Template:AttackData-PKMNCC

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Usage

This'll display attack frame data from PKMN:CC in a table format! Make sure it's only used exclusively with Template:MoveData.

Blank Template

=====<font style="visibility:hidden; float:right"></font>=====
{{MoveData
|name    =
|subtitle=
|input   =
|image   =
|caption =
|hitbox  =
|hitboxcaption =
|linkname=
|data    =
 {{AttackData-PKMNCC
  |version    =
  |subtitle   =
  |damage     =
  |grddamage  =
  |guard      =
  |cancel     =
  |invul      =
  |property   =
  |cost       =
<!------------>
  |startup    =
  |active     =
  |recovery   =
  |advantage  =
  |description=
 }}
}}

MoveData Parameters

Check Template:MoveData for full details of these parameters..!

  • name: Name of the move. Leave blank for A normals. (B moves, EX moves and supers have individual names as seen on the movelist on the CSS.)
  • subtitle: Move name in original Japanese. This game is english only (for now), so no usage.
  • input: Move input. (Ex. 5A, 236B)
  • image: Image to be used for the move.
  • hitbox: Hitboxes for the move (show as an image)
  • caption: Text under the image.
  • linkname: Text that matches the invisible heading, which allows people to link to the move easier.

AttackData-PKMNCC Parameters

  • damage: Amount of damage done by the move.
  • grddamage: Amount of guard damage done on a successful block.
  • guard: The way the move must be guarded. Options are Mid, Low, High, Unblockable
  • cancel: Moves you can cancel into from a single move.
  • property: Action properties. The only two to be used as of now are Knockdown (ex: Mien 3A) and Launch (ex: Chesnaught [4]6BB). Some moves will do both (All DPs). Put any sort of armor into the description of a move.
  • invul: Leave blank if no invulnerability. Otherwise, state where invul starts and how long it lasts. (Example: Ape 6B has upper body invul from frames 1-29.)
  • cost: Amount of bar a move costs. Only use on EX moves/supers, otherwise leave blank.
  • startup: Startup frames.
  • active: Active frames.
  • recovery: Recovery frames.
  • advantage: Advantage on Hit (And Block, in brackets). (Example: Ken 5A's advantage would be shown as +3 [+7].)
  • description: Description of the move. Try to use a bullet format at any possible area!

Optional Parameters

  • version: Version of the move by input or situation.
  • subtitle: Short description of the move version.

Child Templates


Example

5A
PKMNCC A.png
PKMNCC Blaziken 5A.png
PKMNCC Blaziken 5AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
1 0 Mid 2A, Special - -
Startup Active Recovery Advantage Cost
7 1 12 +3 [+5] -
Total: 19

Blaziken performs a simple standing jab.

Toggle Hitboxes
Toggle Hitboxes
</noinclude>

This documentation is automatically transcluded from Template:AttackData-PKMNCC/Documentation and is not included when this page is transcluded.