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-
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