Moon Lights 2/Multi

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Overview
Overview

Multi is a fictional character from the visual novel "To Heart".

She is a prototype model of a later to be mass-produced maid robot.

Playstyle
Multi is a runaway zoner with good setplay
Pros Cons
  • Assist calls control space effectively: She is able to use several assists at the same time, all covering different spacings.
  • Metered unblockable loops: 236C chains into itself inescapably leading to nice meterdump damage.
  • Character specific corner pressure loops: Against certain characters she is able to utilize j.B in the corner to obtain pseudo-infinite frametraps
  • Bad normals: Generally speaking, her normals tend to be slow and/or minus on hit. This leads to her having no effective conversions from alot of them without assists being set.
  • Terrible damage: Since she doesn't get to convert properly, she also barely gets damage unless you land the jab infinite.
ML2 Aeka Tag.png

ML2 Multi Portrait.png


Character Properties
Dash Startup: placeholder
Jump Start up: placeholder


Move Descriptions

Normal Moves

Standing Normals

5B
ML2 Multi 5B.png
Damage Guard Startup Active Recovery Adv Block Adv Hit
3 LH 3 - - +4 +8

Excellent 5B, links into itself with time for a microwalk, if done perfectly is an infinite. Has the same framedata as 2B

5A
ML2 Multi 5A.png
Damage Guard Startup Active Recovery Adv Block Adv Hit
10 LH 15 - - +3 +10

Incredibly slow. Links into 2/3A or 2/5B. Linking 2A after this usually leaves you minus on hit.

5A+B / 5C
ML2 Multi 5C.png
Damage Guard Startup Active Recovery Adv Block Adv Hit
- - - - - - -

Crouching Normals

2B
ML2 Multi 2B.png
Damage Guard Startup Active Recovery Adv Block Adv Hit
7 L 3 - - +4 +8

Another great normal, links into itself the same way 5B does since they share framedata, although it's less practical to do it with this move due to inputs.

2A
ML2 Multi 2A.png
Damage Guard Startup Active Recovery Adv Block Adv Hit
20 L 6 - - - -3/+20

Has great range, but must be used from far away in order to prevent it being minus on hit.

Aerial Normals

jB
ML2 Multi jB.png
Damage Guard Startup Active Recovery Adv Block Adv Hit
- - - - - - -
jA
ML2 Multi jA.png
Damage Guard Startup Active Recovery Adv Block Adv Hit
- - - - - - -

Command Normals

6B
ML2 Multi 6B.png
Damage Guard Startup Active Recovery Adv Block Adv Hit
3 LH - - - - -

Framedata will be gathered later.

6A
ML2 Multi 6A.png
Damage Guard Startup Active Recovery Adv Block Adv Hit
6 L 7 - - 0 -15

Although it's a fast standing low, it is useless since it is punishable on hit.

3A
ML2 Multi 3A.png
Damage Guard Startup Active Recovery Adv Block Adv Hit
12 L 7 - - 0 -8

Could be useful if you desperately need more damage and are outside 2A range for some confirms, being minus on hit is a huge downside.

j.2A
ML2 Multi j2A.png
Damage Guard Startup Active Recovery Adv Block Adv Hit
- - - - - - -
j.2B
ML2 Multi j2B.png
Damage Guard Startup Active Recovery Adv Block Adv Hit
- - - - - - -

Special Moves

236B
ML2 Multi 236B.png
Damage Guard Startup Active Recovery Adv Block Adv Hit
- - - - - - -
214B
ML2 Multi 214B.png
Damage Guard Startup Active Recovery Adv Block Adv Hit
- - - - - - -
General
FAQ
Controls
Netplay
Menus
HUD
Glossary
Characters
Hikaru
Umi
Fuu
Rei
Asuka
Harumi
Ryoryo
Ryouko
Aeka
Moon
Chibi Moon
Saturn
Multi
Kaworu