"Now, show me you can defeat me... And I shall become a legend laid to rest!"
Character Page Progress
This page is still a work in progress, consider joining as an editor to help expand it. Please update this character's roadmap page when one of the editing goals have been reached.
In Progress |
To-do
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- Combos:
- Add more combos
- Figure out more build-specific combos, if relevant.
- Videos added to important combos.
- Moveset:
- Attacks, Shots, Extra
- All with pictures and damage as well as cancels
- Frame data
- Cite use-cases
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- Overview
- Add a short summary of this character with a list of strengths and weaknesses.
- Do your best to describe how to play this character, change or add subsections based on what you would write as a guide.
- Combos:
- Add tech in the starters, enders, OTG pickup and normal/corner combo sections.
- Corner Combos?
- Moveset:
- Add every move in the character's moveset.
- Add this character's specific Synchro Attacks.
- Add frame data.
- Add images to the moves.
- Add descriptions to the moves, specify how they function, cite their uses, add captions, etc.
- Meta:
- Add this character's recommended builds.
- Explain this character's gameplan in team battles.
- Add teambuilding suggestions and tips.
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Overview
Describe the character outside of the game, then give a very brief a description of how they play.
Palettes
Strengths & weaknesses
Strengths
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- Text goes here
- Text goes here
- Text goes here
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Weaknesses
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- Text goes here
- Text goes here
- Text goes here
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Gameplan
Describe this character's gameplan, including neutral, the openings to look out for, and resource management, if applicable.
Moveset
Attacks
Neutral Attack Combo 5A (up to 5 times)
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Damage
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Down Limit Gen.
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Startup
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Hitstun
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Hit Effect
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Bullet Count
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Cancels
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Uses
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Cooldown
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123/128/133/138/155, total 677
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-
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-
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N/A
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Launch
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N/A
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t.A, t.S, step
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-
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-
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Standard 5A combo, 5th hit launches too far to combo unless at wall.
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Forward Attack Combo 8A (up to 3 times)
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Damage
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Down Limit Gen.
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Startup
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Hitstun
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Hit Effect
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Bullet Count
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Cancels
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Uses
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Cooldown
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120/125/175, total 420
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-
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-
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N/A
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N/A
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N/A
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t.A, t.S, step
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-
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-
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Like a standard combo but doesn't launch. Pretty low Down Limit gain.
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Side Attack 4/6A (up to 3 times)
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Damage
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Down Limit Gen.
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Startup
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Hitstun
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Hit Effect
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Bullet Count
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Cancels
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Uses
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Cooldown
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120/125/175, total 420
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-
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-
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N/A
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Spin
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N/A
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t.A, t.S
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-
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-
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Like a standard combo but spins. Pretty low Down Limit gain on its own, but the final hit causes tumble.
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Backward Attack 2A
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Damage
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Down Limit Gen.
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Startup
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Hitstun
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Hit Effect
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Bullet Count
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Cancels
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Uses
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Cooldown
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218
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-
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-
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N/A
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Launch
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N/A
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step
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-
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-
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Miko swings her cape and laughs. Depressingly low range and no comboability due to launch and lack of cancels.
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Trigger Attack t.A
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Damage
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Down Limit Gen.
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Startup
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Hitstun
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Hit Effect
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Bullet Count
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Cancels
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Uses
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Cooldown
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510
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-
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-
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N/A
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N/A
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N/A
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step
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-
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-
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Miko dashes forward and slashes with her shaku. Can be canceled before it even comes out with a step and doing so doesn't cost ammo. Can be step canceled at any point during. Main combo filler.
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Shots
Shot S
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Damage
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Down Limit Gen.
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Startup
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Hitstun
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Hit Effect
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Bullet Count
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Cancels
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Uses
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Cooldown
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25(x4), total 100
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-
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-
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None
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N/A
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4
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N/A
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-
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-
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Fires 4 bullets that accelerate when a certain distance from the opponent.
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Charge Shot [S]
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Damage
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Down Limit Gen.
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Startup
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Hitstun
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Hit Effect
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Bullet Count
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Cancels
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Uses
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Cooldown
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68(x4), total 272
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-
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-
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None
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N/A
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4
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t.A, t.S, step
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-
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-
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Stops to shoot a short-range laser.
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Trigger Shot t.S Zenchou no Reiza! Zenchou no Reiza!
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Damage
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Down Limit Gen.
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Startup
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Hitstun
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Hit Effect
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Bullet Count
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Cancels
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Uses
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Cooldown
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45(x10), total 450
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-
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-
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N/A
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N/A
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10
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t.A, step
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-
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-
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Shoots lots of lasers in a wide range that go a short distance. 10 hits hit at max and it's rare to have less than 10 hit. Can be Step Canceled at any point during or even before lasers come out. Cancelling deletes the lasers.
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Charge Trigger Shot t.[S] Sentry goin' up. Sentry goin' up.
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Damage
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Down Limit Gen.
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Startup
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Hitstun
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Hit Effect
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Bullet Count
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Cancels
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Uses
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Cooldown
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65(x8), total 520
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-
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-
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None
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N/A
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8
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N/A
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-
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-
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Miko summons a light above her that fires 8 bullets directly at her enemy. Stays stationary as you move.
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Trance t.G Trans-Am! Trans-Am!
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Damage
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Down Limit Gen.
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Startup
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Hitstun
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Hit Effect
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Bullet Count
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Cancels
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Uses
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Cooldown
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N/A
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-
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-
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N/A
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N/A
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N/A
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None.
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-
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-
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Miko gains a red aura and becomes completely invulnerable for five seconds. Has decent amount of startup; don't use it as a reversal. It can get stuffed and you'll lose the charge.
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Overdrive t.[G]
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Damage
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Down Limit Gen.
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Startup
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Hitstun
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Hit Effect
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Bullet Count
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Cancels
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Uses
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Cooldown
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N/A
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-
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-
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N/A
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N/A
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N/A
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None.
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-
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-
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Miko gains a gold aura and becomes "self-reinforced" (gotta figure out what the JP wiki meant by this). Has a pretty long charge time and getting hit during it makes you lose it.
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Drive
Divine Spirits' Universe t.Step in Synchro Drive All shots on target! All shots on target!
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Damage
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Down Limit Gen.
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Startup
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Hitstun
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Hit Effect
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Bullet Count
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Cancels
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Uses
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Cooldown
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145(x17), total 2565
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-
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-
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N/A
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N/A
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17
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None
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-
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-
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Miko summons a giant version of her t.[S] light. Has decent damage and pretty quick start up for a DA with plenty of hitstun to combo off of from surprising distances. Also has surprisingly good tracking. The main draw is how fast it charges, it's easily possible to use it 3-5 times in a single Synchro Drive if used on cooldown. The problem is that it's very vulnerable, as Miko is locked in place the whole time and it doesn't hit if the enemy is too close. Has no practical use during combos aside from the aforementioned ability to confirm off of it.
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Heed the Commands with Absolute Care SD in Accelerator Synchro Drive Repent! Repent! EXU...CALIBAAA EXU...CALIBAAA
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Damage
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Down Limit Gen.
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Startup
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Hitstun
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Hit Effect
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Bullet Count
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Cancels
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Uses
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Cooldown
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4038
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-
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-
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Cutscene
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Cutscene
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N/A
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None
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-
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-
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As with all ADAs, it's a cutscene super. She cuts straight down with her shaku emitting a huge light sword. Hard to land but does devastating damage. Confirms off DA at all but the absolute farthest ranges.
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Synchro Actions
Combination Combo Synchro Action call
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Damage
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Down Limit Gen.
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Startup
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Hitstun
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Hit Effect
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Bullet Count
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Cancels
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Uses
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Cooldown
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N/A
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-
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-
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N/A
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N/A
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N/A
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N/A
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-
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-
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Describe the assist here.
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Crossfire Synchro Action call
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Damage
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Down Limit Gen.
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Startup
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Hitstun
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Hit Effect
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Bullet Count
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Cancels
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Uses
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Cooldown
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N/A
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-
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-
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N/A
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N/A
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N/A
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N/A
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-
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-
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Describe the assist here.
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Shot Break Synchro Action call
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Damage
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Down Limit Gen.
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Startup
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Hitstun
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Hit Effect
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Bullet Count
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Cancels
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Uses
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Cooldown
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N/A
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-
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-
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N/A
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N/A
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N/A
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N/A
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-
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-
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Describe the assist here.
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Recommended Builds
Partner
Describe the various partners this character works well with.
Skills
Describe the skills this character uses well.
Synchro Actions
Describe the synchro actions useful for this character.
Team Strategy
Gameplan
Describe this character's gameplan in team battles.
Teambuilding
Describe what this character looks for in a team partner and what characters fit the bill.
Combos
Universal Combos
Basic BnB
Condition
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Notation
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Damage
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Notes
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Link
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5A Starter
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5AAAA > t.A >> 5AAAA > t.A >> 5AAAAA
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2364
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Homeruns.
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[[1] Link]
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t.A Starter
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t.A >> 5AAAA > (t.S) t.A >> 5AAAAAA
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1839
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Can be followed up with a Combination Combo.
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???
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Close t.S Starter
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t.S 5AAAA > t.A >> 5AAAA > t.A >> 5A
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2364
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Homeruns. Must be close, t.S 5A is a tough link.
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[[2] Link]
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t.S t.A Cancel Combos
Condition
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Notation
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Damage
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Notes
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Link
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5A Starter
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5AAAA > t.S > t.A >> 5AAAA > t.S t.A
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2632
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Homeruns. Tough cancel to get used to the timing, can be done with any number of charges on either t.S and t.A.
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[[3] Link]
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t.A starter
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t.A >> 5AAAA > t.S > t.A >> 5AAAA > t.S
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2204
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Homeruns. If done when starting with 1 charge of t.A, replacing the last t.S with t.A does a nice 300 more damage.
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???
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t.S starter
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t.S > t.A >> 5AAAA > t.S > t.A >> 5A
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2246
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Homeruns. Tough confirm to fish for in neutral.
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???
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t.S starter
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t.S > t.A, t.A >> 5AAAA > t.S > t.A
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2624 (2750 if you dont dash cancel??)
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Homeruns. t.A 5A can be linked if t.S was far. Weird ass combo never go for this.
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[[4] Link]
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Build-Specific Combos
Condition
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Notation
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Damage
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Notes
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Link
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5A starter, Extra Load equipped
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5AAAA > t.A >> 5AAAA > t.A >> 5AAAA > t.A
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2623
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Homeruns. Basic BnB with an extra t.A.
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???
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Close t.S Starter, Extra Load & Limitlax equipped
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t.S 5AAAA > t.A >> 5AAAA > t.A >> 5A > t.A
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2735
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Homeruns. Kinda weird to land. Decent extra damage.
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???
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t.S Starter, Limitlax equipped, 1 charge on t.A or Extra Load.
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t.S > t.A >> 5AAAA > t.S > t.A >> 5AA > t.A
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2710
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Homeruns. Decent extra damage.
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???
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General
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Advanced
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Characters
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