Madwatch 2: Elysium/Santa

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Jiren Vanitas (Santa Claus)
MW2E SantaArt.png
Aether System The World Ends With You
Weight 1.08
Double Jump 1
Wall Jump? Yes

Introduction

Jiren Vanitas is a slippery devil who could be described as an Ultimate player's worst nightmare. They have the ability to place down ice blocks, as well as a variety of tools thanks to their Down Special and MP System (similar to Hero, from Super Smash Bros. Ultimate).


Strengths Weaknesses
  • Evasive: Due to their high speed (which can be buffed using a certain spell from Down Special) and ability to wall off parts of the stage or even climb up to the top blastzone, Santa can be extremely tricky to pin down.
  • Insane Toolkit: Down Special has an absurd amount of tools for you to use, and unlike Hero's Spell menu, you can even store a spell for later by shield/jump cancelling Down Special.
  • Ridiculous Punish Game: If having a spell menu and ice blocks wasn't enough, she also can juggle you incredibly easily to rack up damage thanks to her Up Air and Up Tilt, especially combined with using blocks to refresh your jumps mid-air. Side Special can instantly grant you stage control and throw the opposing player offstage, which in some matchups can mean instant death if their recovery doesn't have a hitbox to break the ice. Neutral Special can be used to freeze opponents in place (though it has a smaller hitbox than some other moves), leading to some nasty confirms.
  • Great Pokes: Her grounded normals are very safe to throw out in neutral or on shield, due to a combination of large hitboxes, good frame data, or in Dash Attack's case, because it bounces off their shield (making Santa safe) and sets up for a frame trap if they try to mash out.
  • Light as a Feather: Santa is the lightest character in the game! This means you will be dying very, very early, if they can get their hands on you.

Move List

Ground Normals

Jab
Damage Angle Startup Active Recovery Landing Lag Shield Advantage Base Knockback Knockback Scaling
- - - - - - - - -

le jab

Forward Tilt
Damage Angle Startup Active Recovery Landing Lag Shield Advantage Base Knockback Knockback Scaling
- - - - - - - - -
Up Tilt
Damage Angle Startup Active Recovery Landing Lag Shield Advantage Base Knockback Knockback Scaling
- - - - - - - - -
Down Tilt
Damage Angle Startup Active Recovery Landing Lag Shield Advantage Base Knockback Knockback Scaling
- - - - - - - - -


Forward Smash
Damage Angle Startup Active Recovery Landing Lag Shield Advantage Base Knockback Knockback Scaling
- - - - - - - - -
Up Smash
MW2E NoaUpSmash.png
Damage Angle Startup Active Recovery Landing Lag Shield Advantage Base Knockback Knockback Scaling
- - - - - - - - -
Down Smash
Damage Angle Startup Active Recovery Landing Lag Shield Advantage Base Knockback Knockback Scaling
- - - - - - - - -


Air Normals

Neutral Air
MW2E NoaNair.png
Damage Angle Startup Active Recovery Landing Lag Shield Advantage Base Knockback Knockback Scaling
- - - - - - - - -
Forward Air
MW2E NoaFair.png
Damage Angle Startup Active Recovery Landing Lag Shield Advantage Base Knockback Knockback Scaling
- - - - - - - - -
Back Air
Damage Angle Startup Active Recovery Landing Lag Shield Advantage Base Knockback Knockback Scaling
- - - - - - - - -
Up Air
MW2E NoaUpAir.png
Damage Angle Startup Active Recovery Landing Lag Shield Advantage Base Knockback Knockback Scaling
- - - - - - - - -
Down Air
Damage Angle Startup Active Recovery Landing Lag Shield Advantage Base Knockback Knockback Scaling
- - - - - - - - -

Grab/Throws

Grab
Damage Angle Startup Active Recovery Landing Lag Shield Advantage Base Knockback Knockback Scaling
- - - - - - - - -
Forward Throw
Damage Angle Startup Active Recovery Landing Lag Shield Advantage Base Knockback Knockback Scaling
- - - - - - - - -
Back Throw
Damage Angle Startup Active Recovery Landing Lag Shield Advantage Base Knockback Knockback Scaling
- - - - - - - - -
Up Throw
Damage Angle Startup Active Recovery Landing Lag Shield Advantage Base Knockback Knockback Scaling
- - - - - - - - -
Down Throw
Damage Angle Startup Active Recovery Landing Lag Shield Advantage Base Knockback Knockback Scaling
- - - - - - - - -

Special Moves

Neutral Special
MW2E NoaNSpecial.png
Damage Angle Startup Active Recovery Landing Lag Shield Advantage Base Knockback Knockback Scaling
- - - - - - - - -
Forward Special
Damage Angle Startup Active Recovery Landing Lag Shield Advantage Base Knockback Knockback Scaling
- - - - - - - - -
Up Special
Damage Angle Startup Active Recovery Landing Lag Shield Advantage Base Knockback Knockback Scaling
- - - - - - - - -
Down Special
Damage Angle Startup Active Recovery Landing Lag Shield Advantage Base Knockback Knockback Scaling
- - - - - - - - -


General
FAQ
Controls
Stages
HUD
System
Characters
CLEAR
Aaroy
Mercury
Clover
Elsa
Madoka
Jeanne
Roches
Gavrill
JoJo
Merlynn
Dominic
Quinn
Alice
ASTERISK
Aaroy (Hero)
Blues
Alexander
Monarch
Achilles
Auriel
LUCIFER
Salieri
Salvatore
BB
Ereshkigal
Morgan
Velonica
Santa
Noa
Etranger
Mordekaiser
ALTER EGO
Diego