Jiren Vanitas (Santa Claus)
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Aether System |
The World Ends With You
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Weight |
1.08
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Double Jump |
1
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Wall Jump? |
Yes
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Introduction
Jiren Vanitas is a slippery devil who could be described as an Ultimate player's worst nightmare. They have the ability to place down ice blocks, as well as a variety of tools thanks to their Down Special and MP System (similar to Hero, from Super Smash Bros. Ultimate).
Strengths |
Weaknesses
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- Evasive: Due to their high speed (which can be buffed using a certain spell from Down Special) and ability to wall off parts of the stage or even climb up to the top blastzone, Santa can be extremely tricky to pin down.
- Insane Toolkit: Down Special has an absurd amount of tools for you to use, and unlike Hero's Spell menu, you can even store a spell for later by shield/jump cancelling Down Special.
- Ridiculous Punish Game: If having a spell menu and ice blocks wasn't enough, she also can juggle you incredibly easily to rack up damage thanks to her Up Air and Up Tilt, especially combined with using blocks to refresh your jumps mid-air. Side Special can instantly grant you stage control and throw the opposing player offstage, which in some matchups can mean instant death if their recovery doesn't have a hitbox to break the ice. Neutral Special can be used to freeze opponents in place (though it has a smaller hitbox than some other moves), leading to some nasty confirms.
- Great Pokes: Her grounded normals are very safe to throw out in neutral or on shield, due to a combination of large hitboxes, good frame data, or in Dash Attack's case, because it bounces off their shield (making Santa safe) and sets up for a frame trap if they try to mash out.
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- Light as a Feather: Santa is the lightest character in the game! This means you will be dying very, very early, if they can get their hands on you.
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Move List
Ground Normals
Jab
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Damage
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Angle
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Startup
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Active
|
Recovery
|
Landing Lag
|
Shield Advantage
|
Base Knockback
|
Knockback Scaling
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Forward Tilt
|
Damage
|
Angle
|
Startup
|
Active
|
Recovery
|
Landing Lag
|
Shield Advantage
|
Base Knockback
|
Knockback Scaling
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Up Tilt
|
Damage
|
Angle
|
Startup
|
Active
|
Recovery
|
Landing Lag
|
Shield Advantage
|
Base Knockback
|
Knockback Scaling
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
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|
Down Tilt
|
Damage
|
Angle
|
Startup
|
Active
|
Recovery
|
Landing Lag
|
Shield Advantage
|
Base Knockback
|
Knockback Scaling
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Forward Smash
|
Damage
|
Angle
|
Startup
|
Active
|
Recovery
|
Landing Lag
|
Shield Advantage
|
Base Knockback
|
Knockback Scaling
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Up Smash
|
Damage
|
Angle
|
Startup
|
Active
|
Recovery
|
Landing Lag
|
Shield Advantage
|
Base Knockback
|
Knockback Scaling
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
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|
Down Smash
|
Damage
|
Angle
|
Startup
|
Active
|
Recovery
|
Landing Lag
|
Shield Advantage
|
Base Knockback
|
Knockback Scaling
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Air Normals
Neutral Air
|
Damage
|
Angle
|
Startup
|
Active
|
Recovery
|
Landing Lag
|
Shield Advantage
|
Base Knockback
|
Knockback Scaling
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Forward Air
|
Damage
|
Angle
|
Startup
|
Active
|
Recovery
|
Landing Lag
|
Shield Advantage
|
Base Knockback
|
Knockback Scaling
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Back Air
|
Damage
|
Angle
|
Startup
|
Active
|
Recovery
|
Landing Lag
|
Shield Advantage
|
Base Knockback
|
Knockback Scaling
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Up Air
|
Damage
|
Angle
|
Startup
|
Active
|
Recovery
|
Landing Lag
|
Shield Advantage
|
Base Knockback
|
Knockback Scaling
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
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|
Down Air
|
Damage
|
Angle
|
Startup
|
Active
|
Recovery
|
Landing Lag
|
Shield Advantage
|
Base Knockback
|
Knockback Scaling
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Grab/Throws
Grab
|
Damage
|
Angle
|
Startup
|
Active
|
Recovery
|
Landing Lag
|
Shield Advantage
|
Base Knockback
|
Knockback Scaling
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Forward Throw
|
Damage
|
Angle
|
Startup
|
Active
|
Recovery
|
Landing Lag
|
Shield Advantage
|
Base Knockback
|
Knockback Scaling
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Back Throw
|
Damage
|
Angle
|
Startup
|
Active
|
Recovery
|
Landing Lag
|
Shield Advantage
|
Base Knockback
|
Knockback Scaling
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Up Throw
|
Damage
|
Angle
|
Startup
|
Active
|
Recovery
|
Landing Lag
|
Shield Advantage
|
Base Knockback
|
Knockback Scaling
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Down Throw
|
Damage
|
Angle
|
Startup
|
Active
|
Recovery
|
Landing Lag
|
Shield Advantage
|
Base Knockback
|
Knockback Scaling
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
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Special Moves
Neutral Special
|
Damage
|
Angle
|
Startup
|
Active
|
Recovery
|
Landing Lag
|
Shield Advantage
|
Base Knockback
|
Knockback Scaling
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
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|
Forward Special
|
Damage
|
Angle
|
Startup
|
Active
|
Recovery
|
Landing Lag
|
Shield Advantage
|
Base Knockback
|
Knockback Scaling
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Up Special
|
Damage
|
Angle
|
Startup
|
Active
|
Recovery
|
Landing Lag
|
Shield Advantage
|
Base Knockback
|
Knockback Scaling
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Down Special
|
Damage
|
Angle
|
Startup
|
Active
|
Recovery
|
Landing Lag
|
Shield Advantage
|
Base Knockback
|
Knockback Scaling
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
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