Template:CollapsingComboTable-TOL
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Usage
Create a collapsing table for combos. Each field shows condition, notation, and damage in its collapsed state; when expanded, additionally shows meter gained, meter given to the opponent, optionally a video link, and (potentially quite detailed) notes. If there are no notes, Resource information, or video link, it won't be expanded.
Blank Template
{{CollapsingComboTable-TOL | data = {{CollapsingComboData-TOL |input = |simput = |condition = |lightstart = |lightend = |damage = |link = |note = }} {{CollapsingComboData-TOL |input = |simput = |condition = |lightstart = |lightend = |damage = |link = |note = }} }}
CollapsingComboTable-TOL Parameters
- character: Character the listed damage is recorded against; defaults to Samurai if field is missing or blank.
CollapsingComboData-TOL Parameters
- input: The input for the combo.
- condition: When the combo is used, e.g. "Midscreen off an S2 starter":
- lightstart: Light requirement to start the combo.
- lightend: Amount of Light after the combo is finished.
- damage: Damage the combo deals.
- link: Video link to the combo. If the field is blank, the tab won't be there.
- note: Any notes or notes about the combo; specifics of what it's useful for, why you'd use it in place of other things, timing notes, particular intricacies, etc.
Example
{{CollapsingComboTable-TOL | data = {{CollapsingComboData-TOL |input = [ATK] > S2 > dl.SP > [ATK] > S2, ATK>SP stagger ([ATK], ATK>SP>)x3 |simput = |condition = '''Near Wall''' |lightstart = 3 Light |lightend = 2 |damage = 65 |link = |note = Charge positive. }} }}