Template:CollapsingComboTable-TOL

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Usage

Create a collapsing table for combos. Each field shows condition, notation, and damage in its collapsed state; when expanded, additionally shows meter gained, meter given to the opponent, optionally a video link, and (potentially quite detailed) notes. If there are no notes, Resource information, or video link, it won't be expanded.

Blank Template

{{CollapsingComboTable-TOL
| data      = 
    {{CollapsingComboData-TOL
    |input      =
    |simput     =
    |condition  =
    |lightstart =
    |lightend   =
    |damage     =
    |link       =
    |note       =
    }}
    {{CollapsingComboData-TOL
    |input      =
    |simput     =
    |condition  =
    |lightstart =
    |lightend   =
    |damage     =
    |link       =
    |note       =
    }}
}}

CollapsingComboTable-TOL Parameters

  • character: Character the listed damage is recorded against; defaults to Samurai if field is missing or blank.

CollapsingComboData-TOL Parameters

  • input: The input for the combo.
  • condition: When the combo is used, e.g. "Midscreen off an S2 starter":
  • lightstart: Light requirement to start the combo.
  • lightend: Amount of Light after the combo is finished.
  • damage: Damage the combo deals.
  • link: Video link to the combo. If the field is blank, the tab won't be there.
  • note: Any notes or notes about the combo; specifics of what it's useful for, why you'd use it in place of other things, timing notes, particular intricacies, etc.

Example

Condition Notation Base Damage
vs Samurai
Light after Turn Notes
Near Wall
3 Light
[ATK] > S2 > dl.SP > [ATK] > S2, ATK>SP stagger ([ATK], ATK>SP>)x3 65 2
Charge positive.


{{CollapsingComboTable-TOL
| data      = 
    {{CollapsingComboData-TOL
    |input      = [ATK] > S2 > dl.SP > [ATK] > S2, ATK>SP stagger ([ATK], ATK>SP>)x3
    |simput     =
    |condition  = '''Near Wall'''
    |lightstart = 3 Light
    |lightend   =  2
    |damage     = 65
    |link       =
    |note       = Charge positive.
    }}
}}