Template:ComboLegend-TOL

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Combo Notation Help
Disclaimer: Combos are written by various writers, so the actual notation used in pages can differ from the standard one.

For more information, see Glossary.

X > Y X input is cancelled into Y.
dl.X Wait for a short period before inputting X.
X, Y X input is linked into Y, meaning Y is done after X's recovery period.
[X] X input must be held down.
X~Y Use attack X with follow-up Y.
j.X X input is done in the air. Only used by characters with moves that put them in the air and air variants of moves (currently only applies to Ranger, Samurai and Vigilante)
X(info) Used for when you would like to specify how a move is done. e.g. X(N) meaning X should hit N times, X(whiff), etc.
(XYZ)xN XYZ string must be performed N times. Combos using this notation are usually referred to as loops.
(XYZ^) A pre-existing combo labelled XYZ is inserted here for shortening purposes.
dash or (direction)dash Performs a dash, directions are notated as f for forward, b for back, s for side. If there is not direction specified assume it is a forward dash.
cl. Clean Hit, almost exclusively used for Brawler but can be used for Samurai's sweetspot attacks as well.