User:Dor3k

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MBAACC Player dor3k#9169 on discord

C-Arc combo comparison

Midscreen:
-Homing (2A > 2B > 2C > 5CC > j.CA, (5A)5B > 2B > 2C > tk.sonic, {(5A)5B > 2B > 2C > 5C > 236[A], (tk.sonic)}x2*, 5B > 2B > 2C > rekka)

  • if possible/wanted

2a~5cc j.ca (wallhit) > 4.3k
2a~5cc j.ca (clean) > 4.5k

-Elbow (2A > 2B > 5C > 214B~{B}, dl.66 > j.B, 2A/5B > 2B > 2C > tk.sonic, {(5A)5B > 2B > 2C > 5C > 236[A]}x2*, 5B > 2B > 2C > rekka)

  • if possible/wanted

2a~214b j.b 5b 2b 2c 5c (no sonic) > 4.7k
2a~214b j.b 5b 2b 2c (sonic) (2 rep) (23 hits) > 4.85k
2a~214b j.b 5b 2b 2c (sonic) (2 rep) (29 hits) > 5k

-Knee (2A > 2B > 2c > 4{B}, dl.66 > j.B, 2A > 5B > 2B > 2C > tk.sonic, {(5A)5B > 2B > 2C > 5C > 236[A]}x2*, 5B > 2B > 2C > rekka)

  • if possible/wanted

2a~4c j.b 5b 2b 2c 5c (no sonic) > 4.9k
2a~4c j.b 2a 5b 5c (no sonic) > 4.7k
2a~4c j.b 2a 5b 2b 2c (sonic) (2 rep) (25 hits) > 5.1k
2a~4c j.b 2a 5b 2b 2c (sonic) (full rep) (30 hits) > 5.3k

Corner:
-Bnb j.c sonic 5b 2b 2c sonic 5b 2b 2c 5c (25hit full rep)> 6.45k

~~WIP~~

Overview

Playstyle
link C-Arc is a fast, offensive powerhouse
Pros Cons
  • Amazing combo game High and consistent reward off most hits, with excellent damage, meter gain, corner carry, and oki.
  • Good defensive options Including a fast meterless 22B reversal that can challenge crossups and an even faster EX reversal on 22C a large health pool as well as all C-Moon mechanics.
  • Robust toolkit Extremely strong all-purpose normals and very good special moves allow her to deal with anything Arc's opponent might throw at her in almost any situations/
  • Great movement Arc's insane speed allows her to quickly close space in many different ways and start her offense. That in turn makes her very threatening even at over half-screen distance.
  • Insane corner pressure With great frame advantage from specials, multiple ways to close space or pull the opponent in, different mixup options and high damage Arc is easily one of the scariest characters to be on the defensive against.
  • Above average meter gain Even her basic combos easily generate over 100 meter and her more optimal stuff is capable of generating well over 200 meter which in turn allows her to use her EX moves whenever she pleases.
  • Zoning Not having access to any way of interacting with the opponent at full screen other than her AD and having no very far reaching buttons makes Arc's approach in some matchups a lot more difficult
  • Difficult combos Her combos demand pretty high execution and route awareness to be consistent and to get a good reward from