Template:AttackData-PKMNCC/Documentation
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Usage
This'll display attack frame data from PKMN:CC in a table format! Make sure it's only used exclusively with Template:MoveData.
Blank Template
=====<font style="visibility:hidden; float:right"></font>===== {{MoveData |name = |subtitle= |input = |image = |caption = |hitbox = |hitboxcaption = |linkname= |data = {{AttackData-PKMNCC |version = |subtitle = |damage = |grddamage = |guard = |cancel = |invul = |property = |cost = <!------------> |startup = |active = |recovery = |advantage = |description= }} }}
MoveData Parameters
Check Template:MoveData for full details of these parameters..!
- name: Name of the move. Leave blank for A normals. (B moves, EX moves and supers have individual names as seen on the movelist on the CSS.)
- subtitle: Move name in original Japanese. This game is english only (for now), so no usage.
- input: Move input. (Ex. 5A, 236B)
- image: Image to be used for the move.
- hitbox: Hitboxes for the move (show as an image)
- caption: Text under the image.
- linkname: Text that matches the invisible heading, which allows people to link to the move easier.
AttackData-PKMNCC Parameters
- damage: Amount of damage done by the move.
- grddamage: Amount of guard damage done on a successful block.
- guard: The way the move must be guarded. Options are Mid, Low, High, Unblockable
- cancel: Moves you can cancel into from a single move.
- property: Action properties. The only two to be used as of now are Knockdown (ex: Mien 3A) and Launch (ex: Chesnaught [4]6BB). Some moves will do both (All DPs). Put any sort of armor into the description of a move.
- invul: Leave blank if no invulnerability. Otherwise, state where invul starts and how long it lasts. (Example: Ape 6B has upper body invul from frames 1-29.)
- cost: Amount of bar a move costs. Only use on EX moves/supers, otherwise leave blank.
- startup: Startup frames.
- active: Active frames.
- recovery: Recovery frames.
- advantage: Advantage on Hit (And Block, in brackets). (Example: Ken 5A's advantage would be shown as +3 [+7].)
- description: Description of the move. Try to use a bullet format at any possible area!
Optional Parameters
- version: Version of the move by input or situation.
- subtitle: Short description of the move version.
Child Templates
Example
Toggle Hitboxes Toggle Hitboxes
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