User:Whitelen

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Random Sayuri Combos

66 jC j236B BIC jC 66 jC j412A 7 jC djC 66 jB..C land 2C jB..C land c5B..B..2C 2141236C (7275 DAMAGE)

Sayuri Star Routes

Testing out routes that Shimatora deemed impossible.

Rumi

Midscreen

Crouching

  • ???
Note: needs more looking into, probably impossible

Corner

Crouching

  • jA/B/C c5B (delay) 2C (slight delay) 236A (microwalk forward) 5A jB 66 jAC 5ABB 2C jABC
Note: c5B as fast as possible, but 2C needs to be delayed by quite a bit. Not the most stable combo, but with some practice can be reliable.

Misaki

Midscreen

Crouching

  • jB/C (delay) 2C 236A jB 66 jBjC(whiff) land jABC
Note: Doesn't work very well with jA starter. This one is any part of the screen but really hard.
  • jB/C 2C/5C(1) 236A 66 jA djB....C 66 jA..BC(whiff) 2C (jABC 66 j[6]C)/(2141236A/B/C)
Note: Can be done anywhere on the screen if you do the super ender instead of buttons, but even the button route can make it 85% of the screen. Interesting idea if you leave a little room in the corner.
  • jB 5C(1) 236A 5A jC 66 jAC c5B 41236A
Note: This technically works but is still really hard, and only seems stable on a corner crossup.

Mio

Midscreen

Crouching

  • Same combo as Misaki for corner crossup. Non-crossup truly midscreen is not worth trying for.
  • jB (crossup) c5B 236A 66 jA djB..C 66 jA..C c5B..B..2C jAABC
Note: If close enough to the corner. Can end at the last c5B into 41236A if not close to corner.

Ayu

Midscreen

Standing

  • 2AC 236A 5A jB 66 jAB ender
Note: Needs jB 66 jAB to be input quickly.

Crouching

  • jB IC c5B 236A (microwalk) 5A jB 66 jAB c5B 41236A
Note: very small delay between c5B and 236A.

Corner crossup

  • jB IC c5B 236A (microwalk) 5A jB 66 jAB c5B 41236A
Note: exact same combo as true midscreen. Wait to do the first jB until after Sayuri pushes Ayu out of the corner or the star will hit too early.

Neyu

Midscreen Standing

  • c5B (delay) 2C 236A (microwalk) 5A jC 66 jAB (microwalk) c5B 2C 41236A
Note: Can also do a starter of 2AC (delay) 236A, but is less stable.

Crouching

  • jB c5B 236A (microwalk) 5A jB 66 jAC c5B 41236
Note: crossup, needs a small delay after c5B into star.
  • jB (microwalk) 5A 2C 236A (microwalk) 5A jB 66 jAC 5A2C jABC
Note: non-crossup.

Corner crossup (crouching)

  • jB 2C 236A (microwalk) 5A jB 66 jAC c5B 41236A
Note: Needs a delay after the 2C

Sayuri

Midscreen

Standing

  • 2AC 236B (walk forward) 5A jB 66 jAC (walk forward) c5B 41236A
Note: needs to be right up on the opponent. Can also start with 2A 5C(1) but does less damage.

Corner

Crouching

  • jA/B/C c5B 2C 236A 5A jB 66 jAC 5ABB 2C jABC
Note: c5B should be done ASAP. 5A seems more stable if you don't walk in either direction.
  • jA/B/C 5AC(1) 236A 5A jB 66 jAC 5ABB 2C jABC
Note: if you hit with a jB/C starter, walk forward a bit before hitting 5AC(1)

Misuzu

Midscreen

Crouching

  • jB/C 2C/5C(1) 236A 66 jA djB....C 66 jA..BC(whiff) 2C (jABC 66 j[6]C)/(2141236A/B/C)
Note: Same as Misaki combo. Use when doing corner crossup.
  • jB c5B 236A 66 jA djB..C 66 jA..BC(whiff) 2C jABC
Note: Same as Mio's midscreen (non-corner-crossup combo). A little less reliable, as the star drops on some parts of the jB hitstun.

Kano

Midscreen

Crouching

  • jB c5B 2C 236A (microwalk) 5A jB 66 jAC ender
Note: Non-crossup, no delay on the starter.
  • jB IC (microwalk) c5B 2C 236A (microwalk) 5A jB 66 jAC ender
Note: Crossup version. No way to get around using at least red IC.
  • jB c5B (delay) 236A (microwalk) 5A jB 66 jAC c5B 41236A
Note: Corner crossup version.

Minagi

Midscreen

Crouching

  • jB/C IC 2C 236A 66A djB..C 66 jA..BC(whiff) land 2C jABC 66 [6]jC
Note: Can't get around using red IC at least.

Corner Crossup

  • jB c5B 236A 66A djB..C 66 jA..BC(whiff) land 2C jABC 66 [6]jC
Note: jB must be done after Sayuri has fallen a little and pushed Minagi out of the corner, star will hit too early otherwise.

Ikumi

  • midscreen crouching
    • test test

Doppel

Corner

Crouching

  • jB/C c5B (delay) 2C 236A (microwalk) 5A jB 66 jAC land c5BB2C jABC
Note: Doesn't work very well with jA

Unknown

Midscreen

Standing

  • 2A5B 236B jA djB 66 jA..BC(whiff) 2C jABC 66 [6]jC
Note: No delay at all between 2A 5B 236B.

Crouching

  • IAD jB c5B 236A jB 66 jB j412C 5ABB2C jABC
Note: Spending RF meter here can up combo damage from 1850 to 3300, I think it's worth it. it's also the only route. :deadinside:

Corner crossup

  • IAD jB (walk forward) 5A 2C 236A 66 jA djB..C j412C (walk forward) c5B 41236
Note: brings damage up to 3100, might be worth it for the RF.

Corner Crouching

  • 2AAC 236A (microwalk) 5A jB 66 jAB 5ABB2C jABC
Note: nothing special, just unknown will drop easily out of the 5A if you don't walk far enough.

Kaori

Midscreen

Crouching

  • jB c5B 236A 66 jA djB..C 66 jA..BC(whiff) land 2C jABC 66 [6]jC
Note: Basically impossible to do IAD jB crossups, so this is for 9 jB crossup.
  • IAD jB c5B2C 236A jB 66 j412C 5ABB2C jABC
Note: no good non-crossup combos without RF meter.

Corner crossup

  • IAD jB/C 2C 236A 66 jA djB..C 66 jA..BC(whiff) 2C jABC 66 [6]jC
Note: this route is actually super fun.

Corner Crouching

  • IAD jB (microwalk) 5A 2C 236A (microwalk) 5A jB 66 jAC 5ABB2C jABC
Standard combo, but needs the microwalk before 5A or the star hits too late.

Akiko

Midscreen

Crouching

  • IAD jB IC c5B2C 236A (microwalk) 5A jC 66 jAC land (microwalk) c5B 41236A
Note: No good non-IC routes, but this one works on both crossup and non-crossup.