User:Scatteraxis/sandbox

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Overview
Introduction

Puppet user Kankuro received some major nerfs from Vanilla to Super, yet remains a strong, versatile pick. He has an adaptive defense which ranges from impenetrability (without trading hits with his puppet, Crow) to completely ineffective against even basic strings. A Kankuro with strong awareness of Crow's positioning can quickly snowball even small advantages into round wins. Despite his low health and slow, high jab, he boasts extremely punishing combos, both on standing opponents and juggled ones, and a pair of some of the strongest supers to combo into, his j.X and 2X.

About Crow
As an actual puppeteer jutsu practitioner in the source material, Kankuro uses his puppet CrowCrow (also known as Karasu) to fight in a two-on-one style akin to puppet-archetype characters found in more traditional fighting games. The puppet gives Kankuro uniquely strong pressure with his range and sandwich ability. In addition to this, Crow comes with a couple quirks:
  • Crow cannot block.
  • Holding [4] or [6] will reposition Crow, no matter what Kankuro is doing. Crow can also be commanded to jump in the same manner with any jumping direction (7/8/9).
  • Whenever Crow is hit, Kankuro does not take damage; instead, his chakra gauge is drained a bit per hit.
    • Crow can be hit by cinematic 5Xs like a regular character, and the super will have no effect on Kankuro himself if this happens. Additionally, only the activator will drain chakra from Kankuro.
  • Crow does not have a Ground Throw, while Kankuro does; conversely, Kankuro does not have an Air Throw, while Crow does.
  • The opponent can Y-Cancel attacks that hit Crow. This can be done even if the attack that hits Crow is also blocked by Kankuro.
  • Most of Crow's attacks (mainly supers) are always guaranteed to come out once they've been started even if Kankuro gets hit afterward, as long as Crow itself is not hit.
  • If Crow is airborne, he will not participate in strings that perform his grounded attacks. For example, if Crow is airborne when Kankuro inputs the A Button in his B ButtonB ButtonA Button string, Crow will perform his Air AttackA Button instead of his grounded string follow-up.
Air R-KnJ
Kankuro has a non-standard air RKnJ; he teleports behind the opponent like normal, but instead of falling with a hammer punch, he floats backward as he summons Crow to perform his B ButtonB ButtonB Button(A Button) attack lunge. Has a much further area of coverage than the standard air RKnJ as a result.
Kankuro

SCON4 Kankuro Portrait.png
Health: 200
Guard Gauge: 1600
Backdash Type: Normal