Vampire Savior/Bulleta/Data
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Bulleta
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Contents
1
standing normal
1.1
5LP
1.2
5MP
1.3
5HP
1.4
5LK
1.5
5MK
2
projectile
2.1
5HK
3
close normal
3.1
CL.5LP
3.2
CL.5MP
3.3
CL.5LK
4
crouching normal
4.1
2LP
4.2
2MP
4.3
2HP
4.4
2LK
4.5
2MK
5
projectile
5.1
2HK
6
jumping normal
6.1
J.LP
6.2
8J.MP
6.3
8J.HP
6.4
J.LK
6.5
8J.MK
7
jumping projectile
7.1
J.HK
8
diagonal jumping normal
8.1
J.MP
8.2
J.HP
8.3
J.MK
9
command normal
9.1
6MP
9.2
6MK
10
projectile
10.1
3HK
11
dashing normal
11.1
66,5MP
12
command movement
12.1
2 LK MK HK
13
special projectile
13.1
[4],6P
14
es special projectile
14.1
[4],6PP
15
special projectile
15.1
[4],6K
16
es special projectile
16.1
[4],6KK
17
special projectile
17.1
[2]8P
18
es special projectile
18.1
[2]8PP
19
special
19.1
623LP
19.2
623MP
19.3
623HP
20
es special
20.1
623PP
21
special
21.1
214LP
21.2
214MP
21.3
214HP
22
es special
22.1
214PP
23
special GC
23.1
623K
24
command throw
24.1
632[4]P
25
es command throw
25.1
632[4]PP
26
ex
26.1
412[6]PP
26.2
412[6]PP
26.3
412[6]KK
26.4
632[4]KK
27
pursuit
27.1
8P or 8K
28
es pursuit
28.1
8PP or 8KK
29
ground throw
29.1
6MP or 6HP
30
air throw
30.1
J.6P or J.4P
standing normal
5LP
Bulleta
BU_5LP
5LP
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
7
2
yes
mid
-
4
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
4
8
10
9
H: 13 G: 12
H: 6 G: 3 W: 0
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
5MP
Bulleta
BU_5MP
5MP
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
16
6
yes
mid
-
6
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
3
18
6
5
N/A
H: 15 G: 9 W: 3
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
5HP
Bulleta
BU_5HP
5HP
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
7x7
3x7
no
mid
-
9
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
3{(3)3}x6
27
-16
-17
N/A
H: 9+3x6 G: 7+1x6 W: 6
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
5LK
Bulleta
BU_5LK
5LK
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
7
3
yes
mid
-
6
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
4
8
4
3
H: 7 G: 6
H: 6 G: 3 W: 0
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
5MK
Bulleta
BU_5MK
5MK
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
17
7
yes
mid
-
8
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
6
11
4
3
N/A
H: 15 G: 9 W: 3
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
projectile
5HK
Bulleta
BU_5HK
5HK
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
21
8
no
mid
-
17
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
50
31
-
-5
N/A
H: 24 G: 15 W: 6
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockdown
-
close normal
CL.5LP
Bulleta
BU_CL_5LP
CL.5LP
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
7
2
yes
mid
-
4
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
4
10
6
5
H: 9 G: 8
H: 6 G: 3 W: 0
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
CL.5MP
Bulleta
BU_CL_5MP
CL.5MP
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
17
6
yes
mid
-
9
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
4
17
6
5
N/A
H: 15 G: 9 W: 3
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
CL.5LK
Bulleta
BU_CL_5LK
CL.5LK
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
7
3
yes
mid
-
5
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
5
9
2
1
H: 5 G: 4
H: 6 G: 3 W: 0
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
crouching normal
2LP
Bulleta
BU_2LP
2LP
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
7
3
yes
mid
-
4
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
4
10
6
5
H: 9 G: 8
H: 6 G: 3 W: 0
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
2MP
Bulleta
BU_2MP
2MP
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
16
7
yes
low
-
6
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
3
16
7
6
N/A
H: 15 G: 9 W: 3
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
2HP
Bulleta
BU_2HP
2HP
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
7x7
3x7
no
mid
-
9
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
3{(3)3}x6
27
-16
-17
N/A
H: 9+3x6 G: 7+1x6 W: 6
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
2LK
Bulleta
BU_2LK
2LK
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
7
3
yes
low
-
4
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
4
10
6
5
H: 9 G: 8
H: 6 G: 3 W: 0
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
2MK
Bulleta
BU_2MK
2MK
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
15
6
yes
low
-
6
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
3
16
5
4
N/A
H: 15 G: 9 W: 3
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
projectile
2HK
Bulleta
BU_2HK
2HK
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
17
7
no
low
-
7
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
3
23
-
-3
N/A
H: 24 G: 15 W: 6
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockdown
-
jumping normal
J.LP
Bulleta
BU_J_LP
J.LP
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
8
4
no
overhead
-
5
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
6
3
-
-
N/A
H: 6 G: 3 W: 0
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
8J.MP
Bulleta
BU_8J_MP
8J.MP
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
17
6
no
overhead
-
7
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
3
11
-
-
N/A
H: 15 G: 9 W: 3
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
8J.HP
Bulleta
BU_8J_HP
8J.HP
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
9+9
4+4
no
overhead
-
13
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
3(3)3
9
-
-
N/A
H: 15+9 G: 10+4 W: 6
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
J.LK
Bulleta
BU_J_LK
J.LK
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
8
4
no
overhead
-
5
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
2
3
-
-
N/A
H: 6 G: 3 W: 0
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
8J.MK
Bulleta
BU_8J_MK
8J.MK
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
17
7
no
overhead
-
7
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
6
7
-
-
N/A
H: 15 G: 9 W: 3
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
jumping projectile
J.HK
Bulleta
BU_J_HK
9J.HK
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
20
8
no
mid
-
11
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
4
20
-
-
N/A
H: 24 G: 15 W: 6
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockdown
-
diagonal jumping normal
J.MP
Bulleta
BU_J_MP
9J.MP
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
16
6
no
overhead
-
5
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
4
6
-
-
N/A
H: 15 G: 9 W: 3
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
J.HP
Bulleta
BU_J_HP
9J.HP
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
9+9
4+4
no
overhead
-
13
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
3(3)3
10
-
-
N/A
H: 15+9 G: 10+4 W: 6
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
J.MK
Bulleta
BU_J_MK
9J.MK
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
16
7
no
overhead
-
7
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
7
3
-
-
N/A
H: 15 G: 9 W: 3
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
command normal
6MP
Bulleta
BU_6MP
6MP
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
16
7
no
mid
-
12
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
4
17
4
3
N/A
H: 15 G: 9 W: 3
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
6MK
Bulleta
BU_6MK
6MK
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
15
7
no
mid
-
5
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
9
20
-3
-4
N/A
H: 15 G: 9 W: 3
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
projectile
3HK
Bulleta
BU_3HK
3HK
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
21
8
no
mid
-
15
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
52
35
-
-10
N/A
H: 24 G: 15 W: 6
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockdown
-
dashing normal
66,5MP
Bulleta
BU_66_5MP
66,5MP
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
16
7
no
overhead
-
21
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
8
22
-1
-2
N/A
H: 5 G: 9 W: 3
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
command movement
2 LK MK HK
Bulleta
BU_2LK-MK-HK
2 LK MK HK
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
-
0
no
-
4-23 throw
0
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
0
34
-
-
N/A
H: - G: 0 W: 0
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
special projectile
[4],6P
Bulleta
BU_[4]_6P
[4],6P
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
17
4
no
mid
-
10
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
47
27
-
-1
N/A
H: 21 G: 18 W: 15
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockdown
-
es special projectile
[4],6PP
Bulleta
BU_[4]_6PP
[4],6PP
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
10x3
3x3
no
mid
-
10
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
59
27
-
-2
N/A
H: 0 G: 0 W: 0
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockdown
-
special projectile
[4],6K
Bulleta
BU_[4]_6K
[4],6K
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
17
4
no
mid
-
10
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
47
27
-
-1
N/A
H: 21 G: 18 W: 15
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockdown
-
es special projectile
[4],6KK
Bulleta
BU_[4]_6KK
[4],6KK
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
10x3
3x3
no
mid
-
10
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
59
27
-
-2
N/A
H: 0 G: 0 W: 0
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockdown
-
special projectile
[2]8P
Bulleta
BU_[2]8P
[2]8P
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
17
4
no
mid
-
27
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
33
48 + landing 5
-
1
N/A
H: 21 G: 18 W: 15
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockdown
-
es special projectile
[2]8PP
Bulleta
BU_[2]8PP
[2]8PP
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
10x3
3x3
no
mid
-
27
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
66
48 + landing 5
-
-
N/A
H: 0 G: 0 W: 0
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockdown
-
special
623LP
Bulleta
BU_623LP
623LP
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
18
5
no
mid
-
13
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
20
13
-
-
N/A
H: 24 G: 21 W: 18
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockdown
-
623MP
Bulleta
BU_623MP
623MP
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
18
5
no
mid
-
15
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
20
17
-
-
N/A
H: 24 G: 21 W: 18
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockdown
-
623HP
Bulleta
BU_623HP
623HP
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
18
5
no
mid
-
17
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
21
21
-
-
N/A
H: 24 G: 21 W: 18
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockdown
-
es special
623PP
Bulleta
BU_623PP
623PP
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
11x9
3x9
no
mid
-
11
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
4,8x8
18
-
-
N/A
H: 0 G: 0 W: 0
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockdown
-
special
214LP
Bulleta
BU_214LP
214P
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
19
4
no
mid
-
16-63
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
4
40
-
-9
N/A
H: 24 G: 21 W: 18
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockdown
-
214MP
Bulleta
BU_214MP
214[P]
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
21
5
no
mid
-
64-111
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
4
40
-
-9
N/A
H: 24 G: 21 W: 18
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockdown
-
214HP
Bulleta
BU_214HP
214[P]
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
23
6
no
mid
-
112-159
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
4
45
-
-14
N/A
H: 24 G: 21 W: 18
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockdown
-
es special
214PP
Bulleta
BU_214PP
214PP
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
28
8
no
mid
-
27
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
4
45
-
--14
N/A
H: 0 G: 0 W: 0
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockdown
-
special GC
623K
Bulleta
BU_623K
623K
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
0
0
no
-
1-29 whole body
-
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
-
39
-
-
N/A
H: 0 G: 0 W: 12
Throw Tech Advantage
Hit Reaction
Curse Time
-
-
-
command throw
632[4]P
Bulleta
BU_632[4]P
632[4]P
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
27
8
no
throw
1 whole body
2
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
1
38
-
-
N/A
H: 21 G: 0 W: 12
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockdown
-
es command throw
632[4]PP
Bulleta
BU_632[4]PP
632[4]PP
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
33
10
no
throw
1 whole body
2
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
1
38
-
-
N/A
H: 0 G: 0 W: 0
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockdown
-
ex
412[6]PP
Bulleta
BU_412[6]PP_C
412[6]PP
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
4x27
2x27
no
mid
-
25
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
{2(2)}x26・1
44
-
-106
N/A
H: 0 G: 0 W: 0
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockdown
-
412[6]PP
Bulleta
BU_412[6]PP
412[6]PP
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
3x18
1x18
no
mid
-
27
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
-
-
-
-
N/A
H: 0 G: 0 W: 0
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockdown
-
412[6]KK
Bulleta
BU_412[6]KK
412[6]KK
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
3x7+26
1x7+8
no
mid
1-16 whole body
17
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
17
38
-
-27
N/A
H: 0 G: 0 W: 0
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockdown
-
632[4]KK
Bulleta
BU_632[4]KK
632[4]KK
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
42
13
no
mid
-
18
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
1
44
-
-
N/A
H: 0 G: 0 W: 0
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockdown
-
pursuit
8P or 8K
Bulleta
BU_8P_or_8K
8P or 8K
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
1x6
1x6
no
mid
-
22
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
20
landing 1
-
-
N/A
H: 12+2x5 G: 0 W: 6
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
es pursuit
8PP or 8KK
Bulleta
BU_8PP_or_8KK
8PP or 8KK
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
1x11+5
1x11+3
no
mid
-
22
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
20
landing 1
-
-
N/A
H: 0 G: 0 W: 0
Throw Tech Advantage
Hit Reaction
Curse Time
-
knockback
-
ground throw
6MP or 6HP
Bulleta
BU_6MP_or_6HP
6MP or 6HP
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
21 (10)
8 (4)
no
throw
1-72 whole body
1
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
-
120 + landing 1
-
-
N/A
H: 9 G: 0 W: 0
Throw Tech Advantage
Hit Reaction
Curse Time
-2
knockdown
-
air throw
J.6P or J.4P
Bulleta
BU_J_6P_or_J_4P
J.6P or J.4P
Red Damage
White Damage
Cancel
Guard
Invuln
Startup
22 (11)
8 (4)
no
throw
1-72 whole body
1
Active
Recovery
Hit Advantage
Block Advantage
Renda
Meter
-
72+45+landing 12+turning 1
-
-
N/A
H: 9 G: 0 W: 0
Throw Tech Advantage
Hit Reaction
Curse Time
-3
knockdown
-
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Vampire Savior
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